Jump to content
Dustloop Forums

Recommended Posts

Posted
how do you guys usually time/cue your lvl3 j.2c's for your corner combos after BBL?

the only way i can see to do it is hit 2C right when the lightning goes away

I use the combo counter. Hit 2c right when the combo counter stops increasing.

  • Replies 359
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Why would you ever want a j.236a ender? That's letting them out of the corner for free.

I'm avoiding that in all of the combos i list...

If you want to kill them. You can pretty easily adjust that for knockdown by just doing another 3C after sword iris and then pumpkin, or even 5CC and then pumpkin. IMO- It's always good to know what a combo can do in a max damage scenario so you don't end up going for oki when you can just make sure they're dead.

Posted

Yes, that's fine for the kill only. Rachel already has so many combos that I'm reluctant to put it on the list though. Maybe i can just make a note somewhere that you can usually end with ~-> dash 3c iris 6c j.c JC j.c j.236a instead if you need extra damage for the kill.

Posted
Yes, that's fine for the kill only. Rachel already has so many combos that I'm reluctant to put it on the list though. Maybe i can just make a note somewhere that you can usually end with ~-> dash 3c iris 6c j.c JC j.c j.236a instead if you need extra damage for the kill.

Yeah. That works. Out of all of her current enders, that's the one I found does the most damage. wuku said doing 6C j.C 2D j2C (level 2) doesn't work that late into the combo.

If you want though, I'll just stick to posting stuff for knockdown purposes.

Posted

Oh, I see what what you mean. I kinda forgot about how cheap that would be now because in CS1 her j.a was not an overhead. I guess the confusion was due to my being told ALL air-borne moves were overhead with the exception being Arakune's j.d. I was just starting to get the hang of the CS1 advanced rachel stuff when they changed the cdc so that it could no longer go into the vast majority of her BnB from midscreen. Thank you very much for the insight.

Posted

I don't think this has been posted yet, but the midscreen combo 5b 5cd 3c 236b 5a 5b JC j.b j.c JC j.b j.c j.214c from the first page says character specific for Arakune, Bang, Carl, Jin, Tao, Hazama, Mu, Rachel, Tager, and Tsubaki, but I've found you can do it on a few others, possibly everyone, if you include a dash between 236b and 5a. So far, I've tested it working on Hakumen and Platinum.

Posted

Yeah I tested it some time ago...

Tidbits as to why the 1 wind midscreen bnb fails on certain characters:

236B whiffs: Ragna, Makoto, Litchi, Lambda

Possible 1F dash required: Platinum, Valkenhayn, Hakumen

WTF why doesn't it work on: Noel (the 3C fails to connect all 3 hits)

The 1F dash IS required actually. I have a video of my testing it on PSP BBCS II when that was the only thing out to test it on.

http://www.youtube.com/watch?v=g0Ym6WyZwLU

Posted

Ah, thanks, I was skimming through the previous posts to see if it had been mentioned, and I guess I just missed yours.

Posted

By the way, I don't think it's been posted yet, but I'm confident (not 100% sure and can't test it) that 3c now picks up all characters after 5CC due to the new way 5CC knocks down now.

For example, what I know from personal experience

(corner) 5b 5cdc 214a 3c(1) 236A (frog hits) etc.

works on Hazama and Lambda now, which were 2b 5b/5b 236a chars previously.

HOWEVER, even if 3c now picks up all chars, you still have to go with the 5b 236a route on at least Noel, because the 236a whiffs if you do 3c(1) 236a on her.

Can please someone test this on all characters so the list can be corrected in the tutorial thread (which right now has Hazama and Lambda as 5b 236a chars amongst others but not Noel)?

Posted

dosent work on noel, makoto and carl, this is on the first page l believe. lamda and haz are wrong but the rest is correct.

Posted (edited)

Just tested this. On Carl and Noel you can do:

5B > 5CDC > 214A > 3C(2 hits) > 236A > frog hits > 5CC > dash > 3C(1 hit) > 214C > 3C

On Makoto you have to do:

5B > 5CDC > 214A > 3C(2 hits) > 236A > frog hits > 5CC > dash > 3C(1 hit) > 214C > dash > 5CC

since the 3C ender whiffs on Makoto for some reason.

On Lambda I can't get either combo to work. The Sword Iris just whiffs for some reason.

EDIT: Nevermind, on Lambda you have to do

5B > 5CDC > 214A > 3C(3 hits) > 236A > frog hits > 5CC > dash > 3C(3 hits) > 214C > dash > 5CC

That's right. You have to do the full unheld 3C 3 hits for it to work on Lambda :v:

Edited by glirandly
Posted (edited)

I just found the solution. The problem is that the pole you set with 236A barely sets it close enough for the sword iris to hit on the cast. With Lambda this position makes the sword iris whiff. For some reason if you let both 3C's in the combo hit for the full unheld 3 hits the whole combo works and sword iris connects. I tested this by doing 1 hit for the first 3C, 1 hit on the second 3C. Two hits on first 3C, one hit on the second 3C... etc. It only works if both 3C's are 3 hits.

Of course, this is only an issue if you don't already have a pole that is close enough to Lambda that will for sure make sword iris connect in the combo.

Edited by glirandly
Posted (edited)

New here, sorry if this post is misplaced.

Just getting into Rachel but I'm having trouble pulling off 5B-jC-2D-jc2C. It feels awkward, I usually end up doing 5d by accident or not landing my 2c. The video recommended by OP for nico video doesn't work for me ( It's just black with text scrolling across). Does anyone have any tips on how to approach? Anything at all..

Edited by mrhuszar
Posted

You are doing the input correctly (j.C > 2D > jc > j.2C). At this point it's nothing but practice. Once you find the timing it becomes easier. Only thing I can say is to just practice it on Tager first if you are having trouble pulling it off.

Posted

Midscreen, you may have to jump cancel forward for the j2C to hit. The j2C itself must be somewhat delayed. And the combo is kind of height-dependent for the j2C to be level 2. Sometimes you'll have to do "jB, jC, 2D, JC j2C (lv2)" to get the right height. Just keep practicing and you'll get the hang of it.

Posted

I was afraid practice was my only answer... I'll just try to keep my hands from freaking out when building up to it. Thanks for responding!

Posted
You are doing the input correctly (j.C > 2D > jc > j.2C). At this point it's nothing but practice. Once you find the timing it becomes easier. Only thing I can say is to just practice it on Tager first if you are having trouble pulling it off.

Just my 2 cents on this-

even if you do the input the other way -- j.c JC 2d j.2c -- the combo still works. Just a bit stricter ;)

Posted

236b/c CH: (delay) 5b j.c 2d dj.2c land...

1 - 5cc oki (for distance) 2521 dmg

2 - slight delay 236b j.c dj.c j.214c 2908 dmg

3 - 214a delay 5b 236a (frog hits) 236a j.c dj.c j.214c 3506 dmg

(can do bbl ender)

b/c lobelias have much larger hitstun than her other versions, if your foe is in the air when they get hit, they cannot air tech unless they superjumped or was high in the air otherwise.

sword iris has even more untech time than b/c lobelias, so the same combos above apply to iris CH too.

trying to get a good, solid bnb for random pumpkin hits but that is so hard to do with the many ways pumpkin can actually hit, and the hitstun is large but not large enough to guarantee a 5b into whatever.

also trying to work on combo while george is near, which l guess would be ...(hits) 5b (6b) 5d 236a(frog hits) into w/e

Posted

Pumpkin hits have also been "improvise."

It really depends whether your opponent is in the air, in which case you usually have to superjump at them and hope to get a knockdown, or on the ground, in which case you want to confirm into a combo.

Posted

Question on the inputs for lvl2 j.2c from 5b (or any combo requiring j.c into j.2c). Is the motion 5b JC j.c 2d THEN jump cancel j.2c or j.c JUMP CANCEL then 2d j.2c?

Posted
Question on the inputs for lvl2 j.2c from 5b (or any combo requiring j.c into j.2c). Is the motion 5b JC j.c 2d THEN jump cancel j.2c or j.c JUMP CANCEL then 2d j.2c?

It's the first one.

Posted
I don't think this has been posted yet, but the midscreen combo 5b 5cd 3c 236b 5a 5b JC j.b j.c JC j.b j.c j.214c from the first page says character specific for Arakune, Bang, Carl, Jin, Tao, Hazama, Mu, Rachel, Tager, and Tsubaki, but I've found you can do it on a few others, possibly everyone, if you include a dash between 236b and 5a. So far, I've tested it working on Hakumen and Platinum.

Nice, you are certainly diligent. Excellent!

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...