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Posted (edited)
If my sig wasn't reserved for tournament dates, i'd quote this.

I'll do it then!

and

Vaporeon.

I'm gonna try to get the 15th off work. Last time was cool as hell.

Edited by Zoizite
Posted
Oh god I love coup droit.

NO, DON'T DO IT. YOU CAN RESIST TITSUROG'S EVIL. I BELIEVE IN YOU VOLPE.

Posted

Man... Should I play Valkyrie Profile, Persona 4 Arena, or KOF when I get home...?

anyone want some matches tonight?

Haha leaning towards Valkyrie Profile. Lezard is hilarious. "They say you shouldn't speak ill of the dead, so I say unto you, 'Nice Try'." hahahaha

Posted
Man... Should I play Valkyrie Profile, Persona 4 Arena, or KOF when I get home...?

anyone want some matches tonight?

Haha leaning towards Valkyrie Profile. Lezard is hilarious. "They say you shouldn't speak ill of the dead, so I say unto you, 'Nice Try'." hahahaha

I'm down for some P4U matches tonight.

Posted
Man... Should I play Valkyrie Profile, Persona 4 Arena, or KOF when I get home...?

anyone want some matches tonight?

Haha leaning towards Valkyrie Profile. Lezard is hilarious. "They say you shouldn't speak ill of the dead, so I say unto you, 'Nice Try'." hahahaha

You should ACTUALLY OPEN DISGAEA 4!!! AND THEN PLAY IT!!!

Posted

@persona matches: unfortunately, I'm 360 only until I get my stick fixed. Borrowing one, I am.

@Disgaea: Hayl naw. I'll open it when I finish all my other games.

Posted

I'm down to play some persona tonight on the xbawx.

Man, I'm struggling against yukiko and shadow labrys. I can't find akihiko's strengths in the neutral game in those matchups.

Posted

I just struggle with Slab in general. Like you're supposed to be watching Labrys for cross-ups, but if you don't keep an eye on her persona it'll grab you while you're focused on her. It's like 50% of her character is psychological warfare.

Posted (edited)

I rage so much in this game. Losing to players in ranked that are obviously worse than me because my character is balls is frustrating. There's this one Liz that has no mixup game or footsies skill whatsoever, and I've lost to him multiple times.

And screw Naoto too. Her EX dash-through gunshot is ridiculous. Unpunishable, better than most dps, and leads to Silence super? Sure, why not.

/rant

Edited by Astaroth136
Posted

What makes Kanji balls? He's got a great dp that makes punishing whiffs a risky endeavor, he's got a dash, air dash, movement options, anti-zoning tools, quasi-unburstable combos with big damage, throw set-ups, traps, and okay normals. What more could a grappler desire?

Posted
What makes Kanji balls? He's got a great dp that makes punishing whiffs a risky endeavor, he's got a dash, air dash, movement options, anti-zoning tools, quasi-unburstable combos with big damage, throw set-ups, traps, and okay normals. What more could a grappler desire?

I like this one.

Posted
I rage so much in this game. Losing to players in ranked that are obviously worse than me because my character is balls is frustrating. There's this one Liz that has no mixup game or footsies skill whatsoever, and I've lost to him multiple times.

And screw Naoto too. Her EX dash-through gunshot is ridiculous. Unpunishable, better than most dps, and leads to Silence super? Sure, why not.

/rant

I'll respond respond to this when I get gone.

Posted
What makes Kanji balls? He's got a great dp that makes punishing whiffs a risky endeavor, he's got a dash, air dash, movement options, anti-zoning tools, quasi-unburstable combos with big damage, throw set-ups, traps, and okay normals. What more could a grappler desire?

People are grossly overestimating his dp. Once you learn to bait and the timing to punish it, it's no big deal.

His normals are not okay. 5C and 2C are his longest reaching pokes, but they're slow. 5A is meh.

Yes, he has a ground dash that takes ages to start up. His airdashes are okay, nothing to brag about though.

Anti-zoning tools? Yeah, they're slow too. Good luck trying to catch Liz or Naoto with it.

Posted (edited)

I've been caught by a good Kanji utilizing his anti-zoning tools. With Kanji it becomes a mini mind-game from fullscreen, and I have to decide when and where to unleash my maziodyne. He has to decide when and where to block, jump and try to anti-zone. Yeah, he might screw up and eat a couple of lazers, but eventually he'll get me blocking. Then he can take his dash with start-up and get in my face guaranteed, which is where he'll be at his best. His normals might be slow, but when his anti-zoning FORCES you to block them he'll be able to shine. This forces me into a dangerous guessing game where the wrong read leads into great damage and terrifying oki.

It's not that it's overestimated, it's that his dp opens up an entire new mind-game off of -whiffs-. You have to decide whether you have the frames to close the distance with the Kanji and a quick enough normal to punish, depending on where and which move he whiffed. Then you have to decide if you want to bait out a dp and risk getting thrown or anti-aired in the process. Spamming it every time one whiffs does not a good dp make.

Kanji's a viable character with a toolset any other grappler should be envious of. He can lock down zoners, punish rolls, dps, jump outs, as well as bait out and punish anti-airs. When you can stuff the (apparently) best 2B in game and it's still not good enough, I don't know what you want. It's up to you to utilize them properly.

Edited by Volpe-de-Glacio

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