pikdum Posted September 21, 2011 Posted September 21, 2011 (edited) It works Tari, I'm doing it now. The timing just seems very strict. I figured out how to get two fatals with three winds as well. Promise If you fudge the first Fatal and you have 50 heat you can bbl then do the fatal trick and get a fatal there. Double George Double Fatal with 3 winds. I like it. I still haven't come up with an ender that I like but.... 5b 5cdc 214a 5b jc j.b jc 8d j2c (lvl3 but 2 works too) bbl sj 8d 236a j2c (lvl3) 214a 5cc whatever 4.9ish for a lvl 2 and a lvl 3 5.2ish for a lvl 3 and a lvl 3 Edited September 21, 2011 by pikdum
Tari Posted September 21, 2011 Posted September 21, 2011 (edited) It works Tari, I'm doing it now. The timing just seems very strict. I figured out how to get two fatals with three winds as well. Promise If you fudge the first Fatal and you have 50 heat you can bbl then do the fatal trick and get a fatal there. Double George Double Fatal with 3 winds. I like it. I still haven't come up with an ender that I like but.... 5b 5cdc 214a 5b jc j.b jc 8d j2c (lvl3 but 2 works too) bbl sj 8d 236a j2c (lvl3) 214a 5cc whatever 4.9ish Hm, cool. The less wind necessary the better. :D Still can't do that, myself, so I'll just take your word for it. You should be able to break 5K easily if you're doing 2 lvl 3 j.2Cs with BBL. xD edit: for what it's worth, I'm testing on hakumen, atm. Edited September 21, 2011 by Tari
pikdum Posted September 21, 2011 Posted September 21, 2011 (edited) OK so after further testing it seems damn near impossible to get the first 1 wind fatal on bang it is however pretty easy on noel. I'm assuming this has to do with her stupid hitbox. It doesn't seem like the first fatal adds that much damage to the combo. I still net about 4.9 with a lvl 2 j2c and 5.2ish with both. Thoughts? I still haven't come up with an ender that I'm happy with. I really like this combo tari. good stuff. I require more tea. Edited September 21, 2011 by pikdum
Sindelian Posted September 21, 2011 Posted September 21, 2011 (edited) Midscreen damage combo with Frog -> Fatal trick Combo: 5b > 5c > 3c+9d > 5b > j.c > 2d > dj.2c > frog > (land) > 5b > j.b > 8d > j.2c+d(lvl3) > (land) > A lobelia > (dash) > 6a > BADEN > frog > A lobelia > (dash) >3c > sword iris > A lobelia > 3c > sword iris > 3c > pumpkin oki Info: -5142 damage -50 heat + 4 wind required. -37 heat gain before Baden Baden Lily -All winds regenerate. -Pumpkin oki -Includes frog, 1 fatal, one Baden Baden Lily (That's all one combo by the way, I just separated it into sections to make it easier to read) Video: http://www.youtube.com/watch?v=bBmWzzBnIBY&feature=channel_video_title Other notes: -The unique start up actually makes midscreen frog combos easier to do. by the time you do the second 5B, your opponent will be as close as possible to the floor without touching it. -You might cross under your opponent if you don't do "3c into 9d" fast enough. Edited September 21, 2011 by Sindelian
Tari Posted September 21, 2011 Posted September 21, 2011 (edited) OK so after further testing it seems damn near impossible to get the first 1 wind fatal on bang it is however pretty easy on noel. I'm assuming this has to do with her stupid hitbox. It doesn't seem like the first fatal adds that much damage to the combo. I still net about 4.9 with a lvl 2 j2c and 5.2ish with both. Thoughts? I still haven't come up with an ender that I'm happy with. I really like this combo tari. good stuff. I require more tea. The first fatal is necessary to get meterless double-frog combos. It also gives you more meter than a level 2 j.2C. It's worth pointing out here that a large part of this combo is geared towards meter gain. 46 meter is pretty ridiculous meter gain for Rachel. In any case, if you have enough meter to BBL immediately, you don't need to go for the trickier 5CC 214A combo. You can just do standard BBL combo stuff instead. For example: 5B 5CDC 214A 5B jc j.B djc 8D j.2DC (fatal) 236A BBL 214A 236A dash 3[C] (6 hits) 5CC 214C dash 3C 214A/214B (frog/pumpkin oki) - this will net ~5.5k damage off of three wind, and is far more standard than double fatal combos. Glad you're having fun experimenting, though. xD Edited September 21, 2011 by Tari
TD Posted September 21, 2011 Posted September 21, 2011 i'm surprised, there has been a boon in discoveries over the course of a day and a half, lol l've been experimenting with b lobelia, apparently you can link one from a low lv2 j.2c. for example 6a ch dash 5b j.c 2d dj.2c(lv2) land delay b lobelia 5a 5b sj j.b j.c dj.b dj.c j.214c. 1 wind, 3k. it's definitely going in my list of bnb's! it -may- be char specific, but l doubt it. lt works on bang and litchi, but l got tired of reloading the screen so ldk who else it works on, i'll find out sometime later today. but the fact that it works on a non-3c 236b char like litch... it should be universal.
Tari Posted September 21, 2011 Posted September 21, 2011 (edited) 6A (CH) 5B jc j.C 2D jc j.2C... ...(wait) 236B dash 5A 5B jc j.B j.A j.B j.C djc j.B j.C j.214C - 31 meter gain 3025 damage ...236B sj.[C] j.C djc j.B j.C j.236A - 26 meter 3063 damage ...236B sj.[C] j.C djc j.[C] j.C j.236A - 27 meter 3169 damage Pretty neat, TD. Slightly less damage, but significant meter gain difference. The timing is pretty tricky, though, and I don't think you can land it as reliably as the standard BnB, due to the height requirement. That said, it does look like it'll work on everyone. 8D Definitely gotta remember this. @sindelian: other than the 4 wind requirement, that's a pretty neat midscreen combo. xD it looks super hype, too. Edited September 21, 2011 by Tari
Sakaku Posted September 22, 2011 Posted September 22, 2011 Don't know if the combo has been mentioned yet, we can get 4274 damage off of a CH 2C midscreen using 3 stocks - meterless! CH 2C 2D hj.2CD 5B j.C 2D jc j.2C 214A frog 5B 236A 236A dash 6A 214C j.B j.C jc j.C 236A (Video) You have to input the first 2D a bit earlier then you usually do, so you can follow up with a hj.2CD. Everything after that is the generic midscreen frog combo.
kotokot Posted September 22, 2011 Posted September 22, 2011 2C2D 3C9D 5B etc and 2C2D 5B etc have same damage. But this have better meter gain i think. about last j.2C lv3 stuff: need to test 2C2D 5B j.C2D j.2Clv2 frog 5B j.B 8D j.2CDlv3 236A 3C 214C/bbl ender. I think it's bad waste for 4 winds, but i heard you love midcombo fatals, so i put fatal in this chair combo.
Koas Posted September 25, 2011 Posted September 25, 2011 (edited) Just saw some new vids featuring Matsu, and he performed perhaps the coolest combo yet. http://www.nicovideo.jp/watch/sm15708015 (at around 9 min) midscreen ch 6A 5B (super) jump jC (hold C) 5D C 2D jump cancel j2C (level 2) land 2D 5CC (first hit whiff) 214A dash 3C 236A dash 4B 5CC dash 3C 214C 3C -> frog oki 3 wind for corner carry and 3.5k damage from ch 6A is pretty nice. You regen most of the wind anyway with this ender. You can also do it from ch 2C 2D 5B etc for 4 wind and 4k damage. It worked on Jin so it should work on most characters. edit: You can also do it from a throw with 4 wind Edited September 25, 2011 by Koas
gli Posted September 25, 2011 Posted September 25, 2011 Haha that looked so hype. Going to practice that.
Koas Posted September 25, 2011 Posted September 25, 2011 If you have 50% you can do BBL after the level 2 j2C and continue with 8D 236A lvl 3 2jC 214A 5CC 236A super jump 9 double jump 9 j2C (level 2) dash 5CC dash 3C 214C 3C -> frog oki 4.7k dmg (from ch 6A starter) You can skip the level 3 j2C if you don't have wind for it and you get 4.5k damage. Still very good for a corner carry combo using 2 wind and 50% heat.
Tari Posted September 25, 2011 Posted September 25, 2011 Just saw some new vids featuring Matsu, and he performed perhaps the coolest combo yet. http://www.nicovideo.jp/watch/sm15708015 (at around 9 min) midscreen ch 6A 5B (super) jump jC (hold C) 5D C 2D jump cancel j2C (level 2) land 2D 5CC (first hit whiff) 214A dash 3C 236A dash 4B 5CC dash 3C 214C 3C -> frog oki Oh, so that's how that combo's done. I remember seeing it in a CS1 combo video way back when, but I couldn't remember exactly how the cross-screen carry was performed, hah. Very nice.
[SpA]Relentless Posted September 26, 2011 Posted September 26, 2011 That combo part was in the Dance to Wind combo movie as well. In the movie they did midscreen BBL instead though. This is a nice meterless variation but it only works if you completely carried your opponent into tne corner, because midscreen you crossunder after j.2C. Midscreen BBL is also characterspecific (doesn't hit everyone fully).
Sindelian Posted September 28, 2011 Posted September 28, 2011 Double cross under combo: (Based on Jason D's Baden double-cross under) 5B > 5C+D > 3C > Tempest Dahlia (lvl3) > frog > dash under > dash towards > 2a (whiff) > (frog hits) > B lobelia > 5B > j.c > 2d > dj.2c > B lobelia > j.c > dj.c > Air Iris The red part is one combo and does 2.6K -Requires four winds for a lvl3 TD The blue part is the second half and does 3.1K The fully successful combo will do 5.7K and requires 4 winds to start and 50% heat Video: http://www.youtube.com/watch?v=cCnwIdUtmG0
Tari Posted September 28, 2011 Posted September 28, 2011 (edited) Relentless;1146217']That combo part was in the Dance to Wind combo movie as well. In the movie they did midscreen BBL instead though. This is a nice meterless variation but it only works if you completely carried your opponent into tne corner, because midscreen you crossunder after j.2C. Midscreen BBL is also characterspecific (doesn't hit everyone fully). If I recall correctly (was messing around with the combo a few days back), if you do something like '6A 5B 5D sj j.[C] j.C 2D djc j.2C BBL', you don't cross up for the BBL and it hits everyone. Timing is a bit odd, though. If you get it right, you can actually do a meterless corner-to-corner carry with it. Edited September 28, 2011 by Tari
[SpA]Relentless Posted September 28, 2011 Posted September 28, 2011 Double cross under combo: (Based on Jason D's Baden double-cross under) 5B > 5C+D > 3C > Tempest Dahlia (lvl3) > frog > dash under > dash towards > 2a (whiff) > (frog hits) > B lobelia > 5B > j.c > 2d > dj.2c > B lobelia > j.c > dj.c > Air Iris The red part is one combo and does 2.6K -Requires four winds for a lvl3 TD The blue part is the second half and does 3.1K The fully successful combo will do 5.7K and requires 4 winds to start and 50% heat Video: http://www.youtube.com/watch?v=cCnwIdUtmG0 If you get a 5B starter with 50% heat and 4 winds.... can't you kind of get one combo that does a similar amount without the need for a reset? I'm really not a fan of unneeded resets, from a late BBL it's okay but why waste guaranteed damage from a 5B starter with 4 winds and 50 heat? I'm thinking something along the lines of 5B > 5CD > 3C > (7D if needed) BBL > sj.8D > j.2CD (Lv3) > 214A> 3C(2-3) > 236C (frog hits) > 5B > jc > j.C > 2D > djc > j.2C(Lv2) > 236B > j.C > djc > j.C > j.214C Also builds more meter and if you get another 50% heat, you can BBL again, set frog, then do a crossunder reset, and if it hits, you can do a fresh combo, which means both combos will total around 8,5k.
kotokot Posted September 28, 2011 Posted September 28, 2011 i think this reset must work for random hits with tempest dahlia. Just cut (5B > 5C+D > 3C) from combo.
[SpA]Relentless Posted September 28, 2011 Posted September 28, 2011 Okay true, in that case it's of course different and legit oki : )
Sindelian Posted September 28, 2011 Posted September 28, 2011 Yeah good point, I guess it makes more sense to use it off of random tempest dahlia.
kotokot Posted October 1, 2011 Posted October 1, 2011 (edited) 5C FC 5D 3C 236B/C 665B j.C2D j.2Clv2 214A 5b 236Ax2 66A 214C sj.B j.C j.B j.C 236A - 4944 dmg lol 5C FC combo Edited October 1, 2011 by kotokot
Tari Posted October 1, 2011 Posted October 1, 2011 5C FC 5D 3C 236C 665B j.C2D j.2Clv2 214A 5b 236Ax2 66A 214C sj.B j.C j.B j.C 236A - 4944 dmg lol 5C FC combo Haha. At least there's a combo that exists for it, I guess? It does happen every now and then, after all.... I wonder if there's a corner optimal 5C fatal combo. Chances are that if there is, it involves going into level 3 j.2C anyway, eh?
kotokot Posted October 1, 2011 Posted October 1, 2011 (edited) j.C 3D j.2C lv2 works nice after fatal. But i think you cant go to frog from 236B/C, may be possible if you do 8D after 3C. 5C FC 5D 3C 236C 5B j.C3D j.2Clv2 2A(whiff) 5CC 66 5B j.C2D j.2Clv2 214A 5B 236Ax2 66A 214C BBL - about 5900 damage, without BBL 5253 damage 54 heat tested on tager i think 3C 236B/C 5B can be usable in guard crush j.2Clv3 combos. Edited October 1, 2011 by kotokot
iKotomi Posted October 1, 2011 Posted October 1, 2011 Didn't read the entire thread yet, but are there any more mid screen combos that don't require 3 wind? What I was using in practice mode was 5B > 5CD > 3C > BBL > Frog > dash 5C (george hits) > j.C > 2DJ2.C etc. etc. for 5.2k off of one wind and 50 meter (!). Not really sure if things should be taken out for proration (current knowledge of this game is very subpar). The problem of course was that when I actually played people I learned that BBL after 3C midscreen is character specific (Jin, Litchi, Tager, Hakumen, Bang). Having only played CT before this ages ago, it didn't occur to me that I needed to check combos on more than just Jin. So now I'm left with no real good mid screen damage off of 5B without blowing a ton of wind that I may not have.
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