Jump to content
Dustloop Forums

Recommended Posts

Posted
Hi, I'm new to Rachel and learning her combos atm. And I already have trouble with one of her bnb that is 5B 6B 5B jC 2D jc j2C (level 2) 236B jC jc jC j214C, i'd like to have some advices:

-How to make sure the j2C (LVL2) will hit the opponent? I usually hit with a j2C LVL1 or the hit whiffs, any tips on the timing?

-When I ACTUALLY got to hit with j2C LVL2, I cannon B but then I have trouble following with jC, does it have to matter with where the opponent is in the air?

To make things clear, I'm training on Hazama (dunno if the combo is universal or not)

Also, can this combo be done from a 2A starter?

Uh... it's kind of weird that you're doing 5B 6B 5B since 6B does not gatling into 5B.

I'm pretty sure you just mean 5B 6A 5B j.C 2D jc j.2C. The trick is really making sure you hit them with j.C at the right height. The higher you hit them with j.C the easier it is to make sure you'll level 2. There's also a tutorial on this in the Rachel combo threads. 5B must also hit at pretty much point blank range for this to work.

As for after B cannon, you want to make sure you just hold up forward near the end of B cannon's recovery. The BnB is kind of wonky to get used to, but once you do it becomes fairly easy (everyone messes it up though).

You can try from 2A starter, but it may not be possible to do the one wind version from 2A (unless you hit with 2A really really close) because if you're too far when the first 5B hits, the combo won't work.

  • Replies 359
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Yes I meant 5B 6A 5B sorry, thank you for your advices, I'll try to find that video out!

Posted
Yes I meant 5B 6A 5B sorry, thank you for your advices, I'll try to find that video out!

Should be on the first page of this thread. Or the first page of the JPN video thread.

Posted

I was just about to post this combo. I think he only did the short dash because he started the combo pretty far away. Would require testing though, but if it doesn't need a d.5A from point blank starter (and if it works from worse proration starters) then that's a pretty sick combo to use instead of 3C8D > 5B etc.

Posted

that's my combo :( the dash is to connect the j.2c. lf you dont dash than it will whiff by like a centimeter or something. pretty much, buffer the dash into 236b; it's alot like litchi's 236c dash 5b link.

lt dosent work on non-3c 236b characters... thats the only limitation.

Posted

It also worked vs Valkenhayn, who normally does need the dash 1f 5a :D

This means it should work on all 3c 236b 5a characters I think? Except maybe people with air hitboxes like Hazama? I'll try to test this after i wake up, too tired right now.

Posted

What if you do

5B > 5CD > 3C > 236B > 5A(1) > jc > j.B > j.C > 2D > djc > j.2C(Lv2) > etc.

would this work? The j.B might close the distance enough to allow for j.2C to connect without the need for a short dash before 5A. Or would the j.B just whiff?

Posted

lt works on all of the 3c 236b chars. after the 5a you can do whatever you want, but usually dash 5a(1) jc dj2c would get the best damage.

never tried adding jb though but l never needed it.

Posted

What is the combo you do after BBL? 214A 236A dash 3C 236A (George hits) 3C 214C dash 3C 214A/B ? Is there a setup like that in a situation when you don't use BBL?

Posted

In CS2 no/not really unless they're in the corner. Then you do like 5CC 236B 5CC dash 3C sword iris stuff. Pretty much all her mid screen stuff that does any damage allows air tech unless she has meter. It's kind of one thing I don't really like about CS2 Rachel.

Posted
that's my combo :( the dash is to connect the j.2c. lf you dont dash than it will whiff by like a centimeter or something. pretty much, buffer the dash into 236b; it's alot like litchi's 236c dash 5b link.

lt dosent work on non-3c 236b characters... thats the only limitation.

It works without the dash against Jin (and other non-dash 236b characters, I'd assume). It's a spacing/timing thing, as you say. Delay the j.C after 5B by a tad and you'll have the correct spacing, as it gives you that millimeter of horizontal movement necessary to connect the j.2C. I think you have to superjump cancel the 5B, though.

Posted
In CS2 no/not really unless they're in the corner. Then you do like 5CC 236B 5CC dash 3C sword iris stuff. Pretty much all her mid screen stuff that does any damage allows air tech unless she has meter. It's kind of one thing I don't really like about CS2 Rachel.

Seriously, I was so pissed when I turned on my system after the update and 5CC shot Bang to the corner, my immediate thought was "great, now I have to relearn Rachel AGAIN since CT upped her combos and mobility while hella nerfing her damage now they up damage while removing her mid-screen shenanigans." I hardly notice it now but I shudder to think what Aksys will do for the Relius update or for BB3. What do you think Polka?

Posted

I have a question about that lovely combo following her JC->2D->9->j.2C-> George->5B->236A. I can finally do it in training sometimes but I can NEVER do it online. I starting thinking of why that is and aside from the pressure and the obvious, ominous lag threat I noticed that the targets height is crucial so does anyone know how useful the CH 6A starter is for an oppponent that actually jumps at you?

Normally Bang or Valkenhyne beat my anti-air but the CH on a ground opponent happens so rarely to me it seems silly to try it like in Challenge mode 9. I am having trouble testing it but can a CH 6A on a jumping opponent still combo into George or do we need to rely on the 236 B like in challenge mode? If not is there any advice on using her 6A more defensively? The timing is really awkward and usually when I try I get severly punished for it and it makes me scared to try it online. My main problem is that I cannot do my favorite Rachel combo against anyone even though it is challenge mode and it makes me feel like a total scrub when people pull her no.9 on me when I can't seem to get it.

Posted

6A CH, both aerial and grounded, can combo into george. Watch the height that you hit them with your j.2C, as that's about the same height that they'll be able to tech at. You can't combo into george if you hit them too high.

Posted
6A CH, both aerial and grounded, can combo into george. Watch the height that you hit them with your j.2C, as that's about the same height that they'll be able to tech at. You can't combo into george if you hit them too high.

Alright, I have been trying the airborne one but wasn't sure how to change the timing but it seems to be more practical to learn that one than the grounded one. Thank you for that reference frame of the position in the air being where they tech.

Posted

Hey guys, im new to Rachel but not to BB (been playing since CT) so now I want to try the princess for a change. Im having troubles at his j2C loops, I watched the tutorial, but still I cant get it 100% of the time the 5B j.C 2D jc J.2C is the hardest for me, sometimes I miss the jump cancel completely. You guys got any tips to help me improve this? thanks you

Posted (edited)

You just have to learn the timing until it is second nature. I still don't get it 100% of the time but I'm pretty consistent now. Practice until you can actively tell what part of the combo you are on. If you are blindly just inputting the combo then you are more likely to miss. Missing the jump-cancel is a sign that you are rushing the input for the jump.

Don't try to do the whole thing at once for practice. Break it down into its pieces and put it together in the end. I started out by doing only the combo up to the "j.C 2D jc " until I could get that part consistent (make sure you jump forward on the jump-cancel this is also a common spot to drop the combo). Once you get this consistent then you can try adding the j.2C in the end.

Oh and practice on Tager or someone with a big air hitbox first. There are nuances to some characters in which you have to do something more such as j.B filler to make j.2C connect in the combo so it's best to eliminate that when first practicing. It's all height dependent but with experience you can tell when you need filler or when you need to superjump off the ground to complete the combo.

Most of the time you will only get to land this in matches off of random counterhits. It's very common to 6A CH someone and then hitconfirm into 5B > j.2C combo.

Good luck.

Edited by glirandly
Posted

Hey, i'm having trouble with the wind regenerating frog enders such as "frog 5CC A cannon A cannon dash 5CC dash 3C Sword Iris 5CC frog" and "frog 5CC A cannon A cannon dash 5CC dash 3C Sword Iris dash 5CC frog"

The two points i have trouble with are the A cannon-A cannon, and the final hit of the final 5CC ( never landed that )

If i do A cannon-A cannon it seems for some reason the dash 3c cannot be hit in time due to the target recovering too fast. On the other hand if i skip 1 of the A cannons, and hit with the umbrella while they are still being hit by george, the 2nd hit is the only part that hits when george is done, and it seems like the untechable knockdown from the umbrella takes longer to tech, giving enough time to run up and hit with 3c. Regardless, the last 5cc always fails in various ways. Sometimes i can get the first hit in, but i never get the important 2nd hit in. Any ideas what im doing wrong? Or other ways to do this / any tips at all?

Posted
Any ideas what im doing wrong? Or other ways to do this / any tips at all?

http://www.youtube.com/watch?v=NG1h9PcgSAQ

The whole basic corner BnB is actually here. It also depends on what starter you're doing. If you start with something that has a really high prorate, you can't do the whole ender and have to clip out parts or they'll be able to tech.

Most of the dashes you also have to buffer. But once you get used to it, it becomes really easy.

Posted
Seriously, I was so pissed when I turned on my system after the update and 5CC shot Bang to the corner, my immediate thought was "great, now I have to relearn Rachel AGAIN since CT upped her combos and mobility while hella nerfing her damage now they up damage while removing her mid-screen shenanigans." I hardly notice it now but I shudder to think what Aksys will do for the Relius update or for BB3. What do you think Polka?

I honestly don't think Rachel will get changed much. I expected cat chair and 6B nerf and I'll be surprised (albeit happy) if the j.2C change stays. If it does stay though, her mid screen oki game will look very different. It'll represent CT oki a lot more (and no more problem with Noel mashing out during summon oki).

Posted

Im actually able to do the combo in the video you posted more or less fine, and i do understand ( but im not 100% sure im doing it right in this case ) that i need to be making use of the buffer to dash after the iris and the lobelias.. But the combos im trying to do are the ones listed in the front page of this thread.

corner windless: 6A 5B j.B j.C BBL land frog 5CC A cannon A cannon dash 5CC dash 3C Sword Iris dash 5CC frog

corner 2 wind: B+C 3C BBL sj. 8D j.2CD (level 3 fatal) frog 5CC A cannon A cannon dash 5CC dash 3C sword iris 5CC frog

Attempting to do it on ragna.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...