Litherain-XIII Posted July 3, 2012 Posted July 3, 2012 Hey thanks for testing that out Litherain. I really appreciate the breakdown of that. And like Luna said: you can usually get in for free after you RC BT(1) since people are almost always expecting a safe ending from Noel's pressure from BT(2). I used something similar the other night when we netplayed(after you left), except I RC'd BT(1) since I knew the second hit wouldn't kill Doc anyways. I figured what the hell let's keep pressure up. (that night was terrible since the TV I was using hated blazblue) No problem man im willing to help whenever i can at the convience XD
susano Posted July 3, 2012 Posted July 3, 2012 http://www.youtube.com/watch?v=4yJm7MGxw0o&feature=plcp Behold, my derpie Noel doing random nonsense. \o_O/ I need all the advice and critique I can get.
SkyKing Posted July 3, 2012 Posted July 3, 2012 http://www.youtube.com/watch?v=4yJm7MGxw0o&feature=plcp Behold, my derpie Noel doing random nonsense. \o_O/ I need all the advice and critique I can get. I think you have some work to do with regarding how you pressure people, block/hit-comfirming, and how it seems that you panic or auto-pilot near the end of rounds. First off, you can try to vary your blockstrings in order to give your opponent different looks. I noticed that most of you tend to go into an A > B > C > 3C type of string and not much else. Pick up stagger pressure, and change up your gatlings by messing with the timing of your attacks or ending in places like 5B or 2B. If you string incorrectly, characters with DPs can punish a good read. Also, ending in something with fast recovery allows you the chance to block something if they try to mash out of your pressure. Hit-confirm just comes with reaction, but you can actually hone this a bit if you do things that expect a certain result. Things like anti-air 6A, or a spaced CH 5C are things I like to know I can confirm with high certainty. Also, along with hit-confirming, you should work on finishing your combos. Last thing, I noticed that near the end of rounds, you went to being too passive and went for 4D guesses and Thors. If you contibue to apply pressure as you normally do, those 4D and Thor opportunities will come around. Especially since you kept yourself at full-screen the majority of those times, it's easy for people to see what limited options Noel has then.
susano Posted July 4, 2012 Posted July 4, 2012 I think you have some work to do with regarding how you pressure people, block/hit-comfirming, and how it seems that you panic or auto-pilot near the end of rounds. First off, you can try to vary your blockstrings in order to give your opponent different looks. I noticed that most of you tend to go into an A > B > C > 3C type of string and not much else. Pick up stagger pressure, and change up your gatlings by messing with the timing of your attacks or ending in places like 5B or 2B. If you string incorrectly, characters with DPs can punish a good read. Also, ending in something with fast recovery allows you the chance to block something if they try to mash out of your pressure. Hit-confirm just comes with reaction, but you can actually hone this a bit if you do things that expect a certain result. Things like anti-air 6A, or a spaced CH 5C are things I like to know I can confirm with high certainty. Also, along with hit-confirming, you should work on finishing your combos. Last thing, I noticed that near the end of rounds, you went to being too passive and went for 4D guesses and Thors. If you contibue to apply pressure as you normally do, those 4D and Thor opportunities will come around. Especially since you kept yourself at full-screen the majority of those times, it's easy for people to see what limited options Noel has then. I just started with Noel so yeah...lots of derps. As for the panicking, I agree with that. I have moments where I'm cool as a cucumber and days where I panic and start doing stupid crap that doesn't work. I need to work on that as much as I can. I will mess around with Noel's pressure strings more and find a better footing for it.
SkyKing Posted July 4, 2012 Posted July 4, 2012 I just started with Noel so yeah...lots of derps. As for the panicking, I agree with that. I have moments where I'm cool as a cucumber and days where I panic and start doing stupid crap that doesn't work. I need to work on that as much as I can. I will mess around with Noel's pressure strings more and find a better footing for it. Doing well for just picking her, I'd say. Not much drive spamming, with the exception of the 4Ds at the end of rounds. Also, Hakumen's a bit weirder to play against since he has a button reversal, so standard mix-ups and cross-up don't apply to him as much as other characters.
susano Posted July 4, 2012 Posted July 4, 2012 Doing well for just picking her, I'd say. Not much drive spamming, with the exception of the 4Ds at the end of rounds. Also, Hakumen's a bit weirder to play against since he has a button reversal, so standard mix-ups and cross-up don't apply to him as much as other characters. I noticed that. It's like the hit and run approach now.
SkyKing Posted July 4, 2012 Posted July 4, 2012 I noticed that. It's like the hit and run approach now. You can try feints and fakes against D-happy Hakumens. If they don't understand how to pressure Noel and just rely on D, then something as simple as running up to them and stopping can illicit a reaction from them.
TransientFaith Posted July 4, 2012 Posted July 4, 2012 If you see Hakumen charging 4c, just run up and 3c it. It will low profile the move completely and net you a nice combo. Just be sure not to run too far forward because your setting yourself up to get poked. If your going to commit to 3c then you might as well autopilot 22b afterwards. The move wont come out on block and autopiloting doesn't put you into any more minus than a blocked/whiffed 3c would anyways...Can't say that about many other moves.
BlackYakuzu94 Posted October 22, 2012 Posted October 22, 2012 Wow, I haven't posted here in months. In any case guys, my friend recently picked up Noel herself, and she just got this game a little over a month ago, so I told him the best way to improve is to get critiqued by high level players such as yourselves, he's a little intimidated by this place so I'm here in his place, but in any case here are two of his vids from a month ago, and a match against myself from today. 1 Month Ago: Today: Please ignore my scrubby Hakumen.
LunaKage Posted October 22, 2012 Posted October 22, 2012 Shit, my phone refuses to load these videos. Ill watch these as soon as I can, assuming no one else does. I just wanna make sure you know your post wasnt ignored just in case you get no responses right away.
BlackYakuzu94 Posted October 22, 2012 Posted October 22, 2012 Thank you I appreciate it, feel free to comment on the videos as well.
Litherain-XIII Posted October 22, 2012 Posted October 22, 2012 (edited) Ill watch and critique the vids since im usually the only one always active on here lol Ok on first video i see alot of 2B and 2C and 3C going on and the ocassional 5C (alot of 2C). There were many hit confirms that had been landed but wasnt transitioning into a combo. Since he's just getting started with noel its expected. In video 2 there were some improvements to a degree ^_^ i see he was starting to get into the "3C > 22B~C dash cancel > 6C" part but started to fall apart afterwards into 2Cs and other stuff. Also noted the use of her optic barrel as only in the form of her C version (236C) even at close range which is bad and leaves him wide open to alot of guaranteed punishment from any opponent who can Fatal Counter him for generally 4~6K. Thats alot of damage for noel to take so we wanna try to change that soon. i saw him trying to space noels 2C here and there like a poke which is ok but it doesnt have range like that on a serious note and isnt a move to be used in such a way majority of the time except under very rare situations otherwise its used as a pressure ender. Bursting early is usually common with beginner players and he doesnt seem to know a complete combo just yet but that can be fixed pretty fast. Overall based on video 2 since it was today id say he did ok for starters and im personally happy he wasnt hitting D drives on the gecko like other noels may do. This way it should be easier to help build the fundamentals of using her normals first for alot of scenarios instead of hitting drives out of panic or something. Since you both are on PSN i can help teach him some stuff with noel for an hour or 2 and give explinations and demonstrations online over the mic for as long as needed and as long as i have time for it. Ill send a Friend Request to both you and the noel user and then we can set up a time this week or today to hop on bb and make a room for this ocassion since im a hands on teacher on PSN if looking at videos and forums isnt good enough (I basically choose to teach noel and bb related stuff online as a hobby this attept would be the 27 time teaching and helping noel users) Not alot of ppl would do this often but i usually make time for it consistently i enjoy the oppertunity. ^_^ Edited October 22, 2012 by Litherain-XIII
blackhybrid Posted October 22, 2012 Posted October 22, 2012 (edited) I'm the Noel user, thanks for taking a look at my vids. If Friday sometime would work for you I'd be glad to have a training session. :D I chose Friday because I have a lot of classwork to do Mon-Thurs but if that doesn't work I can put time in Thursday night. PSN: RestingLegend55, look forward to having a session with you. Edit: And then again tonight might work too :P Edited October 22, 2012 by blackhybrid
BlackYakuzu94 Posted October 22, 2012 Posted October 22, 2012 Thanks, it's always nice to have another person to play against in this game; he doesn't D spam as much as other Noels do, but when it comes down to desperation, he's prone to mashing. I recommended this place as I felt you guys could tell him a lot better than I could. I'll check PSN when I get home tho, I'm on my campus at the moment. But if you're on, he should be on around 10pm EST.
blackhybrid Posted October 22, 2012 Posted October 22, 2012 I think tomorrow at 2:30 est would work but if I'm you're on tonight then by all means I can join in a session.
Litherain-XIII Posted October 22, 2012 Posted October 22, 2012 Sure anytime guys. You can always message me on PSN if you have any questions regarding bb or noel and others will also lend a hand in on here as well.
LunaKage Posted October 23, 2012 Posted October 23, 2012 A bit of good news: Ill be moving in December, so Ill have internet and live again. So any 360 users can spar with me for practice and advice if wanted. More good news: My future roommate is a member of the MI scene and has a PS3 so I can help out those on that system as well. LITH IM COMMIN FOR YOU NIGGA :3
Chaoschao222 Posted October 23, 2012 Posted October 23, 2012 so Ill have internet and live again. So any 360 users can spar with me for practice and advice if wanted. Nifty. Though I'll probably be lost in FPS' at that point...
Litherain-XIII Posted October 23, 2012 Posted October 23, 2012 LITH IM COMMIN FOR YOU NIGGA :3 I aint going no where Luna COME AT ME BRO! XD
SkyKing Posted October 23, 2012 Posted October 23, 2012 Yo, I feel like I should post one of these sometime just so I know where I'm at come CP time.
Alpha152 Posted October 24, 2012 Posted October 24, 2012 I've been wanting to see other good players post their matches as well so I can compare myself and hopefully learn a thing or two. I guess I can start with my most recent matches: http://www.twitch.tv/xiei/b/336328975 My first match starts at 00:24:30 and the other at 1:09:30.
Litherain-XIII Posted October 24, 2012 Posted October 24, 2012 (edited) To be honest Delta you played pretty well. The only problem imo was that you were messing up on the haida loop parts trying to use the 6A > 6C starter to gain more damage but ultimately it backfired several times. In a noel mirror match its alot better to use the 66C > 236A > (stand in place) 6C > 22B....etc as the starter instead. Its more easier and less reliant on the spacing after the dash cancel after a 3C hit confirm. It seemed like trying the way you were doing was putting you out of the right range for the loop to exceed pass 2 reps which explains why it was turning blue beat in your matches. You were VERY solid on those barrier dash-ins hell i cant even do that. thats definietly something you got going for you in alot of matches it helps in alot of tight situations i give you hella credit for that cuz most of us noels cant do that alone consistently. Your hit confirming was solid although you did have a CH j.5D hit confirm on Nano that could have landed you 4.7k with 54 heat and would have put Nano in the corner entirely and if you DD at the end it would have been 5.7k that would have mostly sealed the round for you. But instead you hit a 2A after reload instead of 3C to get it off that was pretty much your round on that hit untill I saw the 2A and went facepalm. Other than other hits that could have been a bit stronger in the damage / corner push department overall you did excellent good stuff. ^_^ nice to see other noels trying to do haida loop i guess either you tried to teach them on the side or they read my thread over the matter but either way it pleases me to see its getting some play in tourneys just wish someone can do it more consistently and pitch perfect. (i would do it myself but unfortunately i cant go to NEC so i can only dream) Edited October 24, 2012 by Litherain-XIII
Axle_the_red Posted November 26, 2012 Posted November 26, 2012 I have my doubts that anything I post will be answered (thanks, CP), but I've got a problem that's been bothering me to no end. I swapped to Relius when he came out, and as a result, my Noel skills got really stale. Here are the specific problems I have: Linking 22B~C -> dash cancel -> 6C Dashing in corner combos after assault through My problem linking the dash cancel to 6C is that I can't get it to connect, and when I do, the character I'm using it on is too low. In the past, I've always delayed the dash late enough to not get a dash cancel out of it, but that just keeps me from being able to use 22B for more reps. Often when I do dash cancel, I'll hit 6C and nothing comes out. For the corner combos, after assault through, I have issues dashing under the character. Where does the game consider them in relation to me? Did I actually cross-over after assault through? Immediately afterwards, do I swap directions for 6C? Thanks for the help. I hope this is in the right spot...I would have posted in the thread linked at the beginning of this topic, but it's in the archives...
Litherain-XIII Posted November 26, 2012 Posted November 26, 2012 (edited) Ok for the 22B ~ C > dash cancel > 6C it takes time to get use to it. I would say try tapping forward in the 6 direction twice relatively fast right about the same time after 22C hit the opponent. its kinda like mashing 6 after you hit C in the middle of 22B hits that allows the dash cancel to come out. after you get use to that for a while its all about knowing the timing of when the dash cacel frames ends and hitting another double 6 notation again while pressing C so it should be 66C with you holding on the last 6 of the 66 (double dash notation) to compensate for the 6C input so she should dash 6C after the dash cancel fromm 22C is finished. At this point its just simply practicing on it for as long as needed. also on the dash cancel into 6C not coming out you may be hitting 6C too early so try to know the timing of when the dash cancel is done and press 6C at that time and it should work out for you eventually. On the corner combos regarding AST (assault through) if you do assault through in the corner you will cross under the opponent if you just let the move hit and dont press anything else the person will just fall infront of you with noel in the corner now. To cross back under out of the corner to hit 6C with the opponent back in the corner again you would have to double dash the opposite direction out of the corner so say you are in the right screen corner of the stage and you go into AST you would have to press 446C to get out and connect 6C while youre at it. the notation is gonna seem like youre back dashing instead of running out but in reality you technically kinda doing 66 > 6C in a way since when the assault through is done you are technically facing the left side of the screen with noel while the opponent is starting to fall down so this explains why 446C sounds weird at first but to keep it simple just wait till AST is finished then tap backwards twice then press foward and C to dash under and connect 6C. I hope this helps somewhat (althought i think i made it sound a little confusing with the technicalities if the situation) Edited November 26, 2012 by Litherain-XIII
DC Posted December 26, 2012 Posted December 26, 2012 Input 66 immediately after silencer C, hold the second 6, as soon as the dash animation is over, press C. Not very tough, just gotta get the timing right. Sit in training mode. The only time it's a bit weird is on Rachel and Hakumen IIRC.
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