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Posted

I Lol'd hella crazy when i saw the glitch, and capcom blames it on "Over saturation of fighting games". i understand coding is a pain in the ass but when you have a character doing game breaking shit ESPECIALLY in a fighting game where we have projectile mania we got some major problems here.

i wonder what's worse now cookie's excuses or capcoms.

Posted (edited)

interesting read for those who still care about sfxt

http://shoryuken.com/forum/index.php?threads/youre-doing-it-wrong.159930/

i wonder what's worse now cookie's excuses or capcoms.

one cannot exist without the other, so i go with capcoms

edit

http://p.twipple.jp/user/Yoshi_OnoChin

xKSzG

"Blanka meets Nishiyama san as making original SF I and president of Dimps. Feeling something going to happen!! ;P"

geez, i wonder what? ;P

and

7214148634_3ddd9e6484.jpg

Edited by Hecatom
Posted
interesting read for those who still care about sfxt

http://shoryuken.com/forum/index.php?threads/youre-doing-it-wrong.159930/

ZA WURODO!!!!!!!! LOL!!!!!!!!!!!!!!!!!!!!!

http://www.youtube.com/watch?v=s7wzJ6EJdvY

one cannot exist without the other, so i go with capcoms

edit

http://p.twipple.jp/user/Yoshi_OnoChin

xKSzG

geez, i wonder what? ;P

and

7214148634_3ddd9e6484.jpg

ZA WURODO!!!!!!!! LOL!!!!!!!!!!!!!!!!!!!!!

http://www.youtube.com/watch?v=s7wzJ6EJdvY

Posted

Well I'm glad I bought this used, then traded it for Mass Effect 1. Nail in coffin was the Rolent freeze glitch. GG Capcom

I still think AEv2012 and UMvC3 are fine though

:v:

Posted

How does oversaturation of fighting games lead to your team not closing logical holes in your program such as freezing the game?

Did someone say "you know what? I was going to work on the state system today, but there's SO MANY GAMES! I'll just go play instead of work"

WEll, looks like I solved it. the guys at capcom are jerking around.

Posted

i just discovered that the glitch freeze everyone in the room when you do it online :yaaay:

Posted
How does oversaturation of fighting games lead to your team not closing logical holes in your program such as freezing the game?

Did someone say "you know what? I was going to work on the state system today, but there's SO MANY GAMES! I'll just go play instead of work"

WEll, looks like I solved it. the guys at capcom are jerking around.

Once again, yet another reason why Inafune jumped ship.

Posted
i just discovered that the glitch freeze everyone in the room when you do it online :yaaay:

And a new era of trolling has begun. :kitty:

Posted
why would anyone ever be glad they bought final fantasy 13-2

I am, I put nearly 200 hours in the game and had a blast. Amazing game.

However, that is not what this thread is about.

Sooo... with that said, please keep it on topic.

  • 1 month later...
Posted

http://www.eventhubs.com/news/2012/jul/06/street-fighter-x-tekken-dlc-character-release-date-moved-july-31/

It was announced during the EVO 2012 Capcom panel that the release date for Street Fighter X Tekken's DLC characters has been moved up to July 31, 2012.

All 12 characters will be at a set price of $20 or 1,600 Microsoft Points and it was announced that the team will shy away from on disc DLC in the future, based on user feedback.

They also went over a short amount of changes coming in the balance patch.

  • Auto-Block and Auto-Tech gems have been changed so they take more meter to use, and they also take more meter away if you block or tech.
  • They are aware of the timer issue, but the dev team is looking for the best solution to make the gameplay exactly what it needs to be. They do intend to fix the timer issue.
  • Quick combos can be disabled with the quick combo DLC, if it bothers you.
  • They do know that accidental quick combos are a problem, and they're working on other solutions.
  • Rolento's jabs cause 2 less frames of block stun, along with other changes.
  • Xiaoyu crouching hard kick phoenix loops can only be done 3 times.
  • Ryu, Ken and Akuma's Tatsumaki Sempuu Kyaku have had all their hitboxes reduced in size. The frame advantage on this move does on block has been reduced by 5 frames for all 3 characters and the moveset has also been decreased.

Posted
Wow, Capcom actually learning from their mistakes. It's not much now but we'll see what happens.

This is a bit of an asinine comment as Capcom has been working to adjust this game since day 1.

Happy that my old Xiaoyu combo will return, sad that Juri's Super damage is getting nerfed (again...)

Posted

I think it is a fair criticism. For having been working on adjusting it from day one (and not adjusting their dlc policy) they haven't gotten That far. Some of their issues were some really fundamental problems with gameplay and the Rolento thing was kinda really bad.

I can totally see someone critique them for lack of quality control and stubborn application of a dlc plan that no one likes. Or not learning from those mistakes. After all that, hearing that they actually were listening to feedback and promise to use it in the future easily inspires a sense of "I'll believe it when I see it" in me.

  • 3 weeks later...
Posted (edited)

Now that the DLC characters are released today, I hope to see some combo videos with them featured. :P

Also, DLC Character voice actors. If there are any corrections I need to make, let me know:

Street Fighter:

Elena: Saki Fujita (Japanese)/??? (English; Anyone have a clue on who it is?)

Dudley, Cody, and Guy: Same actors from SSFIV

Sakura and Blanka: Same actors from SFIV

Tekken:

Bryan: Tomokazu Seki (Japanese)/Keith Silverstein (English)

Jack-X: Kenchirou Matsuda (Japanese)/??? (English; though my guess is Christopher Sabat)

Lei: Hiroya Ishimaru (Japanese)/Matthew Mercer (English)

Christie: Marina Inoue (Japanese)/Lisle Wilkerson (English)

Alisa: Yuki Matsuoka (Japanese)/Michelle Knotz (English)

Lars: Junichi Suwabe (Japanese/John Burgmeier (English)

Edited by MikelAL93
It's confirmed that Lisle Wilkerson did reprise Christie for the game
Posted

DLC Character Voice Actors

Street Fighter

All characters save Elena have their SF4 VAs

Elena: Saki Fujita / Karen Dyer (Sheva from RE5)

Tekken

Bryan: Tomokazu Seki / Keith Silverstein

Jack-X: Kenichiro Matsuda / Jordan Byrne

Lei: Hiroya Ishimaru / David Jeremiah

Christie: Marina Inoue / Lisle Wilkerson

Alisa: Yuki Matsuoka / Michele Knotz

Lars: Junichi Suwabe / Jack Calabrisi

Posted (edited)
Yeahhhhp...not buying this until they put it on a single Blue-Ray.

but they are disc locked content :v:

they are on a single bluray

Edited by Hecatom
Posted

I remember talking to pasky about the pc version of sfxt. Even though the on disc dlc isn't part of the pc version with just a simple edit on the ripped console files can get them to work.

Posted
but they are disc locked content :v:

they are on a single bluray

So is Continuum Shift Extend...but at least on THAT disc you get a full roster. :v:

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