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Posted
macplay

They should rename the Internet, the Macnet.

6B is hilarious online, because nobody knows how to neutral block...ever.

Posted
6B is hilarious online, because nobody knows how to neutral block...ever.

Having gotten away with hitting people 3 times in a row with 6B, I can confirm this.

Posted
lol netplay and offline are two different games

thats because you guys play randoms and 0 bars, if the lag makes a difference then i bail out faster than a skydiver on a plane headed to iraq

Posted (edited)

most of the people i can play online with i have a gross connection with

which makes me resort to tolerating some level of grossness when i do play

and then rage quitting

edit: also here with information this time

Don't they both need CH to combo? But I guess everyone tries to mash out anyway, seeing as 6B is totally unblockable.

Also, did I hear somewhere that AA 6B can be followed up?

can confirm that i have seen 6B AA get comboed out of. also RC 6b also works and does respectable enough damage to make it viable in a star-surplus'd pinch

Edited by dioxideUniversa
Posted

arghhhh why did it have to be this week

> have to move

> got surgery

> new job

:( :(

i would have strapped my 360 and an arcade stick to my back to take on all comers

Posted

Is the purpose of the astral to limit the opponent's options* or just lulz?

*heaven forbid you drop an overdrive combo

Posted

Why would you try to mash out of throw? Doesn't CP have the hold button to tech like P4A does?

Posted (edited)

@Spark: How execution heavy are some of CP's BnBs? I noticed you using a lot of abridged combos after looking through some of the Anime Expo footage (especially the j.2a > jc > falling j.2c > 5a juggles?)

re astral: what is there even to mash, it's red beat and you can't burst throws

Edited by dioxideUniversa
Posted
@Spark: How execution heavy are some of CP's BnBs? I noticed you using a lot of abridged combos after looking through some of the Anime Expo footage (especially the j.2a > jc > falling j.2c > 5a juggles?)

re astral: what is there even to mash, it's red beat and you can't burst throws

wheres the footage

Posted

that's apparent but i assume he had some time to get some hands on in terms of the combo grind outside of the tourney they held, hence asking about his impressions of it

maybe not tho, it wouldn't be out of the question as i'm sure it was a busy setting

Posted

The j.2A > jc > j.2C > 5A feels really weird, but isn't too bad once you get the timing down. I kept forgetting to not delay the j.2A after 5A like it was an extend combo. It seems like that loop is the only hard thing about Hakumen's new combos. In the tournament I just did the basic combos without doing the loop at the end which seemed fine since the damage from the extra reps isn't huge. Also I kept getting RC or CT when trying to use OD cancel in combos I guess some of the stuff I was trying to OD cancel isn't cancelable.

Random things I noticed:

You have more recovery after air throwing someone, so you have to fall a bit before being able to do an attack.

Can no longer cancel into enma super late into kishuu, which is really annoying for me.

Hakumen j.B no longer hits Hakumen crouching as an instant overhead.

You're at a disadvantage after a low blocked agito.

2B CH doesn't combo into 3C, which really threw me off.

There's other stuff, but I can't remember off the top of my head right now.

I'll be happy to answer any questions though.

Posted (edited)

ahh, shit. i use that late enma not infrequently :l

I noticed you dropped Hotaru > j.C > 5c in the corner a lot, any thoughts on that?

Did you feel how you had to operate in neutral due to some of the combo path changes was different? I haven't seen a lot of your matches but I got the impression that you were using a different strategy at neutral than in CS2 or CSE.

Edited by dioxideUniversa
Posted

Oh I kept forgetting that hotaru is air dash cancelable so I kept mistiming it. Plus I wasn't sure about the timing for j.c > 5c so that didn't help either. Poking out of pressure feels pretty different the reward for poking out with 2A/5A is way worse, but for 3C it's way up so I kept trying to 3C people during their pressure resets. Agito being body attribute was great for dealing with anti-airs, so it was a lot easier to approach from the air.

Posted

lol its like CP is forcing everyone to play like me

and they said i was crazy

whos crazy now!

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