A.X.I.S. Posted February 9, 2011 Posted February 9, 2011 (edited) Well guys SJ would like to do a tutorial for all the characters. Original link:http://www.dustloop.com/forums/showthread.php?11073-Community-Project-BBCS2-Character-Tutorial-Videos So lets talk about things we can put inside of it. 1) Introduction Welcome to the Voltech Battler or the Warlord of Science known as Iron Tager. He is big, massive, walks with a man skirt, and drives peons into the dirt for massive damage. if you like Big slow grapplers who likes to surprise people with the unexpected and steal wins then he is the perfect character for you! Character breakdown of play style, strengths, and weaknesses Tager is a grappler as stated before, your job is to get close and grab them without mercy but before that you must condition them to be scared of jumping out or for fear of being knocked down and put in the same situation again and thankfully Tager has the basic tools needed for doing this and to assist him he has his drive! Voltech battler which magnetizes his enemies to reel them into his range of pain. Breakdown of normals 5A: Tager does a short stab with his five fingers. +2 good for staggers and tick grabs. 2A: Tager thrust upward with his palm. +2 and makes for a good anti-air as well as tick grab setups. 6A: Tager swings horizontally with his left arm. Pulls opponents who are magnetized in as well as carry super armor when held. 5B: Tager does a shin kick with his left leg. Good for tick throws as usual and hits low allowing you to confirm into a combo. 2B: Tager ducks low and kicks you with both his legs. +5 on block use this for staggers and tick setups. 6B: Tager raises his left foot and stomps his foe. Its his primary overhead and has fatal counter properties. 5C: Tager does a horizontal chop with both arms. Used for poking mid range and usual combo filler. 2C: Tager swings both his arms vertically. Tager's anti-air and has quite a bit of hitstun, has FC properties. 3C: Tager crouches low and pushes both fist forward. Tager's sweep which combos into gadget finger, which will be explained soon. 6C: Tager bends over and with both arms smashed the ground. Tagers 2nd overhead used mostly for combo filler but doesn't get much use outside of that. J.A: Tager pokes you with the tips of his finger. Usually used for setting up tech traps or air to air combat. J.B: Tager with a clutches his hands and thrust them down onto his foes. primary air to ground and good combo filler/starter also stays active for quite a bit. j.C: Tager thrust his body head first forward. Good for moving around as it adds momentum for Tager. J.2C: Tager stops in mid-air and does a elbow drop, good for beating anti airs that are done hastely and breaks a primer. 5D: Tager punches his enemies with his big magnetic fist. Has good reach, wall bounce on counter hit and is +2 on block. 4D: Tager fires out a short burst of power from his fingers. Safe on block and has a good hitbox for punishing some approaches. 2D: Tager charges in head first into his enemies. Good for closing the gap but make sure it hits, otherwise you get punished. j.D: Tager does a magnetic clap in the air. Good air to ground and situational air to air and leads to massive damage on CH. Note: all Drive moves magnetize on hit meaning you can use drives as well as 6A and 360/720 to pull them in. Breakdown of special moves Changes from CS1 to CS2 2) Combos Basic combos Advanced combos Counter hit and Fatal Counter combos Character specific combos (if needed) (Keep in mind that the combo section is going to be 100% practical combos you would use in a tournament, not flashy, combo video material) 3) Strategy Mixups Pressure Okizeme Misc. tips/tricks Edited July 19, 2011 by A.X.I.S.
FlyingVe Posted February 9, 2011 Posted February 9, 2011 Optimal combo from: 5A 2B 6B 5C 2C AC 360A/B Mag'd and un-mag'd
FlyingVe Posted February 9, 2011 Posted February 9, 2011 In all fairness I wouldn't put too much of an emphasis on tech traps. Just the big/important ones. Those are important to know, if only because the opponent will be thinking about them too.
A.X.I.S. Posted February 9, 2011 Author Posted February 9, 2011 Guys try to keep gimmicks to a minimum. -_-
FlyingVe Posted February 9, 2011 Posted February 9, 2011 I do still think it's worth mentioning the big ones. Like the obvious AC traps. Yeah, their obvious as hell and don't really get used in higher level play, but the fact that they exist is important to playing Tager. Also, some people might be little nooblets.
Isorropia Posted February 9, 2011 Posted February 9, 2011 Hey, Gadget RC collider is NOT a gimmick, it's a mixup. Your opponent knowing about it doesn't change the fact it's ambiguous high/low/throw/left/right. Otherwise, there should be emphasis in the tutorial on NOT using Bsledge and 2D at fullscreen, and why sj.C all the time isn't a great idea either. Gotta teach people how to play patiently.
natearistata Posted February 10, 2011 Posted February 10, 2011 Eh, that kind of thing should be left up to the player in question. Playstyle should be left to the player to figure out how they want to play the character. Just give the basics and then let them run with it.
FlyingVe Posted February 10, 2011 Posted February 10, 2011 Gadget RC should totally go in, just not an exhaustive list of gimmicky tech traps.
A.X.I.S. Posted February 10, 2011 Author Posted February 10, 2011 (edited) Gadget RC will be noted in the list but I will only mention how its a mix up tool nothing too in depth. for combo's SJ asked for between 5 to 10 combo's so I got a few for this: 5A>5B>3C 5A>5B>3C>2B>2C>Collider>2D 2B/6A>2C>Collider>Collider whiff>6B>2C>Collider>B/Egadget 2B/6A>2C>Collider>Collider whiff>6C>j.2C>2B>2C>Collider>B/Egadget Spark>2C>Collider>Collider Whiff>6B>2C>Collider>B/Egadget 360A/B>5B>Spark>5C>Collider>B/Egadget 4B+C>5C>6A>Collider>B/Egadget FC 6B>6C>Collider>j.C>j.2C>2B>236A>5C>6A>Collider>B/Egadget FC>2C>j.2C>2B>2C>Collider>j.C>j.2C>2B>236A>5C>6A>Collider>B/Egadget Collider>Collider whiff>MTW>TB>Gadget there 10 combo's. Come on guys we can discuss this! All our combo's are CS1 anyway. Edited February 10, 2011 by A.X.I.S. I am human I make mistakes...FFFungus
Isorropia Posted February 10, 2011 Posted February 10, 2011 Collider>Collider whiff>6C>2B>2C>Collider>B/Egadget Needs a j.2C in there, other combos are fine. If the tutorial is aimed at beginners I'd say thats a pretty good list, although you could easily start the collider combos with 2B/6A>2C >> collider, since they won't always be landing collider raw. Edit: Since we're talking CS2, I think there should be a grounded 5C>6A>3C combo in there somewhere.
Mr_Kzimir Posted February 10, 2011 Posted February 10, 2011 You can link 6C > 2B ? Beeing a total novice to BB, I think one of the crucial aspect would be to have the key BnB combos to learn in order to be efficiant
natearistata Posted February 10, 2011 Posted February 10, 2011 I think that's supposed to be 6C>j.2C>2B
evilben Posted February 10, 2011 Posted February 10, 2011 2B/6A>Collider>Collider whiff>6B>2C>Collider>B/Egadget 2B/6A>Collider>Collider whiff>6C>j.2C>2B>2C>Collider>B/Egadget dont we need a 2C before that first collider?
lolokoa Posted February 13, 2011 Posted February 13, 2011 (edited) Air CH 2A>Collider>collider Whiff>6B>2C>collider>B/EGadget Being 2A is still viable anti-air option for tager also did someone mention before that in CS2 air throws have more Honzintal/Vertical Range? not sure Nevertheless a air grab combo should be listed as well Air grab>J.C>5C>Collider>Collider whiff>6B>2C>Collider>EGadget buffering tips 360/720 should be included especailly w/ VTC being cancellable to a 720 probably brief explanation of tick throws should be there also Edited February 13, 2011 by lolokoa
Heroic_Legacy Posted February 13, 2011 Posted February 13, 2011 Guys try to keep gimmicks to a minimum. -_- Then don't make a video.
Bacon4thetakin Posted February 14, 2011 Posted February 14, 2011 Then don't make a video. Lol, yeah really. A Tager video w/o gimmicks would have a bunch of 1k combos :P
A.X.I.S. Posted February 14, 2011 Author Posted February 14, 2011 Lol, yeah really. A Tager video w/o gimmicks would have a bunch of 1k combos :P Reading this made my head hurt. Gimmicks does not teach you how to play the character, which is why I said we are keeping gimmicks to a minimum. Oh and fyi I am not making the vid. Spirit Juice is making the vid.
Heroic_Legacy Posted February 15, 2011 Posted February 15, 2011 Sorry Axis, but I have to tell you (Though you already know) Tager isn't a character. He's a walking gimmick. You can give SJ all the info you want about non gimmick tager, and nobody will learn anything from it. Because 50% of that stuff is never going to be seen. If you wanted to show a true video of what Tager does it's bait bursts, punish moves on block, and 720 setups. Till then Tager has nothing worthwhile to show anyone.
A.X.I.S. Posted May 3, 2011 Author Posted May 3, 2011 Ok updated the first page. Lets get this ball rolling guys.
Achtzehn Posted May 12, 2011 Posted May 12, 2011 (edited) So I guess everything barring mixup, pressure, and oki have been dealt with... so that's everything. Tager has no pressure, no mixup, and no oki (save for gimmicks and gadget flinger). All honesty aside, I guess for mixup you should show ways to mix 6b/6c into your strings to try and hit them with an overhead (show that 6b fatal counters). Show them how to mix command throws into their strings and ensure that they are done when the opponent is in neutral. For pressure I suggest showing some basic ideas behind his gatlings, try and emphasize using 6a intelligently since alot of players are gonna think its a really good move. For oki show off the gadget finger, maybe show an overhead after they wakeup, a buster, 6a, and volt charge to bait reversals (all of this should be shown on gadget finger and then gadget flinger). Also for tips and tricks stress the fuck out of being being able to block, because that's the actual part of the video that teaches people how to play tager. Edited May 12, 2011 by Achtzehn
DJ Koopa Posted May 16, 2011 Posted May 16, 2011 Ender 2D > AC (whiff) > 2D could be something to touch up on. the AC whiff to pull back quick techs and the second 2D to pull them back if they don't.
A.X.I.S. Posted July 19, 2011 Author Posted July 19, 2011 Ok guys I edited the first page take a look and see what needs to be corrected.
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