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Posted
not really, I can't imagine 623C loops (lol) giving oki, so I can't imagine doing a lot of pressure afterwards. If he can.....

Does Stunedge's combos say the combos end with 214B? 214B causes knock down now, so surely it was would allow for tiny bit of oki.

Posted

Stun, which of Jin's knockdown moves gives the best oki in corner? From what I have seen in vids it looks like Cdp > 3C > ground B/Cmusou > air B/Cmusou. Also, is freeze oki (end combos with j.D or j.236D) strong?

  • 3 weeks later...
Posted

I noticed that the launch angle on 623C changed, and I was wondering if they actually increased it's untechable time or did is it that the new angle makes it so that they hit the ground before they can tech.

Posted
is "5D speed is faster than CS1, combo from 5C." supposed to be red?

nope faster is better..., it just the freezetime become faster too so it won't combo to anything except EX ice car I think....

is jin A tier now?

He's pretty high up there, a lot of top Jin has PSR of 200++ now.... we still need to wait for the official tier list for now but if it's my opinion jin is about A-A+ while makoto and arakune is kinda broken

Its the gravity smoosh, they increased the gravity in the game which makes all characters fall faster.

the untechable time play role with the added gravity with this, if it's only the added gravity I think with BBCS1 C DP untechable time they should still be able to tech in the air despite the added gravity

Posted

i read them obviously in order to ask about this one, but how does

"623D seems to have the same move proration, combos with 2 623D's involved pretty much don't work anymore"
make any sense? the higher the proration the more the damage (thats what the site's guide says) but at the same time less damage? which one is it? why cant dustloop BB experts answer nicely for once instead of playing smart. its going to cost you the same time to type - yes/no does less/same damage - as to type this one out.
Posted

is the repeat proration on 623D on the first or the second? or just in general? because if it's for the first hit I don't think reset gimmicks would be effected.

Posted
is the repeat proration on 623D on the first or the second? or just in general? because if it's for the first hit I don't think reset gimmicks would be effected.

Kicks in after the first.

623B>dash 5B>623B

Everything after the 623B in bold suffers from the same move prorate from the move (i.e. 30%). So if a move ends with that move then repeat prorate doesn't really matter.

Posted

^^ I think he meant which one between the first hit (the one that freezes) or the second hit (the one that causes ground slide) receives same move proration.

Posted

First and foremost it's 623D and not 623B. 623B has only one hit so no wonder he got it wrong after this mistake.

Posted

pretty sure that both hits have repeated proration, but both hits will be counted as separate moves so you'll get repeated proration either way, there really isn't any info on it as far as this though

  • 2 weeks later...
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