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Posted

Carmine's regular grab and super command grab give him health back iirc.

I do like the fact that people have figured out Merkava. Now if they'd just figure out Sion and Hilda, we'll be set. I'm also shocked at the recent lack of Hyde and Seth; both of them seem too good to pass up. Maybe they're aren't many strong seth/hyde players around? I'd think Seth is one of the only characters that stands a chance vs Yuzu anyway. #brokebustedbitch

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Posted
this game is more like melty bread's jurisdiction isn't it?

If the game gets enough attention, could it get like it's own sub-section, like HnK?

Posted
this game is more like melty bread's jurisdiction isn't it?

The same could be say of Vampire Saviour and SRK, and yet we have a section here on DL, just saying

Posted

i'm not interested in adding a unib seciton, sorry.

maybe if melty bread abandons covering the game... (which seems unlikely)

Posted
The same could be say of Vampire Saviour and SRK, and yet we have a section here on DL, just saying

If and when then game is released in a more consumable format, we should return to this question... for now, I don't see the point in considering it.

Posted
If and when then game is released in a more consumable format, we should return to this question... for now, I don't see the point in considering it.

No shit Sherlock...

Posted

It is interesting (and sad) to see how this game has become stale in so short amount of time.

I really hope that they manage to improve the game with the patch/revision that they are working on.

Posted

There are combunation of things that make the game really stale imo. But the main offender in my eyes is the combo system. I think its safe to say a lot of us are tired of seeing half health combos into veil off into supers into infinite worth. Then for it to happen again a couple seconds later. The combos are extremely long and we're just sitting there watching the same routes over and ovet again. The game needs something to add to the excitement. Maybe a Burst system. I never get the feel of OH DAMN HES ABOUT TO RUN IT BACK from this game. Yea it happens occasionally but its not really hype. Doesnt help that we see the same half of the cast literally all the time.

The game just lacks depth

Posted

The game doesn't lack depth, it's just that you never get to see any of it. The problem of long combos could be solved by changing the way floating/hitstun works, i.e., just increase the rate at which it decays. It doesn't help that you see almost every histop effect for half a second and on top of that you can link so many moves in a combo that you can build meter for a super. Almost everything else about the game is fine. Except for Yuzu who can end her combos that lead into safe, unseeable, 50-50 high-lows on wake-up.

Posted

Yeah the combo system seems like the game's main problem.

You get full combos off every random hitconfirm, and the system just doesn't have enough limitations.

For starters they should make clear which starters are good and which are bad, by keeping -almost- the same combo routes off good ones and limit both the options and obviously the damage off the worse ones.

Maybe they could limit it even more by making further use of CH starters and crouching hitconfirms, so that you need one of those or both at the same time to get real good damage.

They could also just increase the knockback of some moves so that you won't be able to follow them up unless you're in the corner or it's a CH or something.

Chain Shift obviously needs extra nerfs as well, since not only the combos using it become too long and damaging, but it also feels like it makes meter a really expendable resource; to the point that people don't even care about throwing it away, and all that in a game that meter doesn't reset at every new round.

I also like the idea of a runback factor and a burst would really improve the game as it is, but if they fix the aforementioned problems there might not be a need to implement such a completely new mechanic.

Posted

Yes the major problem is the combo system. That's why I hoping with this supposed version up, they fix things like that. And go through the character balance. Because quite frankly, a lot of what these characters do doesn't make much sense as to why they have that

And yea if they fix the overall game I don't think the burst system would be that effective either. Other games are fine without one, was just a suggestion

Posted (edited)
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While i agree that the combo system needs an overhaul, i think that you are making the mistake of seeing the problems as an spectator (comprehensible since is the only thing that we can do righ now :/ ).

There are games that are boring to watch but are fun to play despite of that (HNK when anyone lands an infinite for example)

My concerns are primarily about how the game has been getting less play because it grown stale due how the mechanics work on it, not because it is boring to watch (which it is, specially when we see the same damn chars over and over, there is no way to deny that).

And go through the character balance. Because quite frankly, a lot of what these characters do doesn't make much sense as to why they have that

The balance would change once they overhaul the combo system, right now many balance problems com directly of how the chars abuse the mechanics

Edited by Hecatom
Posted
While i agree that the combo system needs an overhaul, i think that you are making the mistake of seeing the problems as an spectator

Yea the games probably a blast to play, just boring as hell to watch

The balance would change once they overhaul the combo system, right now many balance problems com directly of how the chars abuse the mechanics

The mechaincs are pretty creative but their poorly executed and can be easily abused like you've said. Hopefully they take note of these things

Posted
Yea the games probably a blast to play, just boring as hell to watch

Actually my concern is that going by what i have read from people on japan, and the lack of gameplay posted on nico and youtube it seems that the game is not a blast to play compared to the other current options :/

Posted

From what I've been told, the games loss of players is a product of what you see on the screen in these matches, not BBCP. It's the first revision of a Frenchbread game, maybe i'll be good after a few more. (Look at original melty :V)

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