excelence Posted July 29, 2011 Posted July 29, 2011 When doing blockstring... keep it short, against every character Makoto would probably work her 2a the most, what i commonly use 2a>delay and reset into anything 2a>2b/6b/2c hit confirm 2a>5c frame trap/reset into anything mashing 2a rarely get u anywhere... and at people who blocks completely. stop after 2a also can be a painful mind games like 2a>stop>grab, often times u'll get grab counter and about Plat v Makoto i' don't play the match up but i know for sure, Plat heat gain is suck, and her Zoning is nowhere as good as Mu/Lambda be patient on this match, u'll get in eventually... don't force your way in and stay grounded, on Bombs (probably her worst tools on this matchup) there is small gap between the explosion and plat where u can dash in and poke her out
MiracleMilk Posted July 29, 2011 Posted July 29, 2011 ah alright thats some good tips ill work on. i will try to post some videos of me getting bodied. maybe i can get exactly where i need to work on or what i should or not do. Also the bubble pressure seems to be really annoying i punch it where i can or put down spark soo it wont get any closer to me. any tips on that? also in general if im running in and they neutral jump b or c doesnt matter what character they are, what is ususaly fairly good optin? i try 6a a few times and keep getting hit in the face.
Crosell Posted July 29, 2011 Posted July 29, 2011 Commit less, makoto has great footie you just gotta bait people and punish. @star Gazer singed is a bitch :3
excelence Posted July 29, 2011 Posted July 29, 2011 Don't take my words as the way to go but just some knowledge to think about... since i really don't have any experience with this match up but i do play both Makoto & Plat extensively When playing plat and me throwing bubble if they going to break the bubble i'll be around to 5c ch their poke, if they decide to keep away i'll just rolling my item and throw random crap at them it'll get through eventually or else throw another bubble on Makoto case i think it's best to just block and react to what follow up she throw, eversince bubble have very little blockstun on the case if you're running in no matter which character you go against and they do neutral jump and space u up with air attack that had more limbs than you ... depending the distance, just j.b ch the hell out of them, the momentum of your run will make the extra limbs that u didn't have. but honestly i've never meet this kind of case ... on neutral, if they jump 1st against makoto, especially forward / neutral ... they'll die from j.b ch.
MiracleMilk Posted July 29, 2011 Posted July 29, 2011 ah alright jb hmm ok, well im not that great of a makoto player well bb player in general. thats why i dont have much of clue what to do. ill try that out see how it goes. also im having alot of issues with her pogo stick mixup, i mean atm i just have to block which side she lands on, or counter throw is there any kind of option select i can do in this situation, or could i mash a dp out or try to get a counter between there. Honestly just blocking gets kind of rough cuz if i do there is a good chance she going start that pogo shit again
excelence Posted July 29, 2011 Posted July 29, 2011 The pogo stick is more of unsafe gimmick that plat has if u can block it with no problem, u should be able to just jab her out of it with 5a
StarGazer Posted July 29, 2011 Posted July 29, 2011 (edited) in generally i try to approach with makoto by running then jumping or by 66 B vision or by her great footsies you can slide under platinum's cat missiles with 3C if she have her DP ready then try to parry it especially when you have 50 meter :p her 2a beats your parry and probably low profiles you DP @crosell at least he is a low tire bitch p: Edited July 29, 2011 by StarGazer
YukiBlue Posted July 30, 2011 Posted July 30, 2011 Parried Jin's Wave of ice and all green yesterday. Both won me the match. It was a good day.
LuminAbyss Posted July 31, 2011 Posted July 31, 2011 Parried Jin's Wave of ice and all green yesterday. Both won me the match. It was a good day. Broke.
StarGazer Posted July 31, 2011 Posted July 31, 2011 Parried Jin's Wave of ice and all green yesterday. Both won me the match. It was a good day. weird i haven't seen anyone uses all green out of the training room :p
Beowulf Posted August 3, 2011 Posted August 3, 2011 Quick question : How come 5b CH can combo into 5A/2A/2C ? I red the frame data, and it says it's a lvl 3 move => 21 frames of hitstun. Even with a meaty, 2C has 24f of startup... How can it combo ? 5B has 5 active frames and 13 frames of recovery. Considering it hits on 1st active frame, 5B CH -> 5A has a gap of 22f, and 23f for 5B CH -> 2A. How can it combo ? I've seen it so much in videos... Please help
LiveWireX Posted August 3, 2011 Posted August 3, 2011 Parried Jin's Wave of ice and all green yesterday. Both won me the match. It was a good day. Nice, I can see parrying Jin's Ice Wave, but All Green for some reason sounds a little harder. Ah well, props for it.
Crosell Posted August 3, 2011 Posted August 3, 2011 (edited) Quick question : How come 5b CH can combo into 5A/2A/2C ? I red the frame data, and it says it's a lvl 3 move => 21 frames of hitstun. Even with a meaty, 2C has 24f of startup... How can it combo ? 5B has 5 active frames and 13 frames of recovery. Considering it hits on 1st active frame, 5B CH -> 5A has a gap of 22f, and 23f for 5B CH -> 2A. How can it combo ? I've seen it so much in videos... Please help 5b 2c is a gatling I believe. You can cancel the recovery of 5b with a 2c. Making it comboable. and the problem is your assuming it hits on the first active frame. It more than likely is isn't .Its going to be thrown early, so you get them in the start up frames of there move. Edited August 3, 2011 by Crosell
Beowulf Posted August 4, 2011 Posted August 4, 2011 5b 2c is a gatling I believe. You can cancel the recovery of 5b with a 2c. Making it comboable. and the problem is your assuming it hits on the first active frame. It more than likely is isn't .Its going to be thrown early, so you get them in the start up frames of there move. Thank you for answering. However, startup of 2C is 24f, and hitstun of 5B CH is 21. There's a 3f difference where the player can put his guard. So how can it combo (if it comboes indeed) ? But you think 5B usually hits in its last active frames to combo into 2A ou 5A ? Can anyone test to be sure ? I was thinking of using 5B like Ragna's in order to start pressure on opponent, as I see 5B CH "so easy" to confirm, but if not, I should think of something else...
excelence Posted August 4, 2011 Posted August 4, 2011 (edited) It doesn't matter on which frame 5b hits. U can cancel 5b to 2c right away when hit. And on ch there is 21f hitstun +3f hitstop on opponent so 5b ch will always connect to 2c as long as u cancel it during 13f of 5b hit stop. Edited August 4, 2011 by excelence
Beowulf Posted August 4, 2011 Posted August 4, 2011 (edited) But doesn't the 3f hitstop add up to the general 13f hitstop making it a 16f hitstop move ? and as 5B CH has 21f hitstun, it just changes for how long character are "stopped". If not, please explain how hitstun and hitstop combine when hitting... EDIt : alright got it : "Hitstop on Counter Hit only applies to the opponent" And I believe active frames can be canceled on hit or last during hitstop. So : For 5B CH 2A/5A ======= 5B hitstop (13f) | 5B recov+act (13+4f) | 7f left for startup... Makoto : ------------- | --- | -------------- | Enemy : ------------- | --- | -------------- | ------- +3f 5B hitstun (21f) And for 5B CH 2C cancel : ======= 5B hitstop (13f) | 24f left for startup of a cancel move... Makoto : ------------- | Enemy : ------------- | --- | --------------------- +3f 5B hitstun (21f) OR ======= end active (4f) | 5B hitstop (13-4f) | 24f left for startup of a cancel move... Makoto : ---- | --------- | Enemy : ---- | --------- | --- | --------------------- +3f 5B hitstun (21f) Right ? Edited August 4, 2011 by Beowulf
excelence Posted August 4, 2011 Posted August 4, 2011 (edited) Yes, and for 5b to hit on the first active frame, you must get really close to your opponent, so realistically most of the time u'll have more than 7f to snag in 2a Edited August 4, 2011 by excelence
unsanctifier Posted August 5, 2011 Posted August 5, 2011 Sup guys, due to rage at Evo from getting knocked out by Makotos I'm going back to her. Rarararara. Hello new brothers D: <
StarGazer Posted August 5, 2011 Posted August 5, 2011 Sup guys, due to rage at Evo from getting knocked out by Makotos I'm going back to her. Rarararara. Hello new brothers D: < pick noel she is exactly as good as makoto with less hate and tire whining ...but she is flaty if you don't love makoto then leave her ppl will flame the hell out of you for picking her oh wth come lets bro fist
unsanctifier Posted August 5, 2011 Posted August 5, 2011 i have my own kind of love for makoto :3 i subbed her a bit in CS1 when she first came out
OmniSScythe Posted August 5, 2011 Posted August 5, 2011 Wait what? Noel, Jin, heck even Mu-12 gets more hate than Makoto. lol Welcome aboard/back(?) unsanctifier, how come we never mirror matched?
unsanctifier Posted August 5, 2011 Posted August 5, 2011 We used to have some pretty hype Cs1 Rachel vs. Makoto. I only really played Makoto v my RL friends too.
HIGEKING42 Posted August 6, 2011 Posted August 6, 2011 lol omni is right noel gets way more hate than makoto.
unsanctifier Posted August 6, 2011 Posted August 6, 2011 but i have testosterone, and as such i prefer my women to have boobies, boooooooobiiiesssssss
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