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Posted

Anyone know where to get the 'loading screen' images? All that fan-art and what not? Somewhere in the files, of course, but I've tried looking through so many and I can't find any.

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Posted Images

Posted

Yeah, but I want to extract the images from the game.

Another question: how do you setup an AI vs AI match? Like when you don't press anything it automatically sets one up. But I'd like to set one up with characters I choose. Is this possible?

Posted
There should be a torrent somewhere for all the pictures.

AI vs AI is impossible.

Hmm, I'll have to do some more searching then.

I see, thanks.

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How do you prepare against guard touches? D: They always seem to get me.

Posted (edited)

My usual opponent doesn't use guard touches much, but I would think the main thing is to stagger your blockstrings, use safe projectiles, and tick throws.

There might not be much that can be done if the opponent can guard touch B and C attacks consistently, as they are easier to guard touch due to their longer blockstun with increasing strength. Perhaps (5a/2a) x N > dash > (5a/2a x N) staggered pressure would be good? The risk/reward of guard touching 5a/2a - eating a full combo on a failed guard touch (a punishable neutral touch or burst comes out) vs returning to roughly neutral with 1 stock wasted and 9 seconds of touch cooldown on success - is stacked in the attacker's favor. Combine this with tick throws, and the opponent may be distracted enough to forget about attempting guard touches.

Projectiles can't be guard touched, so they can help rack up guard break. However, the safer ones are pretty punishable on startup, depending on distance. Some non-projectile specials (and maybe a lot of SP specials) can't be guard touched either.

Caveat: I'm not sure if there are defensive option selects to deal with these options simultaneously. From some experimentation, plinking D~A+C seems to allow for a guard touch / throw tech option select, so perhaps there's an attack / guard touch / throw tech one, too?

Even if you get (ground) guard touched, you should generally be safe, albeit under pressure, after being on the receiving end of a guard touch as long as: 1) you aren't pushing buttons or 2) it wasn't a strong (red?) guard touch. Being guard touched off a jump attack can be particularly dangerous though since the opponent can anti-air or get additional left-right mixup if you air tech, or oki if you don't.

Edited by Kikirin
Posted

Try to avoid using Cs since parry guard touch frame advantage is dependent on how strong your normal is. Use specials that can't be guard touched, or force them to guard touch your As.

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Posted (edited)

http://www.nicovideo.jp/watch/sm22478107

- 1st: Kanon/Shannon vs Beatrice/Black Battler

- 2nd: Kanon/Shannon vs Ange/Ronove

- 3rd: Black Battler/Willard vs Kanon/Shannon

- 4th: Black Battler/Dlanor vs Kannon/Shannon

http://www.nicovideo.jp/watch/sm22474373

- 1st: Ange/Ronove vs Battler/Ronove

- 2nd: Kanon/Shannon vs Battler/Ronove

- 3rd: Jessica/Eva vs Battler/Ronove

http://www.nicovideo.jp/watch/sm22390522

- 1st: Virgilia/Rosa vs Kanon/Shannon

- 2nd: Kanon/Shannon vs Kanon/Shannon

- 3rd: Virgilia/Rosa vs Kanon/Shannon

- 4th: Kanon/Shannon vs Black Battler/Ronove

http://www.nicovideo.jp/watch/sm22440972

- Combo video mainly focusing on Ange's potential with SP Cancel [Will's Ability].

http://www.nicovideo.jp/watch/sm22482349

- 1st: Jessica/Eva vs Lucifer/Willard

- 2nd: Virgilia/Willard vs Lucifer/Willard

- 3rd: Virgilia/Black Battler vs Black Battler/Willard

- Misc stuff afterwards

Edited by KarnoffeL
  • 1 month later...
Posted

I'm glad people still play this game. Despite some wonkiness I don't think it got the recognition it deserved.

Posted
I'm glad people still play this game. Despite some wonkiness I don't think it got the recognition it deserved.

Deserves its own section in DL, don't you think?

  • 2 weeks later...

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