chzchan Posted October 13, 2014 Posted October 13, 2014 So they really are going back in time, huh. Though Zan wasn't one of the moves that had bonus proration back then, or was it?
The_undercover_beret Posted October 13, 2014 Posted October 13, 2014 4C < Shippu still works: https://www.youtube.com/watch?v=WiykyZWeqMQ&list=UUyV9c57z3v5Ot5d4PklDxeA#t=3365 It deals ~500 less damage than in CP1.1 and ~700 for 4C < Shippu < Kishuu < 5C < 3C. And here is another exemple of Zantetsu's and Hotaru's prorations buffs : https://www.youtube.com/watch?v=WiykyZWeqMQ&list=UUyV9c57z3v5Ot5d4PklDxeA#t=3821 The combo inflicts 6.4k damage in CP2.0 and 5.7k in CP1.1
entnervt Posted October 13, 2014 Posted October 13, 2014 Hakumen CP2.0 combos: https://www.youtube.com/watch?v=JZZh-GkT630
BlackYakuzu94 Posted October 13, 2014 Posted October 13, 2014 Welp, RIP loops. On the bright side, it seems like we got a lot more combo options now instead of just one. Enma>hop 5A>5B>jc J.B>j.2A>jc J.2A>j.C Seems to be the new BnB now. Oh shit, we can get 4K off a backthrow midscreen lol.
Schneider-X Posted October 13, 2014 Posted October 13, 2014 It looks like we might be opting to do more IAD combos midscreen for the corner carry and hopefully capitalizing on big damage in the corner now.
IndigoNovember Posted October 13, 2014 Posted October 13, 2014 Kinda sounds like Continuum Shift Hakumen.
BlackYakuzu94 Posted October 13, 2014 Posted October 13, 2014 CP2 in general looks like an entire retread of CS1 based on everyone's changes lol. Sent from my iPhone using Tapatalk
Raziul Posted October 13, 2014 Posted October 13, 2014 I hope j.B > j.2A > j.2A > j.C isn't all we can do in the air. They can't just give us something so simple after forcing us all to learn loops for a year.
WolfCrimson Posted October 13, 2014 Posted October 13, 2014 Hakumen CP2.0 combos: https://www.youtube.com/watch?v=JZZh-GkT630 Renka(1)> Kishuu > partial charge 6C actually works.
BlackYakuzu94 Posted October 13, 2014 Posted October 13, 2014 Well we have legit corner carry again at least.
Raziul Posted October 13, 2014 Posted October 13, 2014 Was thinking about how Hotaru prorates better now. Perhaps they want us to change up our air confirms a bit. Instead of the tried and true air confirm to 5C low to the ground, maybe it might be more viable to do something like j.B > Hotaru > air dash > j.2A > 5C > Kishuu > 6C(if you've reached the corner)
.ShotS Posted October 14, 2014 Posted October 14, 2014 Looking around and I'm seeing someone say: Enma j.B j.2A 5C 2B Gurren j.B j.2A 5C 3C. 2B: 2500 Raw Enma: 2800 5C:~3000. I actually want to see someone do this because it sounds really weird but the corner carry possibility is pretty good.
Kriegdrache Posted October 14, 2014 Posted October 14, 2014 reminds me of cs2I feel the same. I'm honestly looking forward to trying out CP2 Hakumen. Im a bit miffed at some of the nerfs but that's ok.Thank god I won't want to end it all after dropping loop online anymore!
Moblin Posted October 14, 2014 Posted October 14, 2014 https://www.youtube.com/watch?v=JZZh-GkT630 This is the Haku combos vid someone posted earlier, I had a question about something I noticed: The combo at 3:42 in the video Where he OD cancels the 2c: I wonder if there was a reason he didn't jc the OD for the longer duration, since I'm sure it's possible with 2C being jump cancellable. Only thing I can think of: I wonder if the miniscule amount of time it takes to hold up after the 2c and then ODC the jump eats up the untechable time of the first 2c, which would definitely suck. Looking around and I'm seeing someone say: Enma j.B j.2A 5C 2B Gurren j.B j.2A 5C 3C. 2B: 2500 Raw Enma: 2800 5C:~3000. I actually want to see someone do this because it sounds really weird but the corner carry possibility is pretty good. This would be really good because as it stands, Renka is no longer the move to start IAD combos with, which seems to be one of the more optimal combo routes for corner carry now. Because: Haku seems to do average damage midscreen again with an emphasis on corner combos. (OD still does obscene amounts anywhere). In fact grounded 2b > Gurren is like the only way I've seen so far. It seems possible to do the j.b > j.2a, land 5C in the video, or at least j.b > j.a, land 5C. They must not have thought it was optimal because it's not in the video, or it's not possible. Instead they go for j.b > j.2a, land 2c > Staircase
WolfCrimson Posted October 14, 2014 Posted October 14, 2014 Where he OD cancels the 2c: I wonder if there was a reason he didn't jc the OD for the longer duration, since I'm sure it's possible with 2C being jump cancellable. Only thing I can think of: I wonder if the miniscule amount of time it takes to hold up after the 2c and then ODC the jump eats up the untechable time of the first 2c, which would definitely suck. It's not that, ODcancel has much shorter startup than normal OD activation, like 10f faster. If he JCC ODed, then the opponent would have teched.
Moblin Posted October 14, 2014 Posted October 14, 2014 Ok, that makes sense. It's also a bummer. Does Renka still force stagger if you hit the opponent with it while they're already on the ground?
mAc Chaos Posted October 14, 2014 Posted October 14, 2014 I saw someone do 2C CH into falling j2C 5C OD, so that's another possible combo route.
.ShotS Posted October 15, 2014 Posted October 15, 2014 I saw someone do 2C CH into falling j2C 5C OD, so that's another possible combo route. That's been there since CP1.0. Not really anything new.
mAc Chaos Posted October 15, 2014 Posted October 15, 2014 Yeah but I mean, it's still there. It didn't get nuked.
Schneider-X Posted October 15, 2014 Posted October 15, 2014 I will miss the enma jump cancel OD combos.
Moblin Posted October 15, 2014 Posted October 15, 2014 Same here. I will also miss doing Raw Enma on a read from neutral and confirming it into guaranteed 6-7k unburstable damage. Now they at least have a small window to burst before you can overdrive on almost everything.
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