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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!


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Posted

Just fight and have fun! After learning a couple of combos, go and fight some guys. Doesn't matter if you lose 20:1, as long as you learn from fighting (pay attention to what your opponent does and find counters for it). :toot:

Posted
I seem to recall this exact scenario before with a different character...

Rachel AND Noel infact :3

Posted (edited)
Well, not sure where to start, I figured I would just play, learn combos etc., haha. My life currently is super hectic between working on my artwork, job, and wanting to get decent at this game/character @.@

I need to make myself a schedule or I will get almost nothing done haha. I only have a 360, but feel free to add me. I have a headset so you can hear me weep as I get perfected <3

I'll add you. My schedule is pretty much the same as yours though so I'm not on too much.

Edited by Spud
Posted

Decided to experiment with Air Persia vs bursting. If you anticipate someone's gold burst on wake-up with Air Persia, you have enough time to punish it with 5C > Mami etc.

Posted

Considering learning Plat. After the basic 'heres what normals look like, heres what unsafe on block, heres basic combos' shit, what is like..... the most important thing to learn first?

Like how with Sol in gg, its better to learn basic CHSW loops than resets using GF feint?

Like with platinum, whats the most bang for my buck in terms of 'learn this to get results' ?

Dont care if its something that wont work in extend, but works in cs2 or vice versa. Just wanna get a start point.

Thank you in advance :D

Posted (edited)
Considering learning Plat. After the basic 'heres what normals look like, heres what unsafe on block, heres basic combos' shit, what is like..... the most important thing to learn first?

Like how with Sol in gg, its better to learn basic CHSW loops than resets using GF feint?

Like with platinum, whats the most bang for my buck in terms of 'learn this to get results' ?

Dont care if its something that wont work in extend, but works in cs2 or vice versa. Just wanna get a start point.

Thank you in advance :D

Been a while iora, what's up?

I think the first thing most Platinums need to learn (and the last thing most of them do) is blocking. You're going to end up blocking way more than you want to in a lot of matchups, and without bat you're gonna have to be really smart in how you escape tight pressure (still my biggest weakness with Platinum).

A lot of people see Platinum as this crazy character with rushdown similar to Taokaka, and she can be, but footsies and spacing are way more important than just running with her. As in, blindly charging in will get you blown up by good players. Platinum's ranged normals (2B, 5B, 3C) are all bootleg as hell have their weaknesses, but are overall very useful tools when you know how and when to use them in neutral.

On rushdown, always keep in mind that none of Platinum's mixups are honestly that great. But has a lot of them, so you can keep the opponent on their toes. For example, you can TK Swallow Moon for an instant overhead j.B and combo off of that. Cool. Or you can TK Swallow Moon, cancel the Swallow Moon (by hitting A or hitting barrier guard) and 2A them instead for a confusing low. Next time, try Swallow Moon and then cancel it and throw them. My point is that more than some other characters, Platinum has a really fresh supply of mixups that give her more unique pressure than a lot of other characters, even if it is janky.

Speaking of pressuring, remember that none of Platinum's mixups are all that safe or even hard for a good player to stop. You can be reversaled on reaction out of TK Swallow Moon, 6B, Command Grab, staggers, etc. so against a smart player you're going to have to be pretty conservative. And never keep doing the same mixups over and over.

I probably should have waited until after I was actually awake to write this, I hope it's semi-cohesive.

Edited by Spud
Posted

Thank spud. My summary: Expect to block. Platinums mixup is based off respect, not actual mixup strength. Don't be dumb.

Works for me, That's what I was expecting. A big thing I see in her (albeit not as strong) is her mid range normals are very RobyKy like. So I can get used to that poke conversatively mentality.

And fuck you play bb? We should sometime. Im kinda awful lol, only been trying to really learn as of recent.

But thank you for the advice, but my question was more of a 'what to grind in training mode first' O:)

Like... hammer loop? 6c j.236c jb shit?

I dont training mode that well, and shes got a lot of options.... just curious what the important things to know in that way are. Being smart, block strings, all that shit is important, but when I see the combo thread go on forever..... surely theres certain things that are 'this is more useful than this' ya know?

Or is plat one of those 'just learn it all at once... because its all important' kinda characters?

(But good to hear about those issues, I will do well to keep them in mind. O:D)

Posted
Or is plat one of those 'just learn it all at once... because its all important' kinda characters?

This, she's not a character that can go in the field and get wins if you're playing her half-assed.

If you're not gonna do that then the first thing that I would recommend that you learn is the 22C combos from 6A, 6C, 2C, and j.C in the corner. Once you've mastered them in the corner, practice them mid-screen via RCs and air throws.

The second thing that I would recommend that you learn ASAP is proper block-strings and mix-ups. Never be auto-pilot with Plat, that gets you blown up harder than with other characters. Know when to TK Swallow, when to command grab, when to use 6B, when to frame trap, all that jazz.

The hammer loop is easy as fuck, you only have to time one thing and that's the link from j.D(2) to 5C. That one comes naturally so don't worry too much about learning it ASAP.

Posted

Awesome, thank you! If I dig into the character, I will learn more as I go, but I know my progress sucks if I dont focus my efforts. Appreciate the advice!

Posted

So, as a complete nub with no real talent, I am having trouble with doing 236B after aircombo 1.

I am inputting ( or trying to ) 236B as soon as it looks like I have gotten close enough to the ground to input it. but the hit always seems to be blue, or whatever the term is.

Posted
So, as a complete nub with no real talent, I am having trouble with doing 236B after aircombo 1.

I am inputting ( or trying to ) 236B as soon as it looks like I have gotten close enough to the ground to input it. but the hit always seems to be blue, or whatever the term is.

"aircombo 1" tells us nothing. notation please

Posted (edited)

I am sorry, just going from the combo page ...

. j.B > j.C > dj.B > j.C > j.236AXXX

I feel like this must be something really easy I am just missing

Edited by W.E.M.P.
Posted (edited)

Here is what is listed in the thread

5B > 6A > 5C > Air Combo 1/236B

EDIT - it appears I am a GIANT idiot, so now it is time to laugh at me lol . Figured out what was up >.>

Edited by W.E.M.P.
Posted

Yeah, you have the option of doing 5C > Air Combo or 5C > 6A > 236B. Although I don't know why anyone would use 5B at a range where 6A might work. Frame traps I guess?

Posted

@GGJ, they are listed like that so I don't take up extra space that I don't have to, all they have to do is refer to the top of the page and then they know what they are doing. It's only for listings, not for discussing combos. >_> So it stays.

@Moy, no one every should be doing it at that range, but if you happen to, that's why the combos are there in the thread, for hit-confirms.

Posted

Been having a lot of fun with Plat, and getting a feeling for basic combos (just corner carry shit mid screen, and like 3-4k in the corner, based on meter/item). Realizing that I use a LOT of 5a/2a in my blockstrings, but they seem safe enough if im not fishing for a money counterhit or something.

In terms of mixup, been doing 236a with no followup to cross up midscreen, tk swallow moon in j.b stuff, ioh j.d with the fan, and just tick into throw/command throw. is there anything else i am missing mixup wise?

Also... is there any combos that are worth using the bomb for? Right now (in cs2) i am dreading getting cat hammer and bomb. cat hammer i can get rid of with a item toss combo, but the bombs i just hope i have super meter or i plan on not using items until i do. Really feels lazy and I dont like that. Hammer i know changes in extend, so i can wait to find better uses for hammer until then... but bomb? Anything useful in cs2 that isnt too hard to pick up?

And one more, is there some useful clue as to getting 6c > swallow moon? Like the timing? I end up mashing it because I just dont get when the cancel timing is. Feels bad to do, so curious if you guys have some kinda hint... or did you just grind it out/it comes with experience?

Thanks again! Feel free to yell at me if im being annoying with the questions! :D

Posted (edited)
Been having a lot of fun with Plat, and getting a feeling for basic combos (just corner carry shit mid screen, and like 3-4k in the corner, based on meter/item). Realizing that I use a LOT of 5a/2a in my blockstrings, but they seem safe enough if im not fishing for a money counterhit or something.

In terms of mixup, been doing 236a with no followup to cross up midscreen, tk swallow moon in j.b stuff, ioh j.d with the fan, and just tick into throw/command throw. is there anything else i am missing mixup wise?

Also... is there any combos that are worth using the bomb for? Right now (in cs2) i am dreading getting cat hammer and bomb. cat hammer i can get rid of with a item toss combo, but the bombs i just hope i have super meter or i plan on not using items until i do. Really feels lazy and I dont like that. Hammer i know changes in extend, so i can wait to find better uses for hammer until then... but bomb? Anything useful in cs2 that isnt too hard to pick up?

And one more, is there some useful clue as to getting 6c > swallow moon? Like the timing? I end up mashing it because I just dont get when the cancel timing is. Feels bad to do, so curious if you guys have some kinda hint... or did you just grind it out/it comes with experience?

Thanks again! Feel free to yell at me if im being annoying with the questions! :D

Nah dude -w-, that's what we're here for. We could use the activity, your questions are always welcome.

1. 236A cross-up is rather risky, it's something you should do if you know that the opponent is conditioned and not mashing. You said you've been using 5A/2A for blockstrings which is ideal, 5A > 2A is a frame trap and pretty good one at that and TK Swallow has 3 mix-ups, you already know that j.A and j.B serve as instant overheads. You can go into 2A/2B lows, and/or cancel and go into grab. You can try some item related mix-up like with the hammer, do 5A/2A > 5A > IAD > j.D for a Litchi-esque cross-up. Her mix-up is very creative. You can freestyle it and make up your own ghetto setups. :toot:

2. You can use bombs for Super Hammer Unblockable setups. Have bomb equipped and Hammer as your next item , do a blockstring like 5A > 5B >3C >214D > immediate 236236D > 5D. A notable sign that you've done this set-up right, if the opponent is blocking the bombs before they explode on contact and you're away from them that the hammer does not hit them, you'll have plenty of time to follow up with a Dash 5C > Mami > 6C > j.236 > 22C etc.

and Cat Hammer makes Plat into Hakuloli, so don't count out it out yet, in CS2 it's a long range punish tool for stuff like Lambda Spike Chaser.

3. Practice,Practice,Practice! until it comes as a second nature to you, once you do, you'll be able to feel it out!

I hope I was some help to you. I'm glad to see that you're having fun with the best character in this game.

Edited by Yggjrasil
Screwed up a few things with the answer to number 2
Posted

How is that setup (bomb into super hammer) unblockable? Because it destroys primer? I dont get it?

Posted (edited)

You gotta do it at a range where the Hammer doesn't hit them but the shockwave does. This set-up works with Missiles too. Shockwave is just like Potempkin's Slidehead(? is that what it's called? the move where he sprawls on the ground and creates an unblockable shockwave)

Edited by Yggjrasil
Posted

Ahhh weird and oddly specific, but noted. Thanks. (Still hate bombs, cant wait till its 3 so I can just get rid of them faster)

Posted

Bombs are a really good tool for opponents who love to be in the air, especially Bang,Lambda,Arakune, Mu, Jin, Valk, Tao,Litchi and Carl.

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