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Posted (edited)
CS1: What is the optimal follow up to j5D chain hits? Is it different if it's a counter hit?

What about 6D chain hits at the edge of the chain?

5D~D j.2C 5B 3C Combo.

If it's counter hit you can add another 5D. 5D~A 5D~D j.2C 5B 3C combo.

If it's 6D then flying in for you C mashing. That's pretty much it.

Edit: That's CS1. If you want CS2 then I'm afraid I don't know.

I'm getting geared up for CS2 and still planning on maining Hazama. Question: which parts of his game should I put the most effort into honing at the moment, knowing that a lot of it will be overhauled soon?

Playing smart and hit confirming on your chains and the ability to play without auto-piloting.

Edited by Guymam
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Posted

You can't do it off a raw Houtenjin. Needs to be FC. I just tried it on all the cast to see if it was possible to do on any but nope. You should be getting FC from a Houtenjin anyways if it's gonna be your combo starter.

Posted
5D~D j.2C 5B 3C Combo.

If it's counter hit you can add another 5D. 5D~A 5D~D j.2C 5B 3C combo.

If it's 6D then flying in for you C mashing. That's pretty much it.

Edit: That's CS1. If you want CS2 then I'm afraid I don't know.

Not 5D. j5D. As in Hazama is in the air, and then I neutral chain while they are also in the air.

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What is the optimal follow up to j5D chain hits? Is it different if it's a counter hit?

Posted (edited)

The follow up for j.5D if the opponent's also in the air is usually something like > j.B > j.C x n > JC > j.C x 5. Get as many of those hits in as you can since it builds heat and deals decent damage. Sometimes you can land and continue the combo with 2C, but that's rare since you'll need to be really close to the ground.

Edit: Question about CS2 Hazama. I heard somewhere that 623D (Hungry Coils/ Jakou) lets you recover faster than it did before. Is this what makes the j.6D possible after it in the relaunce combos? And how easy is it to follow up a 623D with Dash 3C > Mizuchi Rekkazan, or j.6D etc in CS2?

Edited by Eclipse
Posted

It does recover a bit faster and chain canceling has been made faster. That's the main reason you can connect 623D after a j.7(8)D.

3C > Mizuchi is quite easy but you just need to know you have to cancel the 3C into Mizuchi as fast as possible. j.6D link is a BIT harder than 3C > Mizuchi but it's something you can pull off constantly and isn't too hard when you get the hang of it.

Posted

So it's not like 623D > j.6D in CS1? That was character specific on Tager, etc, and extremely strict timing. It's more forgiving in CS2, right? haha

Posted

I believe you need enough hitstun in a combo to actually get the j.6D to link. It's the same in CS2 and the j.7D part serves the purpose of giving extra distance between you and the opponent to get the most hitstun out of 623D because 623D changes hitstun and damage according to how far your opponent is from you. In CS1 I think you need to do 6D > 4D > 623D after some combo that I forgot (Sorry I can't remember how it started) to get the j.6D. It was never that hard of a link. But it does become common practice in CS2 so no worries about that.

Posted
In CS1 I think you need to do 6D > 4D > 623D after some combo that I forgot (Sorry I can't remember how it started) to get the j.6D. It was never that hard of a link.

Wat.

That shit only worked on like 4 characters, the ones with fatty hitboxes when downed, like Rachel and Tager. That link is difficult as shit.

Posted
Wat.

That shit only worked on like 4 characters, the ones with fatty hitboxes when downed, like Rachel and Tager. That link is difficult as shit.

This. Even on FC it's a tight as hell link.

Posted

I know it was character specific. I'm not stupid. But hitstun does affect it. You need as much chain hits as possible before you 623D.

Posted

I'm not sure about needing as much chains as possible.It's more about getting max ranged Jakou so you recover faster before they land.. Coincidentally. doing lots of chains helps in getting that so that explains why you came up with that theory.

Posted

You don't need Jayoku to do it. You can do it even off command grab. And... wut? Maxed ranged Jayoku?

Anyway. So I just played CS1 Hazama again to test the link. It feels almost exactly like the CS2 link. So uhh... those of you who thought it was super hard, might have some issues with it at first. It's more about knowing how to do it than when to do it. It didn't feel like a hard link. Although I think CS2 might be slightly easier but you'll barely notice the difference.

For reference, I did 5C > 3C > dash> 5C > 2C > 4D~A > 4D~A > 623D > j.6D > 2C > 4D~A > 4D~A > j.214B# (On Tager of course).

EDIT: Sorry I thought you said Jayoku. I always see that wrong every time >_>

But yeah. getting as much chains gets your opponent in the max range of Jakou. So that's why you need the most chains.

Posted
Wat.

That shit only worked on like 4 characters, the ones with fatty hitboxes when downed, like Rachel and Tager. That link is difficult as shit.

It worked on almost half the cast and wasn't that hard at all.

Posted

So, basically it works on the entire cast the same way it worked on Tager in the original CS? It wasn't hard on Tager at all, but I had some trouble on a couple other characters.

Posted

Yeah but now you have to know which ones you have to straight jump, forward jump or back jump for the j.6D link to work. Annoying to remember them all although it's mostly just jump forward. I think for Rachel you need to jump backwards. Shit like that.

Posted (edited)
It worked on almost half the cast and wasn't that hard at all.

For you maybe. :<

EDIT: Goddammit I suck at this game. I can't do it on anyone but the four. TEACH ME YOUR SECRETS ZIDANE.

Edited by Guymam
Posted (edited)

Oh didn't know it worked on Valk. I tried Mu a few times because she can be picked up with 5C but I guess I didn't have the right timing.

edit: I just got it to work. Needs a lot more space for 623D than Tager. And doesn't it work on Taokaka too?

Edited by Zeron_X25
Posted

Question about CS2 Hazama.

In this combo: 5B > 3C > 236236B > Dash 214D~C > 6C > Dash 5C > 2C > 6D~A > 4D~A > j.7D~A > 623D > j.6D~D > 6C > Dash 2C > j.C x 5 > 5C > 623D > 632146C

I have trouble connecting the 6C after j.6D~D. Do I need to dash as soon as I touch the ground, then 6C. Or is the direction I'm jumping during j.6D~D screwing me up? I'm performing the combo on Ragna. Any help is appreciated.

(By the way, love how Hazama's 50 Heat combos mid-screen automatically become 100 heat combos, and exceed 6-7k damage. Jayoku really is more threatening.)

Posted (edited)

I get it to work without the dash. Dunno how that happens... or maybe I'm subconsciously doing a dash. lol

Edited by Zeron_X25
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