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Posted (edited)

Uhhhh... I think I found a way to combo after CH Tsubaki without using any more stars than the initial cost for Tsubaki.

Plus an easy input method to get guaranteed backdash Hotaru/Tsubaki/Agito everytime

Edited by WolfCrimson
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Posted
Uhhhh... I think I found a way to combo after CH Tsubaki without using any more stars than the initial cost for Tsubaki.

Plus an easy input method to get guaranteed backdash Hotaru/Tsubaki/Agito everytime

dem headlines

Posted

So it's like this: it only works off of backdash CH Tsubaki, and I think it works on everyone (tested on Noel, Tager and Makoto only, but if it works on Tager then it'll work on everyone). The way to do it : Backdash CH Tsubaki> immediate 2A> 5B > jump loop. Got like 4.2K off of it.

And the easy input method to guarantee backdash tsubaki/hotaru/agito is: 21454 C/B/A

Posted

it seems interesting, though I don't know how useful it'd be in practice. the CH part is a pretty steep requirement. I suppose you could theoretically always hop backwards any time you wanted to do hop tsubaki and then just confirm the CHs, but it'd be obviously more spacing dependent than hopping forwards.

it seems interesting though and i'd like to mess with it some whenever i get around to it

Posted (edited)

In terms of spacing you need to be right next to them before the backhop, to be able to 2A them. CH is a pretty steep requirement, but I'd guess most people won't tech out immediately after getting hit by a tsubaki, since they wouldn't have mentally registered getting hit by it.

Haku's backdash is really quick, so would backdash Tsubaki be useful for mixup if we switch it up with empty backdash >3C?

Edited by WolfCrimson
Posted

eh, there's quite a bit of time between you starting the tsubaki and them being able to tech. there isn't much time after it connects, sure, but that's not when people start responding to what they're seeing

and again, 3C relies on them mashing. if you want to do that style of mixup you should probably go with renka, just like forward hop

Posted

Man I wanted to get in on the CP Haku analysis fest but my internet was dead forever. I will get to it later.

You guys who went to NEC. REPORT??

Posted

^ Highest Haku in singles was Skeleton Minion who made top 8, though he lost to Psykotic's Carl who made 4th place. Good show, though! You did good, Minion! I've played Psyko since CT, and he's always been a beast Carl!

Hakumen sucks because he's not a character to win tourneys.

And post your analysis, Mac. Always nice to hear what other Hakus have to say.

Posted

I've been online almost every night since launch. I don't have anyone to play with offline so online is my only way to play.

Posted

I'm pretty sure there was a combined Hakumen and Relius Combo Video for Extend that showcased the J2A backdash J2A neta combo. Did it disappear together with Jourdals old channel?

I thought I had come to terms with the new Hakumen, but whenever I see his old J2A I get a warm feeling in my heart. :(

Still, 7k from Overdrive combos and 2D to Shippuu give the most exciting matches I ever seen. Spectator value is tops!

Posted

Extend J2A is the thing I miss the most because I'm literally retarded and cannot do 5A relaunch combos online. Heck, I can barely do them offline. :V

I'm so bad with Haku in CP. I love the guy, but it's frustrating as fuck. I have to unlock my potential, Valkenhayn plz punch me in the chest or w/e you did to Jin.

Posted

It seems like Haku's BnB in this version is the hardest it's been so far. Even the airdash j.B --> j.a ---> 2C from previous iterations was easier. I've had to practice it about an hour a day and even then I still drop it about 10% of the time.

That said, it's the same timing with every character. When playing online, instead of looking for the visual cues to confirm the next hit in the combo, you should just listen to the rhythm of your arcade stick after landing whatever confirm into the BnB. The audio cues from your physical controller is the same as offline, but the visual display will be slightly off from what you expect and that's what messes online combos up.

So what I'm saying is that real men do online combos with their eyes closed.

Posted

The CS2 bnbs (the full screen ones) were hardest imo. You guys can pull off this loop, and it is not vital to nail every single part of it anyway. Just get some netplay friendly combos and do one or two reps and go from there.

Posted

That arcade stick advice would be great if I wasn't playing pad! <3 but yeah I know what you mean.

I've been doing literally one or two reps off 5C starts and it's been netting me about 3k. However I've been substituting the 2C with 5B and I'm not sure if you can do that for every starter?

Posted (edited)
Sadly, no :( I wanted to but we never seemed to bump into each other in casuals

Bleh, I wish you had tweeted me or something. I would have went downstairs and played you D:

My team lost in Loser's Finals of our pool b/c our execution was a mess. I choked when I was about to OCV the team :(

I didn't show up for BB singles as I was playing in the P4A room instead. We had too many of our top P4A players in that room, I couldn't pass up the chance to play them all weekend :x

Edited by OmnixTSC
Posted (edited)
That arcade stick advice would be great if I wasn't playing pad! <3 but yeah I know what you mean.

I've been doing literally one or two reps off 5C starts and it's been netting me about 3k. However I've been substituting the 2C with 5B and I'm not sure if you can do that for every starter?

it works with any starter. the only thing determining if you can do the full bnb or not is if its a starter like 5a & 2a (and i assume j.A,) throw, or non enma parries when they are comboable.

proration rules are extremely basic in CP, check the frame data for it

EDIT: now that i am not on a phone: http://puu.sh/5Lw6d.png is what i was referring to re: proration and frame data

Edited by dioxideUniversa
Posted

Oh that might make things a lot easier for me then, I can't do it for shit when I use 2C but 5B makes it a LOT easier. I'll have to practice it a bunch.

I'm not even gonna worry about OD combos right now to be honest.

Posted

For those of you who've been using OD a lot: what are the best places to use it during a regular combo? I just want to stop Nu's from bursting the instant I hit them.

So far it seems like:

3C CH, 5C (OD)

6B CH, 5C (OD)

^might work but then there's stuff like Enma and Renka combos.

Posted (edited)

doesn't 3c have too much recovery for that? it's not that hard to react to 3c and get a burst out before haku can block

that and 5c startup.

really though it's probably just harder in general as hakumen's new combos aren't nearly as burst safe as before

Edited by dioxideUniversa

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