MarkusArx Posted May 12, 2011 Posted May 12, 2011 If I'd played in Revelations Online, it'd have gotten seen there, I'm sure. ^^; The main reason I found out about it is because I didn't really learn the other RC combos with her, because I preferred to use them in mixups or making stuff safe, but I was messing around one day and found that worked, so I started using it.
Exciel Posted May 12, 2011 Posted May 12, 2011 Follow up with 6A>5D(L3)>etc. in corner for brain dead 4~5k with oki. Otherwise you get pretty decent amount of +frames if they tech miscreen and can always go for a derp 3-way with dash under 2A or whatever you want to be creative with. Oh wait you can't do the cross under there, was confusing my CS1 mix ups. The dash Astral Vision is pretty awesome, B version travels like full screen very quickly. Something for me to jump over Hakumen 4C with \o/ Also is it me or can Shooting Star no longer cancel to 5D/2D? =(
Crosell Posted May 12, 2011 Posted May 12, 2011 2a 5b cc 6bc lvl2 d rc 2c to lightening arrow basic combo works pretty well for an easy mid screen corner carry with 3.5k damage I think, maybe a bit more. i haven't optimized it yet to max damage.
milesw Posted May 12, 2011 Posted May 12, 2011 hands up if you WTFed at the new 2C>214B~D link btw Just arrived in japan
HIGEKING42 Posted May 12, 2011 Posted May 12, 2011 and now we have to wait for it to come to america =(
MarkusArx Posted May 12, 2011 Posted May 12, 2011 hands up if you WTFed at the new 2C>214B~D link I was kinda happy about it, since you could originally only do that off of a Fatal 2C.
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 What Makoto combo sounds hard lol Let me know how consistant you are with 2C > 214A~D > 66 6A > 5D in the corner against the cast. lol hands up if you WTFed at the new 2C>214B~D link btw Just arrived in japan Kick some ass! Hopefully some of your matches get uploaded.
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 5C CH > 2C > 214B~D > 2C > 2D > 2C > 214A~D > micro 44/44 6A > 5D > 2C > 214B~B > j.D > 2366A~D > whatever Character height during 214A~D's and size can affect it slighty.
milesw Posted May 12, 2011 Posted May 12, 2011 I was kinda happy about it, since you could originally only do that off of a Fatal 2C. It was the charge timing that threw me off:gonk:
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 Try it out when you get the chance, I learned almost all my combos online/CS1 and to my surprise they all work a little better. lol
HIGEKING42 Posted May 12, 2011 Posted May 12, 2011 Ok thank you. How lomg will it take for the update for the ps3 will come to america?
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 Not sure but I'm hearing a week, also I want to say FUCK YEAH AIR GRAB BAITS BURST FOR FREE AND TELLS STIENS TO GO FUCK THEIR SELFS /caps.
Exciel Posted May 12, 2011 Posted May 12, 2011 Anyone got fatal combos? Back in CS1 you could go forever and a day but there's too much repeat proration on things (236A~D) now so I don't know what'd be the best say corner fatal 2C. Example konbo: 2C (FC)>214B~D (L3)>2C>2D (L3)>2C>214A~D (L3)>446A>5D (L3)>2C>2D (L1)>5CC>j.B>dj j.D (L3)>2366A~D>whatever should already be 6k... though maybe the Fatal isn't even necessary for this combo. I'm pretty sure there's some better Tsujikawa exclusive combo out there, incorporating Particle Flare might be a good idea too. In class and can't test out stuff now though :E
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 (edited) You can get the lvl 1 2D without CH with a good starter Anyone got fatal combos? Back in CS1 you could go forever and a day but there's too much repeat proration on things (236A~D) now so I don't know what'd be the best say corner fatal 2C. Example konbo: 2C (FC)>214B~D (L3)>2C>2D (L3)>2C>214A~D (L3)>446A>5D (L3)>2C>2D (L1)>5CC>j.B>dj j.D (L3)>2366A~D>whatever should already be 6k... though maybe the Fatal isn't even necessary for this combo. I'm pretty sure there's some better Tsujikawa exclusive combo out there, incorporating Particle Flare might be a good idea too. In class and can't test out stuff now though :E Tried: 2C (FC) > 214B~D (L3) > 2C > 2D (L3) > 2C > 214A~D (L3 )> 446A > 5D (L3) > 2C > 2D (L1) > 5CC [x2] > j.B > dj j.D (L3) > 2366A~D > 2C > PF (3)(3)(3) Leads to 7752 damage meaning 10 damage MORE then my practical max damage combo of FC 2C back in CS1. Anyone knows the new set up for double hit BBS into PF? edit: 5B CH > 2C > 214B~D (L3) > 2C > 2D (L3) > 2C > 214A~D (L3 )> 446A > 5D (L3) > 2C > 214B~B > j.D > 2366A~D > delay 5CC > PF (3)(3)(3) = 6558 Edited May 12, 2011 by OmniSScythe
OmniSScythe Posted May 12, 2011 Posted May 12, 2011 All grab have invul during it animation but Makoto's air grab lack it in CS1, it also let people burst after the headbutt hits. In CS2 however it gained invul and it last till she stands up meaning any burst till then is wasted.
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