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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!


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Posted

For those having trouble with doing the backdash to keep the character in the corner while continuing your combo you don't have to do that for any of the combos that has the part 5B>6C>j.c.>J.4C>j.623B. Instead hold the 7 direction so that Bang jump cancels slightly up and back and then do J.4C>J.623B this way they stay in the corner and it works on all characters so you don't have to worry about the odd timing on the backdash combos for different characters. When you land you have to do 5B pretty early and jump cancel to J.A>whatever air combo.

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Posted (edited)

Don't know if this has been posted already but w/e: FRKZ corner only combo,

J.c>5b>2c>6 dash>5c>6d>6 dash>2d>6 dash>5c>6 dash>2b>8 dash>j.4c>2dash>8dash>j.4cx7>8 dash>j.4c>9 dash>j.4c>j.623b>Ashura.

Damage:6290

Heat Gain:53

Notes:Not as good as the challenge combo. Harder to do then the challenge combo. But looks flashier imho.

Edited by DLM UNDEAD
Posted (edited)

Holy SHIT. Well now this is all practical. My only problem with it before is you have to hit a reset to use it in the first place.

That shit is GODLIKE.

AHH MAN, Finally Bang has a combo that builds it's own super. :toot::toot::toot::toot:

Suddenly I wish bursts didn't exist so I could actually hit this :mad:

Edited by Dacidbro
Posted

Corner command throw isn't that hard to land. You don't even need the bumper there is advance, you can just set it up after you land the grab.

Posted
Holy SHIT. Well now this is all practical. My only problem with it before is you have to hit a reset to use it in the first place.

That shit is GODLIKE.

AHH MAN, Finally Bang has a combo that builds it's own super. :toot::toot::toot::toot:

Suddenly I wish bursts didn't exist so I could actually hit this :mad:

Technically Bang's FRKZ Challenge Mode combo builds it's own meter for Ashura as well and then some.

And I'm sure there are plenty of instances where people don't have a burst available to be able to land it, if anything that's the least of your worries. You should be more worried about the execution it takes.

Posted

Could someone jot down the notation in a post, please? So those of us without nico accounts can imagine what this looks like. Thank you !

Posted
Did you even read my post

Well you said you needed a reset. I was just saying it's possible to land command throw without doing anything overly complicated. Hell there are situations where you can just run up and command throw and have a reasonably good chance of landing it.

Could someone jot down the notation in a post, please? So those of us without nico accounts can imagine what this looks like. Thank you !

Corner 623C RC (after second hit) > land, set C bumper > 5C 6D 623B 5B j.4C 8j.4C j.C 2bumper 5B j.4C 8j.4C j.C 2bumper 5B 2B j.4C 7j.C 3bumper j.4C j.623B 5C 2C Ashura. Builds 52 heat and does around 7k.

EDIT: Actually I can't tell if that's 6C or j.4C after 5B and can't test on my own PS3 atm.

Posted

I guess I wasn't specific, but I meant the C bumper jC 5B relaunch, Justice. Hitting command grabs being a problem was never mentioned.

Zeth, a good point of course. It's just much less likely as a result of it, and this is just by far his highest potency starter.

What is really nice is you will guaranteed set the bumper for the future use of jC 5B even if they burst :eng101:

Posted (edited)

Just to note, you don't land before setting the bumper, he does it in mid-air. It's obviously way too high for a regular C bumper placement.

EDIT: The timing for the bumper is incredibly specific because it has to be just right for it to work correctly. There's really no leeway with it at all due to the height requirement for the parts of the combo with the bumper dashes.

Edited by zeth07
Posted

What's convenient is it seems to be at or near where you are as you rapid cancel.

It's almost like they intended for Bang to rise from the grave of low tier, someday :I:

Posted

Corner 623C RC (after second hit) > land, set C bumper > 5C 6D 623B 5B j.4C 8j.4C j.C 2bumper 5B j.4C 8j.4C j.C 2bumper 5B 2B j.4C 7j.C 3bumper j.4C j.623B 5C 2C Ashura. Builds 52 heat and does around 7k.

EDIT: Actually I can't tell if that's 6C or j.4C after 5B and can't test on my own PS3 atm.

Thank you so much !

video

In case people can't use Nico Video.

Wow, Thanks Zeth, i wasnt expecting to get a Youtube up of the video. You guys are grand.

Posted
Thank you so much !

Wow, Thanks Zeth, i wasnt expecting to get a Youtube up of the video. You guys are grand.

And it is 6C not j.4C after the 5Bs just to clarify.

Posted

in the youtube video description, the combo input says the bumper is JAスカ ? does that mean it's jump "A bumper"? i think once the bumper is there it can be done with several of Bang's corner combo starter

Posted
in the youtube video description, the combo input says the bumper is JAスカ ? does that mean it's jump "A bumper"? i think once the bumper is there it can be done with several of Bang's corner combo starter

I personally have no idea what that's supposed to mean, but it's definitely C bumper because C bumper is placed directly above Bang. A bumper goes in front of Bang which would probably not even appear on screen or at least would be completely in the corner.

Posted

All right guys, here is the gekiwa combo resipes with description to help understanding.

Corner(not near corner!)

For Ragnar, Tager, and Carl

623C rc - jA whiff Air 214c - land - 5C-6D-623B-5B-6C-j4C-jC-2-land-5B-6C-j4C-jC-2-land-5B-2B-6C-7j.c.JC-3-j4C-623B-5C-2C-236236A

: the jA after RC is just a filler. It may or may not help you to set air C bumper at proper altitude. If bumper installed too low or high, this combo would not work. Aim to set bumper around the health bar.

For Rachel, Noel, Hazama, Makoto, Taokaka

623C rc- jA whiff Air 214c-land - 5C-6D-623B-5B-6C-j4C-jC-2-land-5B-6C-j4C-jC-2-land-5B-2B-7j.c. JB-j4C-623B-236236A

: These characters don't get hit backjump jC after 6C.

I'll post more about it tonight. Enjoy!

Posted
All right guys, here is the gekiwa combo resipes with description to help understanding.

Corner(not near corner!)

For Ragnar, Tager, and Carl

623C rc - jA whiff Air 214c - land - 5C-6D-623B-5B-6C-j4C-jC-2-land-5B-6C-j4C-jC-2-land-5B-2B-6C-7j.c.JC-3-j4C-623B-5C-2C-236236A

: the jA after RC is just a filler. It may or may not help you to set air C bumper at proper altitude. If bumper installed too low or high, this combo would not work. Aim to set bumper around the health bar.

For Rachel, Noel, Hazama, Makoto, Taokaka

623C rc- jA whiff Air 214c-land - 5C-6D-623B-5B-6C-j4C-jC-2-land-5B-6C-j4C-jC-2-land-5B-2B-7j.c. JB-j4C-623B-236236A

: These characters don't get hit backjump jC after 6C.

I'll post more about it tonight. Enjoy!

I did the combo in training mode to test the distances. For the first j.4C you want to neutral jump, second should be a forward jump and third should be a backjump. That j.A whiff helps a ton with timing. 3-dash off bumper into j.4C is full of dicks though. I keep getting C bumper.

Posted

For Arakune, Mu-12:

623C RC-jA whiff Air 214c-land-5C-6D-623B-(5B-6C-j4C-jC-2-land)x2-5B-2B-8Hjc JB-J4C-JC-3-J4C-623B-236236A

For Valk:

623C RC-jA whiff Air 214c-land-5C-6D-623B-(5B-6C-j4C-jC-2-land)x2-5B-2B-6C-7j.c. JC-3-J4C-623B-5B-236236A

For others:

623C RC-jA whiff Air 214c-land-5C-6D-623B-(5B-6C-j4C-jC-2-land)x2-5B-2B-7JB-J4C-623B-236236A

623C RC-jA whiff Air 214c-land-5C-6D-623B-(5B-6C-j4C-jC-2-land)x2-5B-2B-7JB-J4C-9J4C-JC

Same as previous combo listed above. This one is the most stable combo recipe, but a bit less damage and less heat building.

*If you guys end corner combo with like ~2B-6C-JC or 5B-6C-J4C-JC, then JC-delay air C bumper would give out pretty much same set up.

*Listed combo recipes can be used from 5B or 2B starter when you have a chance at corner.

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