ReynTime180 Posted November 26, 2013 Posted November 26, 2013 Just my opinion but I think rotations are the best way to let everyone play as much as possible ....and I also kinda agree with kirbster when I'm 1v1 someone I don't really care if I lose cause...oop I get to play again. If you are dominating a rotation you deserve to keep playing and you are ;at the moment the player playing the best and you are then by definition the best exp to play against for everyone else to lvl up. Yeah if you're winning 78 games in a row maybe take a break and give up your spot but other then that the salt you are spreading spurs growth in the other players.....again just my $.02. Maybe I'm wrong.... Sent from my LG-P505R using Tapatalk 2 Exactly
RurouniLoneWolf Posted November 26, 2013 Posted November 26, 2013 I'll see if I can coax some of my family to spend some holiday mashing time Now that's true dedication. I salute you, good sir o7 . You can all learn a lot from this man! P.S: I like the new Mu-12 avy ^,^ Just my opinion but I think rotations are the best way to let everyone play as much as possible ....and I also kinda agree with kirbster when I'm 1v1 someone I don't really care if I lose cause...oop I get to play again. If you are dominating a rotation you deserve to keep playing and you are ;at the moment the player playing the best and you are then by definition the best exp to play against for everyone else to lvl up. Yeah if you're winning 78 games in a row maybe take a break and give up your spot but other then that the salt you are spreading spurs growth in the other players.....again just my $.02. Maybe I'm wrong.... Sent from my LG-P505R using Tapatalk 2 I wouldn't say there's any absolute right or wrong answer. In the end, it really just comes down to getting a good feel for the different desires of the people in the rotation. But for the most part, I feel like it's a safe bet for the king of the hill to stay on until they feel like getting off. Mostly because with the exception of me, it feels like everyone in this community has the tools and skills to gradually improve by reflecting on their losses and watching the other matches in the rotation, allowing them to eventually dethrone the current king. It just comes down to motivation to do that as you and Kirbster pretty much covered. Still, personally, I feel giving up your spot and wandering from rotation to rotation is best since it's better to play a wider variety of people in the end. But those are just my thoughts on the matter and you should probably disregard this entire last paragraph.
Brice Posted November 26, 2013 Posted November 26, 2013 damn I'm so bad. Pedro too smart. gratz on your win yo gotta get better and fast also I do like playing rotations and sets. it depends on what I wanna achieve when I play. 90% of the time, arcade style rotation is what I wanna do, since it's the best way to make eeryone hungry and level up. the only time I would rather play sets is if I wanna learn a specific matchup, but I'd be asking tons of questions on how to deal with XYZ, making it only viable at foonzo if we are less than 10ish for 3 setups imo... I cannot say for sure if I'll be able to come to any meetups before Sunday :/
oDHAOSo Posted November 26, 2013 Posted November 26, 2013 (edited) Long post incoming @D4rkWolF11 Your Arguments: 1. Rotation provides maximal opportunities to play. 2. Dominating players deserve to keep playing. 3. Playing against dominating players is the best experience for improving. 4. Losing inspires improvement. Counter Arguments: 1. Spacing out matches where very little experience is gained is not helpful for anyone. 2. More games means more experience. Dominating players don't need as much experience as losing players. Dominating players are less deserving. 3. The benefits of playing against stronger players increases as you get closer to their skill level. Weak players do not benefit very much from being locked out. 4. Losing inspires improvement only when the player feels like theres a possibility for him/her to have won. Elaboration: Here's something I hope won't come off as too controversial. Playing matches as a weak player against very strong players (for instance: Canada's finest) is next to useless. Strong players will punish nearly every experiment you have time to try, then force you to watch a combo, then mix you up, and then the round will be over. Do that twice and leaving you confused about if you didn't execute properly or if the game didn't allow what you tried. (If you even got the chance to try anything). Now, wait a good 10+ minutes watching a different matchup and see if you've absorbed any of the previous match experience at all. On top of that, add in the fine Arcsys Denial Mechanics. [rant] Finally landed one of your moves? Ready to try a combo? NOPE, get bursted. Sorry you should have been blocking right after your first hit confirm in 10 games. Did they do something unsafe? Did you react in time to punish it? Doesn't even matter, they RC'ed it and you let your guard down. Need a cherry on this beginner unfriendly cake? Sure, have a humiliation super to top it off. [/rant] The point is, if you get many tries in quick succession, you're going to figure out faster what works and what doesn't. That said, if you're an experienced player and you already know what the options are and how to do them and you can do them on demand in stressful situations, and games have become and exercise of how well you can read your opponent, then waiting a little longer probably won't bother you. You think of the at a high enough level that after that losing match, you're assimilating how that player reacted in a certain situation, and you already know how to beat it for next time, and you're looking forward to catching him off guard next time. Maybe. Mind games. Dominating players deserve to keep playing because that's the reward for playing better right? If playing more is the prize, then you're absolutely right on with point #2. But I'd argue that playing more shouldn't be the reward, but playing better matches should be. This probably isn't the case for everyone, but I hate stomping people in games, and I hate being stomped in games. In both cases, playing is just a waste of time. If I'm dominating someone (it happens but not often), I stop playing seriously and I focus on giving them the tools to stand a chance against me. Otherwise, every time in my experience, the person I'm playing against will just lose interest and you'll be playing a competitive game alone. I argue that the fun only starts when you and your competitor are on that "experienced player" level I described earlier. For me the journey sucks, let's speed through it and get to end so I can start enjoying it. Another way of looking at #2 is that dominating players are already plenty experienced compared to the other players and that those other players are in greater need of more experience, with players that can give you actual valuable matches (not being completely stomped). You could say that I'm wrong in shifting what deserving means in this case, but if you value leveling up your community instead of your top player, this seems pretty relevant to consider. Salt spurs growth? Sure, but I'd say that applies more on close matches. If you feel like you had a real chance at winning and you can just barely taste it, then yeah it's very very motivating. Being in blockstun or hitstun all match then getting astral'ed + perfected? Complete opposite. Yes this post goes against some of the advice I've been given from some of the community's favorite members. I encourage further discussion. Please point out where you think I'm wrong. Edited November 26, 2013 by oDHAOSo
DerQ Posted November 26, 2013 Posted November 26, 2013 To some extent, king of the hill style responds to the need to make the games matter. Not everyone wants that. That's the issue, not just what is desired or debatable to be a better way to improve. For whatever reason it is, it comes down to "Said number of individuals value this for X reason while other said number of individuals value the other way to play" How do you please both. It's not about "I like this, you like that" or "let me show you why you should like this". A player would still have his desired way of playing and have it voiced. How do you resolve that? The easiest thing I could think off is to use the dreamcast's CRT whenever there's less people at the venue. You could just say what we've always said "We kind of just do it instinctively where if you want to play king of the hill, take that console, if you want a set, take the other console", but that still doesn't address the issue because players end up facing those with similar needs more often. I dunno, maybe just voice it directly at the venue and make ammends from there? "Would you mind playing me for 30 minutes?", "Can this console be KOTH only?" I think if we just accept that, there's no need for some rules or guidelines other than accepting that this player has a request for a share of game time the way he wants it. I think it's reasonable and no one should go against it unless the specific demand is unreasonable.
oDHAOSo Posted November 26, 2013 Posted November 26, 2013 I'm probably dumb for thinking it's possible, but I'd rather convince and unify the community so that we can develop better systems or practices for everyone in a casual environment like Foonzo. As it stands, we don't really have a good system for me not to get shit on if I were to say "Okay Brice, that's enough. You should let the rest of us face each other". No one wants to say it. After all, under the current system, Brice in this case would be entitled to keep going, the game doesn't even let him unselect his character in arcade mode. Everything seems to be enforcing the status quo right now, and the only real solution in place is to do some social pleading. Even that is sometimes "socially dangerous" and most people just won't bother if their standing isn't strong enough. I'm interested in the 11 matches thing or more rounds to win. I could also start bringing my setup too. We can explore different approaches to resolving the discontentment of the current situation with some of the members. Foonzo might not be the best place to discuss it either just because the focus will always be split with games that are already going.
D4rkWolF11 Posted November 26, 2013 Posted November 26, 2013 @DerQ yeah that would probably be fine but it all depends on attendance if I see 3 rotations with 6 people and another station with 2 I'm kinda like... well why not take one off each and make it 5 5 5 5. But if there aren't as many then I don't see the harm. @Dhaos I do think dominating players deserve to keep playing but I also think people usually group at stations in closeish level of play ... just because I get perfected doesn't mean my level of play is significantly lower than others. Ive been double perfected by people I consider to be.around my level and vice versa. Also the way people get to be the dominating player is by practicing foonzo isn't the only place to level up. Fundamentals are much more important and can be practiced at will research watching matches... also I usually don't experiment at foonzo I do it in training mode... I realize actual matches are the best though. I learn more from just talking with Kaeru using our matches as references then I will ever at home. It all comes back to what you want to take away from casuals I guess... Sent from my LG-P505R using Tapatalk 2
DerQ Posted November 26, 2013 Posted November 26, 2013 In reply to Dhaos since you ask for discussion, There's one thing that is kind of a dick-ish attitude to point out, but even our best players strive to improve. It's not because said guy can sit on King of the hill arcade style format that he should be limited from improving himself. At that point, it comes down to specific player needs, but the guy that's winning wants as much as you do to perform. Whether or not this overshadows some of the will for his scene to catch up to him is the dick-ish attitude I just brought up as it could be described as selfish. It sucks since no good player is obligated to dedicate special attention to others. I think it's desirable to have both. If you step up, others have to catch up, but if you spend your game time putting work for someone else's improvement, then you're not really improving as you still desire to. Arcade still may be selfish, but it forces you to be out for yourself which is the best guarantee for your own improvement since you become the major factor in the equation, not another player's time. Of course, you still want to dedicate some time to others because you still desire strong players in your scene to avoid a skill plateau at some point. It's not one or the other and that nuance is hella debatable. There's a video that explains a bit more what I was discussing with you last Sunday regarding arcade formats and learning benefits from it. In my opinion, this could apply to all skill levels to an extent. And as a foreword, that does not mean that the method you're arguing for is overshadowed or lose it's benefits. Generally speaking, we're always trying to improve. But how do we do that? Most players will tell you to practice. But what if I told you that practice is an easy way to sabotage yourself. In fact, the common place to go wrong and hurt your learning curve is by raw practice. I'm not saying practice is bad for you, we obviously need to practice to improve. But it's how we practice that determines whether or not it's constructive or detrimental to your growth. What do I mean by this? In the most general sense, if you are consistently doing something wrong, you are in fact practicing being bad. You won't miraculously overcome it and instead you'll reinforce the mistakes over and over. This creates bad habits that become very difficult to unlearn Raw game time is a certain value that you played, not how you played. Whenever I play you in a long set and you ask me a question, I will always try and wait until the game is over to discuss it. That's simply because explaining it as I'm playing is not gonna have it sink in. You are juggling making in game decisions and assimilating knowledge. Both are very hard to pull off and if the goal is to assimilate knowledge and improve, then you undoubtedly need time to asses the knowledge and only focus your attention to that. Arcade style FORCES you to take that step and it's easy to make abstraction of it when you can just go right back into the game. Sets have their benefits as well, but they don't let you assess knowledge, they let you get acquainted with something. A good example is what I'd need to step up from my loss against Psykotik. I have no idea what Carl does, I just need to get acquainted with the visual cues, his pressure game and other stuff he could often throw at me. That doesn't give me a straight answer on how to beat him, it just means I'll recognize what I got hit by. Once you're there, do I really need to grind a lot more against him, or just take a break and wonder what I could do against him or recognize in his gameplay. It's not just playing him for 200 matches straight that will give me that answer nor let me assimilate it. If you really aim for defined needs, you won't need to grind as much matches. But I don't think that most people who asks for more matches for the sake of improving and learning are at the level where they mostly need acquaintance with something or simple in-game combo practice. They could prove me wrong, but I definitely think it's in their best interest to at least find a middle ground in between raw practice and all-out arcade style rotation based on the level of play they have to offer. Here's the original video http://www.youtube.com/watch?v=PE-UnkR5qQQ . Mostly talks about Dota, but since it's a model of learning, it applies as well to fighting games.
Rhannmah Posted November 26, 2013 Posted November 26, 2013 (edited) I think what this boils down to is that we don't have enough setups at foonzo. 3 stations for 15+ people is clearly not enough. I agree with most of the points that Dhaos made in the sense that to improve, you have to play more. If only the best get to play for extended periods of time, they will get more chances to practice and improve than the newcomers. This is obviously quite detrimental to the community as a whole because it becomes a top player circlejerk. Which brings me to my own point, that there being not enough stations at foonzo. If each console has 4+ players on it, with matches usually taking around 5 minutes, when you lose it takes around 15 minutes to get to play again with 5 players. You can't improve much when you only play 1/4 of the time you spend at foonzo. if we had more stations it would make it a lot easier to get to play more often. Edited November 26, 2013 by Rhannmah math was wrong
kirbster Posted November 26, 2013 Posted November 26, 2013 Hmm. I don't see Foonzo as a casual environment at all though. Since I can't play as often as I could in the past (mainly because I work on Thursday and Sunday is my only day off), I want the few hours of practice I can get in the week to be as competitive and challenging as possible. Personally after my defeat at the hands of THE PEDRIUS I want to play more, a lot more. I need to become better before NEC! I honestly think that (friendly) competition is the best way to learn how to play properly. Look at the amazing progress made by guys like Darkwolf, WakeUpDP and Sam. I'm definitely not saying that the stronger players should get all the stations, but usually there's only one station that attracts those strong players who really want to test their skills, and like one station with someone on training mode or something. I almost never want to see training mode at Foonzo unless it's like someone explaining something specific to someone else. If you wanna practice combos and setups, do it at home! I remember people getting 50+ win streaks at the arcade... I can't imagine someone just walking up to them to say "well we think you've played enough, can you get off the machine please". On the contrary, if you were the one who stopped their streak, you felt like the shit. That's what drove us to level up, to prove ourselves. Before you complain about having to wait 10+ minutes for a game, try to imagine being over 15 people on ONE MACHINE. We are spoiled by Foonzo, never forget that.
DerQ Posted November 26, 2013 Posted November 26, 2013 The basis of that argument has value to you and I respect that, but it's not comforting if you didn't play back then to be honest. "Sorry you dislike this bro, but we had more reasons to dislike it before you arrived here" "Sorry you have to suffer racism towards black people, but back in my days slavery was much worse! I'd say you're actually spoiled" I know I'm doing a big strawman on that last paragraph of yours, but that "back in my days" argument doesn't really appeal to anyone that disagrees with you in the first place.
kirbster Posted November 26, 2013 Posted November 26, 2013 Well. I'm saying all this because I think "arcade style winner stays" is an established standard that has a reason to exist. However, I'm not saying all the stations should be arcade style. Obviously that is intimidating to newer players. I know for a fact that nobody (including myself) would mind if someone asked for a 1 on 1 teaching session once in a while on a dedicated station. I'm 100% down to play anyone that asks me to sit down with them for a while and give advice, pointers and whatnot. I want everyone to become gdlk. It's just a bit hard, and dare I say unfair for the majority, to have one station where only two people play for a long time. But as I said in my previous post, oftentimes there's a training mode setup where nobody is really playing. We could try to have one setup dedicated to teaching anyone who wants to learn specific stuff, next to the standard arcade rotations. THAT SAID, people NEED to do their homework before coming to Foonzo. That means watching TONS of japanese matches at home and practicing your combos and setups in training mode. Foonzo is the battleground in which you try out what you've learned against actual human beings. You learn your character at home and you test your skills here (unless you don't have a copy of the game, in which case sadface). We can point out your bad habits, tell you what you need to work on, what you're doing well but you gotta meet us halfway. Don't expect to be spoonfed what to do.
DerQ Posted November 26, 2013 Posted November 26, 2013 It was just against the argument of "My days". If your point is "We have a good reason to keep this", saying it used to be like that is not a pathway to explaining said reason and have someone else see it's value. And you bring up a good point, I do think it should just be 100% ok for someone to ask "do you mind giving me a 20-30 minutes" at some point today and for everyone else to allow it to happen. Considering we're one month in on CP, it's not like the early weeks where you'd just want as much games as possible in an evening. And, there's nothing wrong with replying to someone that goes "I'm next on this station" with "We're actually in the middle of a set". The more I ask myself the question, the less I believe anyone would turn down a request for a one on one occasional set with or without a certain improvement purpose. If you shift the communication from "I dislike arcade style" to "Would you mind to allow me and [Player name] playing me for 20-30 minutes or for 11 games?" could solve it all or at least be attempted
kaeru Posted November 26, 2013 Posted November 26, 2013 (edited) I don't really like these sorts of discussions because people are very set in what they expect and what they want and it rarely ends in convincing either side they are right. This leads to compromise for better and often for worse. One thing is absolutely certain, when you have a firm grasp of your character and all your matchups, you must play in an Arcade format to improve. If you need to develop your character more, or learn specific matchups, a 2Player format is probably best. Basically if you want to do long sets with someone you have to find someone who also wants to do long sets or needs long sets against your character. I think everyone at Foonzo enjoys competition to a certain degree. If you say no you are lying to yourself. There is a thrill and enjoyment to be had among comrades competing in the FITE and if you really didn't feel it you wouldn't go through the trouble of coming downtown to play ! We all want to improve and it's at the heart of the discussion. I'm OK with having 2Player Format, and i will play on them if someone invites me to a set on one. My personal goal is to play in Arcade format. And I don't want the dominating player to leave either, I want to beat them and kick them off myself. I will root for the dominating player so they stay on top until it is my turn. That is the thrill for me, and I don't think I'm the only one. We want our community to improve. In order to achieve this, we NEED to help those who are developing their character and matchup experience to get the knowledge they seek. This should be a priority for Monreal. In fact, our ability to help each other is the reason why we have produced so many wonderful fighters and consequently why we are on the FGC map, in North America, right now. We also need those who are confident enough to be able to test themselves in an Arcade format. There is no compromise possible here. I realize I am talking much more than usual and not really offering much in terms of solutions. Edited November 26, 2013 by kaeru
pochp Posted November 26, 2013 Posted November 26, 2013 I think the main issue here is rather that we're not taking full advantage of what Foonzo has to offer. As the situation currently stands, if you want long sets, arrive at opening hours or plan on leaving late, like Heartless said. I feel like most people are there from 6pm to 11pm, so from 4 to 6 and 11 to whenever we get kicked out, you can generally 1v1 for a really long period of time. I know the reason why less people show up is kind of tied to the fact that these hours are less convenient, but on the other hand, if you don't like sharing your game time with others, don't expect others to make the sacrifices for you. About the fact that we could use another station... I'll see if we can figure something out. There is some misinformation going around that I would like to clear up though. 0) I'm getting a lot of vibes that the time spent between games is time lost, but instead you should put this time to use. One of the things I've mentioned a couple times and I'm going to repeat, is just talk about your matches. Even if the other guy doesn't play your character, he can still probably spot some mistakes and help you improve. The way you could do this around a casuals station would be maybe to ask the others in the rotation if each one could give feedback on the matches before playing. Sometimes, when I'm waiting, I won't really pay that much attention to the matches, mostly thinking about my own things, looking around foonzo, etc. But if you ask "Hey, could you look at the next match and give me some feedback after?", then with an objective, it makes it a lot more entertaining to watch. It also improves you as a player, because it's good practice to recognize people's mistakes and bad habits. Doing it without having to think about controlling your character makes it a lot easier, and gradually you'll start doing it in matches. 0.5) It doesn't always have to be about the game, you can talk about a lot of other things. I mean, we all play this pretty niche game, we all have a lot of common interests. Talk about anime, music, school, work, vns, doujins, fgc drama, stm, whatever lol. Drink a beer, a coke, a bubble tea, read some manga, play some marvel, eat some onion rings, talk shit to brice, drink more alcohol, etc. The other venues where I've been, thinking MTLSFHQ, Lovegety, A&C, Next Level... didn't offer as many things to do between matches. You can even just have supper without leaving the venue, that's a lot of time gained compared to everywhere else. 1) King of the hill is NOT a circlejerk thing between the better players, maybe it doesn't look like it, but it's the complete opposite. When you're strong, you want to fight the one who is stronger than you to improve, so most of the stronger players all gather on the same station because they want to fight each other, and it's usually the station with the biggest line (6+). Ideally it creates a situation where as a player who wants to improve but isn't quite at the level, you can fight opponents closer to your range on the other stations, but you can still challenge the best on the main station, where they'll give you no mercy because they don't want to lose that streak. The problem is when one player who should be playing on the stronger station is just going undefeated on the side. I mean it's okay to sweep once or twice, but unless the matches were kind of close or the players specifically ask you stay, please get up. 2) There is almost always a station at meetups where the lineup is NOT very long. I don't know why, but I almost always see a station with either two or three players. Nothing against them, but if you're someone else who's complaining about waiting too long between matches, maybe look around if there's another station with a shorter lineup. Maybe you don't want to interrupt their little moment, because if you were at their place, you'd prefer to keep playing? I don't know about you guys, but sometimes when you play 10+ matches in a row against the same person, some variety would be appreciated. If they've been playing a while, you can even ask more matches in a row. 3) The winner is NOT the one who takes advantage of a king of the hill style rotation, especially when the winner is a much stronger player. Sure, he probably gets the most fun or satisfaction, but you learn a lot more from your mistakes than you do from your victories. The time spent between games after a loss is a great moment to reflect on how to fix the problems you encountered, and like I said earlier, you can even discuss it with the others. However, I think I've come to realize that this doesn't apply to everyone. It's true that when you get utterly destroyed it's hard to figure it out by yourself... but that's why there are other people, especially if the guy destroyed you, it's usually because he saw a very obvious flaw in your play and exploited it. For instance : "This guy can't anti-air well, I'll just jump in all day" or "this guy can't do big combos, I'll just reversal because there's like no risk" or "this guy's spacing is terrible I'll just run up and bully him". On that same note, when one player just destroys the other, he didn't learn much, it's just "oh what I did worked out great, there's not much to change", and it's often on autopilot, so it's not one of those really rewarding victories. 4) Playing king of the hill exclusively is NOT the best rotation format for improving. The reason we use it is because it's just the most convenient, and it's good enough for our needs. It's a good format to improve only if the players are at least at a certain level of comfort with their character, and even then, the best format is just a combination of all the different formats. At higher level you won't get to see all the subtle details in a matchup if you just play KotH. At lower level, it punishes bad habits a bit too harshly, and sometimes you misunderstand your mistakes. Good thing other people are there to help EH tldr : the actual solution is just talk more. please. oh and talk doesn't mean complain during your match, complaining is just refusing to look for answers (unless you're just letting out the salt which is ok every now and then) Oh? My detrimental influence rubbed off on someone? I'm actually interested in the why's and how's - pm if you want You know, just playing each other and sharing tech at evo. Borrowed a lot from your playstyle, it fits nicely in bbcp, since I used to rely on habaya and totsuka a lot more. Heavy stein use was something I had tried before, but I was missing a few pieces to make it work as well. If ever you have time to check some of the matches from our recent tournament you'll see. (might disappoint a bit though, I still stick to my style a lot, and my anti air game is still kinda weak)
Zeero Posted November 26, 2013 Posted November 26, 2013 BACK IN MY DAY when you don't have console gatherings and you only have arcades, you only play king of the hill because thats the only format that works. Theres also only 1 station for the whole night of 20 people. Youngsters these days are spoiled by all the stations and options and shit. You guys just need to man up and beat the king. What the hell do you think this is? Some casual gathering where friends get together and have drinks and talk about nonsense like anime, life, and work? This is a fucking warzone man, foonzo isn't a place to gather to have fun, its a place to gather and kill each other to prove your manliness and show off your 22inch arms that you strangle your opponent with. Man up scrubs. Get pumped
Roldy Posted November 26, 2013 Posted November 26, 2013 (edited) BACK IN MY DAY when you don't have console gatherings and you only have arcades, you only play king of the hill because thats the only format that works. Theres also only 1 station for the whole night of 20 people. Youngsters these days are spoiled by all the stations and options and shit. You guys just need to man up and beat the king. What the hell do you think this is? Some casual gathering where friends get together and have drinks and talk about nonsense like anime, life, and work? This is a fucking warzone man, foonzo isn't a place to gather to have fun, its a place to gather and kill each other to prove your manliness and show off your 22inch arms that you strangle your opponent with. Man up scrubs. Get pumpedI agree with this. Except there's a point where it all just implodes when Brian a godlike player dominates the entire community and people start losing morale and get washed up Washed up people start gathering at Friday Night Mahvel, where Puzzles And Dragons, League, and pumping is discussed. ...I miss Lovegety T_T Edited November 26, 2013 by Roldy
LeDom Posted November 26, 2013 Posted November 26, 2013 I honestly can't tell if the last 2 comments were sarcastic...
Roldy Posted November 26, 2013 Posted November 26, 2013 I honestly can't tell if the last 2 comments were sarcastic...That just shows how un-yomi-able Toronto is
pochp Posted November 26, 2013 Posted November 26, 2013 Miss you guys, haven't been to Toronto in too long lol...
DerQ Posted November 27, 2013 Posted November 27, 2013 I honestly can't tell if the last 2 comments were sarcastic... Toronto as always being professionals in the art of "Saying stuff on the internet" <3 ...I miss Lovegety T_T Godspeed Shawty, I'll forever miss you bby in my heart 5ever (dat's more than 4)
DeadliestxXx Posted November 27, 2013 Posted November 27, 2013 (edited) On topic : back in my days, everytime you lost a match you also lost your 50 cents! Get hungry! I Remember when I first went to Gety and played guys like Pui, Hermes, Leo, Nazir, etc. I was getting bodied all the time. It sparked a fire in me to get better so I could join them and play at a level where the guys were at. I eventually got better, and I joined Dustloop and the group. I wish I had joined earlier though Edited November 27, 2013 by DeadliestxXx
Dai_Loli Posted November 27, 2013 Posted November 27, 2013 On a side note, how unlikely would it be for Foonzo to purchase USB splitters so we can connect more than 2 sticks to each PS3s? Oftentimes I don't feel like I joining those setups with only 2-3 players because I don't want to leech their stick off of them or I'd rather use my own than Steb's lubed up stick or Dhaos' alien button thingy : P Worst case I'm sure we could pool up the money for them, can't be that expensive?
Bibiquadium Posted November 27, 2013 Posted November 27, 2013 I had one, people eventually started complaining there was input delay to OS for their loss and eventually got lost.
MrViceTaicho Posted November 27, 2013 Posted November 27, 2013 I wanted to come today but TEMPERATURE DE MERDE.
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