psycofang2 Posted April 19, 2013 Posted April 19, 2013 (edited) "Unless something in the game is broken" Just this. There's no justification or any reason to explain why he's allowed to do this. kinda her fault for getting CH with 5C. youll see that damage in almost any iteration, with the same number of stars. i mean honestly think about it 5c is hakumens second best starter, if you get hit by it in practically every iteration you will take 3-5k star dependant if not more if used right. and CS1 he honestly was not that bad, this is coming from someone who fought hakumen almost everyday with ragna, jin, and hazama and hakumen. to do high damage he has to hit you with the right moves. @Blade: http://www.youtube.com/watch?v=x-edzF18tg0#t=15m32s the counters but our counters make us unchallengable Mac you of all people should know this. hypocrit. Edited April 19, 2013 by psycofang2
dioxideUniversa Posted April 19, 2013 Posted April 19, 2013 hakumen should not be allowed to do huge combos and still lose both rounds. thank you i'm here all night
mAc Chaos Posted April 19, 2013 Posted April 19, 2013 I'm starting to wonder if I won't actually do worse in CP since I rely on counters so much.
psycofang2 Posted April 19, 2013 Posted April 19, 2013 hakumen should not be allowed to do huge combos and still lose both rounds. thank you i'm here all night exactly he should auto win both rounds when he activates mugen. people need to get shit straight man. I'm starting to wonder if I won't actually do worse in CP since I rely on counters so much. trust me people will still get hit by counters. wanna know why? heavy attacks minus a very distinct few cant reover fast enough, and people will be too busy pressing buttons to react to the fact that they aren't japanese.
DerQ Posted April 19, 2013 Posted April 19, 2013 people will be too busy pressing buttons to react to the fact that they aren't japanese. lol aside from all that, here's the upcoming tournament schedule: Next week : Ottawa Week after : Toronto Week after : Free (GORE MONTREAL TRAINING ARC PSL PLSPLSPSLSPSLSPSL: BILBEHTHUMP SPOOBYU) Week after : East coast throwdown Week after : free (GFORE AMONTLASR TRAINING WJSANBRTJISPSLSLPLSP) Week after : Montreal Annual tournament Week after : Ultimate Montreal Air Dashers Busy schedule, if you want to make it to one of those events, LET US KNOW ASAP GUYS. Else you might be shit out of luck
GreeniX Posted April 19, 2013 Posted April 19, 2013 @Kirbster, if Hakumen is THAT autopilot and OP, why don't me and Nolan regularly body you for free? Please refer to Suzume lost to a better player who was using a weak character. /shotsfired? Maybe? I really don't want to sound like a dick for saying this, but a character being superior doesn't win the games by itself... Though it does help.
psycofang2 Posted April 19, 2013 Posted April 19, 2013 but a character being superior doesn't win the games by itself. but people act like it does. CS1 was not as bad as any other hakumen iteration. people seem to forget litchi had the touch of death and bang was a tough cookie to challenge. people act like hakumen wasnt a game switching character since CT.
WakeUpDP Posted April 19, 2013 Posted April 19, 2013 But I already play Jin kinda her fault for getting CH with 5C. DerQ most likely want to point to the air throw damage, not the CH 5C but anyways. I'm starting to wonder if I won't actually do worse in CP since I rely on counters so much. Speaking of hakumens, I still need to face you maybe sometimes in May when I will be finished with my exams/get back into playing the game we could do some netplay sets. So why are we complaining about a non-released game?(don't answer this) Although I kind of had a feeling this would happen right after Sophisticat posted his thoughts haha. Guess I didn't help with my joking around (but that Shippu>Kishu x N was hilarious) On a side note, I can't wait to play with you guys again. I suppose I have time now to seriously level my Relius considering the release date of BBCP and increase my count of astrals. I'll also play a lot in May and go into a hyperbolic time chamber to be in top shape at UMAD. :P Next time we meet, DerQ can you explain a bit Gore. You've mentioned it a bunch of times and I think I know the general stuff about it but not the specifics.
DerQ Posted April 19, 2013 Posted April 19, 2013 (edited) but people act like it does. Depends how you want to see it. I don't think Hakumen is dominant in the neutral or in pressure or in mixups. I just think it's hard to find justification for the potential of his OD considering the unburstable amount of damage you can get off of it. Some characters have good OD combos too and heck it might even be a problem in general that these are unburstable. But I just don't see why HIS Overdrive has this much potential especially when it's even toned down to be the shortest OD of the whole game. That's all I'm saying. Hakumen could do 6k with full meter on OD and I probably wouldn't bitch because it would require proper ressources to pull it off. Without these additionnal ressources, his OD combos already seems good enough. Pair that up with the possibility to OD at start of round and get it back by the end. I don't feel Hakumen dominates up to a point where he can't be fought or that his matchups are always in his favor. I just feel the potential is too high to do this much damage without even the possibility to do something about it like saving a burst or have him need a lot of ressources to accomplish so... Next time we meet, DerQ can you explain a bit Gore. You've mentioned it a bunch of times and I think I know the general stuff about it but not the specifics. My parents own a house in the township of Gore. We've had it since I was born and used to go there on weekends. Now it's barely used, so it's almost always free for me to invite people over so long I keep the place clean and neat. We could spend a weekend playing FGs over there, making our food, drinking, w/e you want it to be. Lots of available space and a decent amount of beds for sleep. About an hour away from montreal, a weekend there is about 25$ minimum for shared food + gas costs. http://www.remax-quebec.com/fr/inscription/M/9012315.rmx?fromsearch=formSearch_residentielle Bring a few asus mon in there and we've got ourselves a kickass weekend. Edited April 19, 2013 by DerQ
psycofang2 Posted April 19, 2013 Posted April 19, 2013 (edited) Depends how you want to see it. I don't think Hakumen is dominant in the neutral or in pressure or in mixups. I just think it's hard to find justification for the potential of his OD considering the unburstable amount of damage you can get off of it. Some characters have good OD combos too and heck it might even be a problem in general that these are unburstable. But I just don't see why HIS Overdrive has this much potential especially when it's even toned down to be the shortest OD of the whole game. That's all I'm saying. Hakumen could do 6k with full meter on OD and I probably wouldn't bitch because it would require proper ressources to pull it off. Without these additionnal ressources, his OD combos already seems good enough. Pair that up with the possibility to OD at start of round and get it back by the end. I don't feel Hakumen dominates up to a point where he can't be fought or that his matchups are always in his favor. I just feel the potential is too high to do this much damage without even the possibility to do something about it like saving a burst or have him need a lot of ressources to accomplish so... I understand what you are saying, from what im seeing its because he has acess to all of his greatest attacks in 1 combo, also the "nerf" to hotaru to make it less safe gave him an even more powerful combo route coupled with the nerfed tsubaki. in reality its always been this way. he can do this in EX by grabbing you in the corner and hitting you for 7-8k. only difference is now everyone has an unburstable comeback factor and hakumens is proving the strongest simply because he gets acess to all his best attacks. notice no ones even trying to use gurren, enma, agito. thats where his damage is coming from. im beginning to believe they cant balance hakumen. they nerfed mugen to stop death combos but his OD gave birth to super mugen (which is simply god at 25% cmon now) Every time they nerf him he gets even more powerful. easy fix: make him so OP that it back fires. Edited April 19, 2013 by psycofang2
WakeUpDP Posted April 19, 2013 Posted April 19, 2013 [..] Sounds cool, if its only saturday/sunday then I could make it since I'll only be working week days. Speaking of asus monitors, I've been looking to replaced my broken small tv to play on. Would this do or rather should I get this one? http://www.newegg.ca/Product/Product.aspx?Item=N82E16824236059
kirbster Posted April 19, 2013 Posted April 19, 2013 >Hakumen isn't that strong I don't know if this statement makes me want to laugh or cry. Also, a character is not OP if you can autopilot your way to victory. I'm not afraid of your everyday tier whore Hakumen, it's the smart ones that scare me... That's how you see how much potential he has, how strong his tools are.
BladeOfJustice7 Posted April 19, 2013 Author Posted April 19, 2013 (edited) Please refer to /shotsfired? Maybe? I really don't want to sound like a dick for saying this, but a character being superior doesn't win the games by itself... Though it does help. No that's exactly my point, a broke/dumb character will body your shit most likely ocne you make a mistake once the player using them has a relatively good understanding of the game/character. Kirbster makes it sound like Hakumen is hella dumb and hella easy to win with when if we look at the statistics between us I've only been able to keep up with him back an forth is because I needed to get pro advice on how to use him. that's not what a dumb character is about, so obviously what I'm getting at is that it's not that easy to use Hakumen optimally in every match up and against every player. You're more reliant on fundamentals, footsies, and simply outplaying your opponent. Instead of crazy mixup and anime rush down tools. but people act like it does. CS1 was not as bad as any other hakumen iteration. people seem to forget litchi had the touch of death and bang was a tough cookie to challenge. Yes compared to the stronger CS1 cast members: Litchi, Bang, Hazama, Tao, he wasn't that great. I'm not saying he wasn't a step above CT, it's just that he was nowhere near as solid as his CSEX/CP counter parts, mixup and stronger neutral game is what I'm mostly referring to. people act like hakumen wasnt a game switching character since CT. THANK YOU. Speaking of hakumens, I still need to face you maybe sometimes in May when I will be finished with my exams/get back into playing the game we could do some netplay sets. mAc, is better than me btw and he still plays the game. So why are we complaining about a non-released game?(don't answer this) Although I kind of had a feeling this would happen right after Sophisticat posted his thoughts haha. Guess I didn't help with my joking around (but that Shippu>Kishu x N was hilarious) No it's fine this issue would've come up anyways, people have been bitching about him since he's potential was shown when Kakyuu did that 9k combo in a-cho. And they complain about him everytime he's not completely ass. But no one bitches about Tao (whose been amazing in every version of the game except in CT I think), Valkenhayn (with his lolmahvel pressure), Hazama (and his easy combo route and obnoxious neutral game). It's actually quite obnoxious how he's always hated on whenever he's good but these characters I mentioned above have been in the top 5-6 characters in every game this far. And hakumen regularly loses to them or has bad matchups with them. Depends how you want to see it. I don't think Hakumen is dominant in the neutral or in pressure or in mixups. I just think it's hard to find justification for the potential of his OD considering the unburstable amount of damage you can get off of it. Some characters have good OD combos too and heck it might even be a problem in general that these are unburstable. But I just don't see why HIS Overdrive has this much potential especially when it's even toned down to be the shortest OD of the whole game. Burstable high damaging combos, aka Mugen aka the worse install super in the game? That's all I'm saying. Hakumen could do 6k with full meter on OD and I probably wouldn't bitch because it would require proper ressources to pull it off. Without these additionnal ressources, his OD combos already seems good enough. Keeping in mind he loses A LOT when you burst out of his typical combos, supposing they do nerf his OD. It would take a HUGE hit on his damage potential, already landing Zantetsu (his best starter) in a combo is really rare outside of OD, because as soon as people see the animation they burst out of it. When that happens Hakumen loses meter almost equivalent to a super, his spacing, and is forced back into being at a disadvantage. Pair that up with the possibility to OD at start of round and get it back by the end. No one does that anymore, OD with 10% health after using in the beginning of a round is only useful if your opponent is careless and doesn't flat out destroy you before you can even use the OD in a combo. I don't feel Hakumen dominates up to a point where he can't be fought or that his matchups are always in his favor. I just feel the potential is too high to do this much damage without even the possibility to do something about it like saving a burst or have him need a lot of ressources to accomplish so... It's his method of being a game changer, and burst hurt him a lot, the only other character that loses more from bursts is Azrael, and you could see how that caps his damage potential most of the time. it's why his combos have become significantly burst safe since CSEX, because once again, CS2 that also gimped his damage output. Losing your potential damage, oki, and meter while being reset back into neutral hurts his gameplay. I understand what you are saying, from what im seeing its because he has acess to all of his greatest attacks in 1 combo, also the "nerf" to hotaru to make it less safe gave him an even more powerful combo route coupled with the nerfed tsubaki. in reality its always been this way. he can do this in EX by grabbing you in the corner and hitting you for 7-8k. only difference is now everyone has an unburstable comeback factor and hakumens is proving the strongest simply because he gets acess to all his best attacks. notice no ones even trying to use gurren, enma, agito. thats where his damage is coming from. im beginning to believe they cant balance hakumen. they nerfed mugen to stop death combos but his OD gave birth to super mugen (which is simply god at 25% cmon now) Every time they nerf him he gets even more powerful. easy fix: make him so OP that it back fires. Hakumen's character design is fucking genius and without proper management he could easily become broken, why do you think he was so ass in CT? They were afraid they gave him too many powerful tools, but in actuality it wasn't enough when put into a match, and they had to rework these tools to be more practical. EDIT: >Hakumen isn't that strong I don't know if this statement makes me want to laugh or cry. Also, a character is not OP if you can autopilot your way to victory. I'm not afraid of your everyday tier whore Hakumen, it's the smart ones that scare me... That's how you see how much potential he has, how strong his tools are. Smart players with any character are scary, look at Goro with Makoto/Jam or Kuresu with Tsubaki/Izayoi. Or better yet Dora with Bang and Mitsurugi and Hazama. Edited April 19, 2013 by BladeOfJustice7
psycofang2 Posted April 19, 2013 Posted April 19, 2013 >Hakumen isn't that strong, how strong his tools are. but he IS powerful, hes just not insanely powerful as people are making him seem. he has the potential to 1 shot you yes, he ALWAYS has, but how often do you see him doing 9k combos. im mostly seeing him getting his ass kicked, or him barely winning off some insanely situational position.
Bibiquadium Posted April 19, 2013 Posted April 19, 2013 Look here big boy, Hakumen da broken OP characta ok?
kirbster Posted April 19, 2013 Posted April 19, 2013 Dumb is just a term we use in the FGC to say really strong lol. I don't think Hakumen is broken, I've said it before : broken is CT Rachel, CS1 Litchi, etc. But comparing him to these characters is stupid and unfair since they actually broke the game and made it not fun. Haku is just a really dominant character with clear advantages and permissions over the rest if the cast in a fairly balanced game. Simple as that. And that makes him "dumb" in regards to Extend in my honest opinion.
kirbster Posted April 19, 2013 Posted April 19, 2013 Anyway CP is in October so who even cares I'm seriously fucking salty about this. My summer is gonna feel a bit empty without a relevant Blazblue :( lol sti que chu no life
psycofang2 Posted April 19, 2013 Posted April 19, 2013 Anyway CP is in October so who even cares I'm seriously fucking salty about this. My summer is gonna feel a bit empty without a relevant Blazblue :( lol sti que chu no life Play GGAC+R or UNiB ...oh wait...
pochp Posted April 19, 2013 Posted April 19, 2013 Hey everyone just a heads up, we were talking about east coast throwdown tonight. It's a tournament in New Jersey that we're planning on attending this year. I was about to reserve a room for both the friday and saturday nights, and currently the plan is me, derq and bibi would leave from montreal on friday around 5pm. I remember kaeru showing interest a while ago, is anyone else interested? Please let us know asap so we can try and come up with some plan that works for everyone. Also, there's a tournament in Ottawa next weekend http://forums.shoryuken.com/discussion/177309/capital-k-o-april-27th-2013-ottawa-presented-by-go-gaming . Main attraction for us would be Guilty Gear as they have people who play that, and so far it's just me and derq confirmed. Plan would be leave Montreal saturday morning not too early, eat lunch there, go for supper after, and head back to montreal after that. I think Kaeru was interested, can you confirm? Anyone else? Rhannmah, I know you're usually busy on saturdays but this might interest you? Thanks for the skullgirls games, M-Han. I was surprised I actually had fun playing, maybe I'll go back to training mode and try out this patched version. @airmaster : Can't come to the gundam meetup, we're going to ottawa that saturday. Another time :\ @dai loli : I just think oreimo is not that interesting, not a huge fan of slice of life atm, though it's well put together and sometimes funny. @derq : go to bed omg Yo damn, I was also going to make a comment about some other character that I was hoping they'd tone down a notch, but I removed it before posting, good thing. Or maybe it's just hakumen players are so defensive out there, just stacking magatama while lurking threads, mention their character and they go all OD mugen. Let's not forget CT hakumen was obviously the best because he could not only kill you in one combo http://www.youtube.com/watch?v=v_dphAiH6PE#t=1m12 but he could also kill you for bursting http://www.youtube.com/watch?v=v_dphAiH6PE#t=1m2. Jokes aside, I mean they made hakumen a strong character and I'm not really hating on that, but these ridiculously damaging unbustable practical combos off of mixup or fast starters with no setup nor screen positioning required except having a resource that you can gather without taking any action have kusoge written all over them. Hakumen isn't that strong. It was 1:30 AM when I read this, my roommates were sleeping and I still couldn't stop myself for laughing out loud for a good 5-10 seconds. What does this even mean? Did you not see the combos? I take this as you're referring to the specific part of my post where I mention 90% OD combos since it was quoted. I didn't give my thoughts about hakumen's overall relative strength in CP, which I doubt I could judge appropriately since I've never played the game, and I'm sure a lot of tech has yet to be discovered. It's just CS1 all over again, unless something derp is found when console hits I wouldn't expect a balance patch till CP2 or w/e they want to call it. All I will say is remember the last time we had console exclusive release characters and how dumb they were at release (Makoto Space Loop and Valk Damage :V). Terumi is going to be so dreamy. :3 Ah the character are console exclusive? I'm assuming when the characters will be released on arcade they'll come with some kind of patch, as they've always done that iirc (except for delayed unlocked characters, but it doesn't seem to be the case). I'm not desperate for a patch or anything, I'd love to play CP, but I'm just talking about the possibilities.
Kurushii Posted April 19, 2013 Posted April 19, 2013 Ah the character are console exclusive? I'm assuming when the characters will be released on arcade they'll come with some kind of patch, as they've always done that iirc (except for delayed unlocked characters, but it doesn't seem to be the case). I'm not desperate for a patch or anything, I'd love to play CP, but I'm just talking about the possibilities. From the looks of things they'll be on console first then released shortly after in arcade. Course that's all up to ASW. It's a good way to pull in console sales from arcade players. They can patch arcade at any time. I know of no cost devs have to pay on the Nesica x Live game patches, while console it does cost devs a pretty good amount of money to patch things.
kirbster Posted April 19, 2013 Posted April 19, 2013 these ridiculously damaging unbustable practical combos off of mixup or fast starters with no setup nor screen positioning required except having a resource that you can gather without taking any action have kusoge written all over them. I almost wanna sig that, well said lol
skd Posted April 19, 2013 Posted April 19, 2013 (edited) to put it as concisely as possible, i dont think anyone has an issue with hakumen being "strong", however the presence of his overdrive is honestly game changing. I feel as if hazama is in a similar predicament, albeit a bit overshadowed by our friend unburstable 9.6k off airgrab. pochp worded it perfectly. IMO all they need to do is give him a separate combo rate for overdrive. on another note, people DEFINITELY complain about tao, and even though haku's counters have less range, the reward off of them is extremely good in this version. Edited April 19, 2013 by not_lunaris
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