HexaNoid Posted May 22, 2011 Posted May 22, 2011 (edited) Matchup Ranking: 5 - 5 Recommended Playstyle: Careful/Aggressive General Strategy: You'll want to give Lambda as little space as possible in this matchup since her mid/full-screen zoning game is where she excels. That being said, it can often be very difficult to approach a Lambda that knows how to control space and a lot of the match may end up with you chasing her down from one side of the screen to the other. If you can get Lambda into the corner, try your best to keep her there as this is where you'll have the biggest advantage over her. Make sure to maintain pressure and give her little room to breath, while being weary of her specials which can lead into decent damage in both the corner and midscreen. Try not to be too predictable with your approaches though as Lambda's 6D can stuff any IAD approaches and her 5D can stop you from running in on her. Your Best Tools (For This Matchup): Optic Barrel: Useful for knocking Lambda out of her Spike Chaser start-up and can also be used to 'void' the oncoming spikes. After a scored OB knockdown, rush Lambda down to give her limited zoning options. 2D: This move actually 'eats' Lambda's Spike Chaser, so if you can get in close and use this when you see her charging it up, you can land a nice counter hit into 5k even if the spikes have come out. Has A DP?: No (Gravity Seed no longer has invincibility) Has A DP With Heat?: Yes - Calamity Sword Things To Look Out For: Spike Chaser (214D) Sickle Storm (236D) Act Parser Zwei: Cavalier (236C) FC Gravity Seed (214X) Getting hit by these moves anywhere on the screen will hurt. You should also be wary of Act Parser mix-up - after a string that ends in 3C or 6C, Lambda can use Act A as a tick throw set-up or use 2/5A to extend pressure, Act B as a low and Act C to catch chicken blockers with it's AUB attributes. If you do try to jump out during a blockstring, don't forget to barrier. Also be aware that Lambda can cancel 5C into her Act mix-up. Because of this, you'll want to make sure that you're careful of her overheads (4B and 2C > TK Saber) as well as her lows (3C and 236B). Edited June 18, 2011 by HexaNoid
Arcknight Posted May 22, 2011 Posted May 22, 2011 (edited) I can confirm that 5D will still go right through Act Parser Zwei: Cavalier for a nice counter-hit. I don't think the timing is necessarily very strict either. Gravity Seed may not be a "DP" any more but it does give a fatal counter. Something that shouldn't necessarily be totally ignored. Edited May 22, 2011 by Arcknight
Dorian Posted May 22, 2011 Posted May 22, 2011 Things To Look Out For: A common string lambda has is [Any opener/starter into 5c x8, 6c, Act Parser mixup]. Always be aware that a lambda can feint an attack into Act parser A to grab you or go for additional mixup, use Act parser B for a low that will combo if already hit, or Act Parcer C looking for chicken blockers to be hit by the air unblockable. Make sure if you plan on jumping out of the pressure on a ActC that you barrier out otherwise you will be reset into a full, nasty combo. Also ActA is punishable so if you plan things out you can get a nice meaty combo if they're grab whores.
HexaNoid Posted May 22, 2011 Author Posted May 22, 2011 Don't forget that ActA can be cancelled into Gravity Seed too, which breaks a primer. If you're on your last couple primers, you should definitely be weary of that as the Gravity Well created can also keep you locked in place while Lambda uses her Spike Chaser to take off another primer.
Dorian Posted May 22, 2011 Posted May 22, 2011 Yeah, Lambda has a myriad of things she can do, I just felt the need to point out the very basics and to make sure you're she's a tricksy hobbitses :3 Realistically she could go into OMG 2A MIXUP OFF ACT-A SO GDLK DESU.
Overheat Posted May 22, 2011 Posted May 22, 2011 A common string lambda has is [Any opener/starter into 5c x8, 6c, Act Parser mixup].I don't think good Lambda's should be doing this, but you're right; it is one of her options. 2D should be able to stuff all of her uncombo'ed Parsers (worked in CS1, just make sure she doesn't do a cross-over Act-A)
Dorian Posted May 22, 2011 Posted May 22, 2011 Yeah, I listed it as a quick generic thing. I know sometimes a lambda will pull out a 2b 5b 5cxN as a quick solution, but the main thing is it ends in Act Parser shenanigans, so it was the easiest example I could list :3
Runis Posted May 22, 2011 Posted May 22, 2011 Good tool for this matchup - Optic barrel. Lambda can't do as much mid-almost full screen from neutral since OB shuts down a lot of options. Forces lambchops to resort to more rush down pressure than zoning pressure. Get the knockdown then RTSD.
Arcknight Posted May 22, 2011 Posted May 22, 2011 I can also confirm that Runis. Since OB is a lot faster it's harder to react to. It's also nice to knock her out of Spike Chaser start-up.
LunaKage Posted May 23, 2011 Posted May 23, 2011 I've used Optic Barrel to "Void" spike chaser, and even used 4D to cancel some swords. This matchup could be fun if I had enough practice with it.
Runis Posted May 23, 2011 Posted May 23, 2011 I've done Optic barrel to knock lambda down AFTER she's shot the spike chaser, then done 4D assault through to safely close distance afterwards.
jailhousefrog89 Posted July 20, 2011 Posted July 20, 2011 laggy lambda is like the bane of my noel's existence no idea how to get in there.. also tager those seem like the hardest macthes at least to me
Arcknight Posted July 20, 2011 Posted July 20, 2011 Lambda is just a game of patience. Once you are in her face she cannot Gravity Seed you and get away free like in CS1. Just squeeze in an Optic Barrel at the right time and it can lead to a large momentum shift. Just take your time. Tager is another story. It should, however, be put in the appropriate thread.
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