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Posted

^If it's CSE, it is harder to combo midscreen off of a TK special compared to the step version of it, and sometimes impossible. This is because the extra step distance actually makes a big difference in spacing when you try to IAD after them midscreen.

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Posted (edited)

Mac chaos gave me permission to post some of our matches here even though it's him playing hakumen and me playing u-12.

http://www.youtube.com/watch?v=4bJqCApKF9w has my commentary if you can see whats happening. frame rate is bad

You will need max volume and maybe headphones to hear me over the music

On-topic

When I mess up on TK tsubaki I get 3c instead

When I mess up on hotaru I get 5b

Edited by Tecta1Eastside
Posted
not to mention timing the hop hotaru properly will leave you much lower to the ground than TK

if you're having issues comboing out of midscreen hotaru, IAD -> j.C. it's something.

You can get Gurren after that if you do the j.C late enough, even on normal Hotaru.

Then again, you probably knew that while putting combos up a while back...

Posted

I saw someone trying to vs Litchi, I think it was tenchi in another video on nico but iirc, he got countered out of it when he tried to though I'm guessing it's because you can hold most CTs and his 2D has one of the least amount of active frames of his counters.

Posted

2D and jD are both around 7 frames I think and 5D was like 15 active frames and 6D was around 9 frames for the catch portion. For the actual attack portion of the moves, I think 2D had the slowest start up while all the drives active frames were the same.

Posted

5D is 5F start-up 16 active

6D is active 9F

2D is active 8F

JD is active 7F

And, yes, like itsme said, I think all drive attacks has 5F start-up except for 2D which has 7F. IIRC!

I'm little busy right now to translate the list, but I'll look at it to night

EDIT: ISUNA WA DOKO DESU KA?!! D:

Feels good to be missed.

and by the way, regarding zanshin mid-combo, I'm pretty damn sure one video in my playlist does contain a mid-combo zanshin against Mu.

You only have to look for it in the ~90 clips and hope it wasn't a match pktazn uploaded.

Posted

And, yes, like itsme said, I think all drive attacks has 5F start-up except for 2D which has 7F. IIRC!

NANI O.O?!

Is this as of cp?!

I'm little busy right now to translate the list, but I'll look at it to night

Thanks we appreciate your work.

Yup, ArkSys Gave her two strikes for uploading BBCP footage. Appeals process is complicated and drawn-out.

I thought it was because of uploading combo videos? Since like every song is owned by Sony, and thus no song can be used as a combo video. EVER.

Which is why a lot of old GG channels are down because as youtube went commercial/industrial companies got to enforce more (unnecessary) control over youtube videos. Thus takign the "you" out of "youtube", it's basically "industrial-coimmercial-tube" for me now.

Posted

I'm sure Isuna was talking about the follow up attacks and not his shield start up.

Posted (edited)

lol, yes XD

The drive attacks have 5 and 7F start-up, not the drive block.

I'm back from the arcade and it went much better than the last times. Though I still find dashing left harder than it should be and step something is frickin' impossible XD.

Also having a hard time with DP. : /

This time I went for arcade mode and not sparring so I tried and use 6D as much as possible to see what you can do with it.

I'm pretty sure it is slower than 10F. I input 6D and then see opponent attack, and still get counterhit, so it really is mega-slow.

Probably like the JBBS guy said, it is probably around 15F.

5D is not instant that I can also tell.

Regarding following up 6D, even on the easy setting in arcade mode you kind of have to trick the computer to attack your 6D so it really was really hard to try it out (as, once again, you cannot use it on reaction >_<). Against Tager it worked so-so, so I have found out one thing at least.

If you hit them after 6D they will be grounded. I hit Tager with 2B in the corner (I have to slow reaction to actually step something).

So whatever you follow-up with you will need magatama to get air combo.

From Zantetsu or 2B 5A pick up you don't need to super jump.

But for the love of Ra, I was mashing 6 like crazy after J2A half of the time. T_T

.edit//

I checked itsme list and it looks fine.

The only thing I wonder is Arikai. The kun'yomi + on'yomi mix is quite unusual so I would probably go for "gikai".

When I search it on google I get Dynasty Warriors video clips, so maybe it is a Chinese name?

If such, maybe Yihui.

Otherwise it is only taste;

"Korai kara no ν tsukai", could also be written as "Korai kara no Nu tsukai". ("The one who has used Nu since ancient times")

Shippu could also be written "properly" with two u:s, though this is not standard for romaji. (Apparently non-Japanese finds ou and uu scary)

Edited by Isuna
Posted
lol, yes XD

The drive attacks have 5 and 7F start-up, not the drive block.

Oh ok interesting to know.

I'm back from the arcade and it went much better than the last times. Though I still find dashing left harder than it should be and step something is frickin' impossible XD.

Also having a hard time with DP. : /

Doing stuff on player 2 side requires you to use your thumb more.

Excellent video demonstration of your hand positioning during combos.

The handcam @ 1:52 and 2:48 show how your player 2 dashes should be done on stick. Watching his handcam really helped learn to not drop my combos.

Posted

Because 2D is slower, it is better to use to counter attacks with invulnerability, apparently.

Now you get me tears in my eyes... T_T

Dat J2A dash J2A T_T

Thanks for the video, though I don't think I'm holding the stick that way. But now when I think about, I have no idea.

Must say JD and that max 6C was pretty cool.

Posted
lol, yes XD

The drive attacks have 5 and 7F start-up, not the drive block.

Damn and here I was coming outta my way to make fun of you guys for losing the 1F start-up on the shields that used to have it :st1ckbug:

Posted

lol at the video, Kishuu is WAY too slow.

Damn and here I was coming outta my way to make fun of you guys for losing the 1F start-up on the shields that used to have it :st1ckbug:

I still think Plat's counter is

cuter

than Hakumen's counters.

Posted
snip

Has anyone showed you how to play on stick Isuna?

Damn and here I was coming outta my way to make fun of you guys for losing the 1F start-up on the shields that used to have it :st1ckbug:

Could someone please explain to me why there's stickbug and LK emotes on dustloop? And what these emotes are supposed to mean?

lol at the video, Kishuu is WAY too slow.

I still think Plat's counter is

cuter

than Hakumen's counters.

I honestly hate platinum, I'm only going to tolerate her now due to her intros with Hakumen and Hazama and sharing the 6 heroes theme with them.

Posted
Damn and here I was coming outta my way to make fun of you guys for losing the 1F start-up on the shields that used to have it :st1ckbug:

Well they did add like 14F of start-up to 6D. :v:

Posted
Has anyone showed you how to play on stick Isuna?

My friends back home said like "the pro's says it's best to hold the stick upside down, but no one does it, hold it like it feels natural" :v:

Result: http://imgur.com/YBf6Y

Posted

"wineglass" is generally considered best by jp players, but it's just a matter of what works for you. i had tons of problems moving left cause my arm is stupid so i had to sort of bullshit my own grip that worked.

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