Koopa_Klawz Posted October 11, 2014 Posted October 11, 2014 Doesn't the grab not come out if we only catch a projectile?
BlackYakuzu94 Posted October 11, 2014 Posted October 11, 2014 WHAT!? You make 4C godlike, but not special cancellable? What the shit.   I'm  mad now.
BlackYakuzu94 Posted October 11, 2014 Posted October 11, 2014 Here's some hakumen footage you may not have seen  http://www.youtube.com/watch?v=KBpOI7-ZRxQ  http://www.youtube.com/watch?v=tfHj4F01oZI  So Just so I'm not going crazy, does 5D seem a bit faster than anyone else?
Raziul Posted October 11, 2014 Posted October 11, 2014 I can't tell if it's because I'm watching a vid or what, but it looks like several of Hakumen's regular moves look faster to me.
entnervt Posted October 11, 2014 Posted October 11, 2014 From reading the changes I feel sad but I'm curious how hard all the nerfs hit Hakumen compared to the few buffs he got.
mjting001 Posted October 11, 2014 Posted October 11, 2014 his damage with zantetsu is waaay stronger now. but the opportunities in landing seem harder, as well as the starters that he lost suck as well
WolfCrimson Posted October 11, 2014 Posted October 11, 2014 Apparently Renka(1) kishuu > 6C DOES connect, the stagger state lasts long enough. Also all is not lost with 4C, it can be followed up with gurren on CH, which I believe we'll be getting a lot of.
Soviet Bear Posted October 11, 2014 Posted October 11, 2014 I think the devs are telling us that we should learn to cut projectiles.
Raziul Posted October 11, 2014 Posted October 11, 2014 Apparently Renka(1) kishuu > 6C DOES connect, the stagger state lasts long enough. Also all is not lost with 4C, it can be followed up with gurren on CH, which I believe we'll be getting a lot of. Â Unless 6C has a new gatling or special cancel besides Shippuu, it doesn't look like we can do much with it. Perhaps we'll see things like Renka(1) CH > Partial charge 6C in the corner.
Moblin Posted October 11, 2014 Posted October 11, 2014 Renka sweeping their legs out from under them made way more sense than staggering...  Looks like Hakumen is just kicking people in the shins now      edit:   It might be worth it to just let the second kick in Renka fly now, do an IAD combo to the corner, where we can actually do meter-efficient damage à la Extend.  I see 2 good confirms from Renka midscreen, but they either use (2) or (4)  No 3 star combos like renka (1) kishuu, loop like CP1.  (2) starter --> Renka --> IAD combo  or  (4) Starter --> Renka --> CT --> Whatevs,  might be 5a > 6b, might be staircase.
.ShotS Posted October 11, 2014 Posted October 11, 2014 I think at the end of the day, Renka IAD or Enma combos will be the way to go. The way they decided to change him already sounds like he's more of a "kill you in the corner" character. It's going to be a little difficult getting your stars and keeping them for a kill but he still seems quite strong atm. His damage alone is making people scared.
Moblin Posted October 11, 2014 Posted October 11, 2014 @Mac:  I would predict, since both take 4 stars to start:  Renka(1) > Enma  will do much less damage than  Renka(1) >CT simply because of CT's amazing p2.  But either way, 2 stars or 4 stars, get them in corner and hopefully get a j.C > Hotaru link somewhere.   And with 5 or more, Zantetsu's bonus Proration will let us blow up anyone midscreen with starter > Gurren/Renka(1) > Zan.  @.ShotS:  Good analysis.   He'll still be a heavy mistake-punishing character rather than a read-based, or mixup based character.  I would love him to be more read based, but I'm still looking forward to messing around with him when the patch hits.  Which, doesn't even have a US release date does it?
.ShotS Posted October 11, 2014 Posted October 11, 2014 If what I think is true, you seriously cannot get CH by any air normal when Haku has 4.5+ stars. Any CH into Hotaru -> j.C wall stick route is going to do at least 5k. I look forward to seeing how disgusting his corner damage becomes off things like this since Zan(1) Kishuu 6{C} is just massive damage. Â EDIT: just saw j.D recovery...it doesn't fucking exist.
Moblin Posted October 11, 2014 Posted October 11, 2014 Really? Â No more dropping down into whatever move they choose for a free Fatal... Â Do you have a link?
.ShotS Posted October 11, 2014 Posted October 11, 2014 Really? Â No more dropping down into whatever move they choose for a free Fatal... Â Do you have a link? Recovery is still there but it looks a lot less than before. It's in the 2 youtube links in a previous post above.
Schneider-X Posted October 12, 2014 Posted October 12, 2014 This was an interesting CH 3C combo film did here.  http://youtu.be/MP4JomQFCXM?list=UUrGNVruyuifBK_GeeWN2Rgw  And two other matches.  https://www.youtube.com/watch?v=_9z8NXzaTWM&list=UUrGNVruyuifBK_GeeWN2Rgw  https://www.youtube.com/watch?v=Ha9vyNbd9GA&list=UUrGNVruyuifBK_GeeWN2Rgw
mAc Chaos Posted October 12, 2014 Posted October 12, 2014 So at the very least we can get 3C CH into 3k with 1 star. Â Maybe you could do 5C Zan after landing after the IAD to go for bigger damage.
mAc Chaos Posted October 12, 2014 Posted October 12, 2014 In that match against Tager, Hakumen was using 2C as his grounded punish instead of 3C.
.ShotS Posted October 12, 2014 Posted October 12, 2014 CH 3C 2B Gurren IAD j.B j,2A 5C 5C Zan 6A 6B ~4200 midscreen. Â Seems like the j.2A change is going to make for some interesting options off a few things.
BlackYakuzu94 Posted October 12, 2014 Posted October 12, 2014 J.B also looks to do a lot more untech time now considering I've seen it followed up with 5C after landing, was that possible in 1.1?
The_undercover_beret Posted October 12, 2014 Posted October 12, 2014 Jeez, 7k OD combo off a non CH 2B Â It was already possible to deal 7k damage of a 2B in CP1.1 without a counter hit, but with longer combos. It's worth pointing out that the combo Film did only does 6.1k damage in CP1.1 (with a level 2 Shippu, 5.7k with a level 1). So it should be possible to go even higher with Zantetsu's bonus proration. Â Edit: I had forgotten to take into account the 2C at the end of Film's combos, sorry. J.B also looks to do a lot more untech time now considering I've seen it followed up with 5C after landing, was that possible in 1.1? Â Yes, it was, but only close to the ground or with a CH. Â Also hi everyone, I have been lurking on this forum since CT, please no hazing.
chzchan Posted October 12, 2014 Posted October 12, 2014 Wait, so did they give Zan bonus proration like it used to have? Anyone know what the values are?
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