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Posted

Half the Ragnas I face, I end up eating combos that go blue and tell me I could of teched multiple times. It happens often during his ground to air combo, but it also happens after a ID wallbounce into 5B. I press the button as fast as I can. And yet I rarely recover in the air. Maybe my fast isn't very good. But it's just irritating eating an extra 2-3k even though I can tech multiple hits in a row.

Is it basically, tap as fast as you can, or is it recommended to time it before it hits? Or do you use a certain button (pad particulary).

Posted

Well, part of it could be netplay lag. That's a general explanation for nearly everything...

I can imagine it being much harder to mash out a tech on a pad though and it's probably not even advisable to do that in a live tournament setting (thought that's not the point). Best tip/theory I could probably give is when you see part of the combo blue-beat, remember it assuming you didn't succeed in teching. Then if you're getting combo'd again, wait till just before the hit they dropped before and mash out there. Also make sure to think about which direction you want to tech or you'll get hit by whatever they dropped anyway in some cases.

Posted

Air Techs you can't simply Mash A to get out of. It's actually more efficient if you mash A+B+Direction. This is doubly true for very long Litchi Combos that may never drop.

For Ragna in particular, be wary of corner combos where he "lets" you tech. He'll punish you with 5D, Inferno Divider, Belial, 2B, 3C just as you land, and other stuff.

Bang air Tech punishes are more telegraphed, IMO, Tager's are too somewhat (5A bait).

Posted

neutral techs happen later than holding left or right and teching. just because a combo blue beats doesn't mean you could have gotten out of it with a neutral tech.

Posted

The thing you don't want to do while being blue beated is mashing tech. If you do mash tech during an opponent's combo, chances are you'll also pull of a move because of teching and you'll most likely end up being countered, which then leads to more damage.

Tapping buttons in intervals or when you expect a hit during a combo works well.

Posted

Ragna is actually incapable of punishing an air tech unless it's neutral, and even then only with 6A, Blade.

Kayeff, you can mash as hard as you want as long as you stop when you tech.

Metaknight, that's just not true at all.

At the original post, just mash harder. But do watch out for an opponent baiting your tech, like Bang air tech traps or Tager tech traps.

Posted

So basically, mash as hard as I can, while making sure I'm ready to hold back when I do tech.

Alright, thanks Dacid. :)

Posted
neutral techs happen later than holding left or right and teching. just because a combo blue beats doesn't mean you could have gotten out of it with a neutral tech.

this is true in Guilty Gear AC (and Slash, and #R and XX iirc), but i don't think it's true in CT or CS1 (dont know about CS2 yet obviously).

Posted

Ahh, that does explain the confusion, shtkn. Thanks. It's not true in BB, there's never been a bluebeat I couldn't escape with neutral.

Posted
Dacidbro posting in the beginners forum; all is right with the world.

It wasn't quite right til you joined me. Now the prophecy is fulfilled.

Posted
Dacidbro posting in the beginners forum; all is right with the world.

It wasn't quite right til you joined me. Now the prophecy is fulfilled.

This thread is already gdlke

Posted
I love how I post relevant info, Zidane trolls me, suddenly it's both of our faults

gdlk moderating as always on daycare loop

Or perhaps he was talking to Cake and Zidane instead of you. =.=

@ OP - There isn't anything to teching other than mashing or knowing when a combo is dropped. Just don't mash all the time, the characters that are notorious for tech traps will destroy you.

Posted
Is it basically, tap as fast as you can, or is it recommended to time it before it hits? Or do you use a certain button (pad particulary).

Generally, the best strategy I've found is to blue-beat and tech the purple grabs. When you hit the blue-beat, start looking at your opponent. Weaker opponents will continue their pressure. That is when you time an air-tech so that they'll whiff something big. As you land, you get to counter their overconfidence. Against stronger opponents who see this strategy, I start to air-tech again (I don't want to give free ground Oki to them)

As you get more experienced, you'll start understanding your opponent's combos and when its safe to mash. For example, I mash on Ragna's Belial Edge because its a bit tight to get that link to 5D: a tech during that time gives me a free combo. However, its safest to use techs when you know you can punish your opponent's whiff. Typically... Blue Beats don't do much damage due to how proration works in this game.

Posted

Well, whether it's a blue beat has nothing to do with the damage. For example, if I ground someone with Bang's jC and pick up a combo afterwards with 5B 2B etc, despite it bluebeating on hit 2, it will still do upwards of 3k damage. So it's only wise to let a combo blue-beat either very late combo or if you read a reset.

Posted
Well, whether it's a blue beat has nothing to do with the damage. For example, if I ground someone with Bang's jC and pick up a combo afterwards with 5B 2B etc, despite it bluebeating on hit 2, it will still do upwards of 3k damage. So it's only wise to let a combo blue-beat either very late combo or if you read a reset.

That is true. Although, I still feel my earlier advice is still a good enough heuristic for the "Beginner Mode" forums.

Posted
Generally, the best strategy I've found is to blue-beat and tech the purple grabs. When you hit the blue-beat, start looking at your opponent. Weaker opponents will continue their pressure. That is when you time an air-tech so that they'll whiff something big. As you land, you get to counter their overconfidence. Against stronger opponents who see this strategy, I start to air-tech again (I don't want to give free ground Oki to them)

As you get more experienced, you'll start understanding your opponent's combos and when its safe to mash. For example, I mash on Ragna's Belial Edge because its a bit tight to get that link to 5D: a tech during that time gives me a free combo. However, its safest to use techs when you know you can punish your opponent's whiff. Typically... Blue Beats don't do much damage due to how proration works in this game.

my strat is to try and look for the best time tech to a grab or tech behind the next hit doesnt always work though some hits can have follow through guess the best advice is to keep your eyes peeled

  • 4 weeks later...
Posted

I'm a little confused by what you've said Dragontamer. Why would they drop the combo and go for a reset, when they can just finish the combo?

For example, I played a Jin today, who did the challenge mode Fatal Counter 2C combo.

2C > 6C > 2D > 5C > 2C > 6C(DC) > 5C > 6C (DC) > j.C > JC > j.2C > j.214D#.

This combo does 4413 damage. He messed up the timing between the 2C and 6C, probably late to hitconfirm, and the combo counter went blue. He ended up doing the entire combo, there were no other points in which I could of teched, and it did over 4k damage. Why would they drop a perfectly workable combo just because they lost an insignificant amount of damage?

Posted

I'm fairly certain he was referring to people who try to punish no-techs by extending their combos, which usually doesn't add much damage and can be teched at any time. It's different when someone fudges a hit in the middle of a bnb and you don't tech, usually they can just carry on and finish their combo.

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