excelence Posted May 22, 2012 Posted May 22, 2012 You can corner carry with normal Cat Missile / miracle Jeanne and space control with mystique momo > load item > rush in / mystique momo. It's very good to stop people Throwing garbage at you imo.
Yggjrasil Posted May 22, 2012 Posted May 22, 2012 I use Cat Missiles for Mix-up, Oki and Zoning. Pretty much like Doom Hidden Missiles, just not as gdlk. Super Missiles however... I love those things
Moy_X7 Posted May 22, 2012 Posted May 22, 2012 Aw shut, might as well ask this. What exactly are the Cat missiles used for? Annoying opponents? Hitting people trying to airdash to you (though bubbles would probably be better for that)? The wiki doesn't have any description for them yet so I'm wondering if they are actually useful or are so pointless no one really gives a shit about them. They're you're free way in. You can choose to blow them all out at once and force the opponent to jump or use them one by one at timely intervals. They do have some combo potential but I haven't gotten there yet in the thread lol. They really shine in corner oki. Finish a combo with 236B and do 3C > (Delayed) Mystique Momo Missiles. It will catch both types of rolls and it will force them to block them on neutral wake-up. If they decide to just lay down there, then OTG them with 2A/5C lol. Super Missiles force the opponent to ease down on throwing out random pokes or projectiles. Those things are fast and deadly, they really help with controlling neutral.
Yggjrasil Posted May 22, 2012 Posted May 22, 2012 be careful about using super missiles against Ragna though.
Yggjrasil Posted May 22, 2012 Posted May 22, 2012 (edited) Carnage Scissors is pretty amazin. EDIT: been messing with Plat's FC combos... They're pretty fun, but I have a feeling that I could do so much more with them. Meterless Itemless Fatal Combo (midscreen to corner): FC 6C > j.C > 5C > Mami > 5C > 2C > 214C > 6C > 22C > 6A > 6C > 22C > 6A > 22C > 5A > 6A > Mami > 3C > CDT = 6413 Damage (w/ 100% it becomes 7213 damage) You barely build enough meter for the CDT towards the end of the combo. It's a pretty staple FC Combo and it's easy to do. 100% Hammer Fatal Combo that I'm working with (midscreen to corner): FC 6C > j.C > dash 5C > CDT > RC > dash 2C > Mami > 6C > 22c > 6A > 6C > 22C > 6A > 22C > 5C > hammer loop > 5C = 7988 damage and about 50+ Meter gain I can't seem to do anything else from it... Edited May 22, 2012 by Yggjrasil
Cirno Posted May 22, 2012 Author Posted May 22, 2012 I still haven't explored as much as I could have, but here's a couple things I jotted up real quick; Itemless 6C > j.C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (6194) [57] (With CDT ender, 7 meter gained, 6686 damage) Melee Momo 6C > j.C > 5C > 236B > 6C > 22C > 5C > 214D > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (6560) [60] (With CDT ender 10 meter gained, 7052 damage) And as for the CDT combo you listed, I tried a few things real quick to see if I could spiffy it up at all; Itemless 6C > j.C > 5C > 3C > CDT > RC > 2C > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (7824) Hammer 6C > j.C > 5C > 3C > CDT > RC > 2C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 5C > hammer loopx2 > 5C > CDT (8856) for the hammer combo, she gets just enough meter for the CDT on the last 5C. I could try to make it a bit neater, but it's really late ・゚・(ノД`)・゚・ maybe tomorrow~ but while i'm friggin at it, might as well list my funny itemless midscreen loops since i don't think i ever have on standing 6C > j.C > 5C > j.C > j.2C > 5C > j.C > j.2C > 5C > j.C > j.2C > 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > 22C (4480) [56] on crouching 6C > j.C > 5C > 6B > [5A > 5C > 6Bx3] > 5A > 5C > 236B > 5C > 6A > 236B > 3C > 22C (4336) blar, too tired and lazy to find the meter on some of these. you'll remember that crouching one from this video i made some time back. maybe later i'll fix some of these up more
Yggjrasil Posted May 22, 2012 Posted May 22, 2012 I knew that she could do more than 8k from that. Leave it to Doc to figure it out. Thanks Man, much appreciated. Now to see how much she can do with Fatal to Miracle Jeanne.
Moy_X7 Posted May 22, 2012 Posted May 22, 2012 Didn't think that 22C > 5C > Momo would work. Good stuff, should help me figure out some better Weapon Cycle combos in the future.
Xie Posted May 22, 2012 Posted May 22, 2012 On itemless FC, you can do 236B > 5C > 2C > 5D (item get) > 6C > 22C > *, if that lights your fancy.
Agni Posted May 22, 2012 Posted May 22, 2012 They're you're free way in. You can choose to blow them all out at once and force the opponent to jump or use them one by one at timely intervals. They do have some combo potential but I haven't gotten there yet in the thread lol. They really shine in corner oki. Finish a combo with 236B and do 3C > (Delayed) Mystique Momo Missiles. It will catch both types of rolls and it will force them to block them on neutral wake-up. If they decide to just lay down there, then OTG them with 2A/5C lol. Super Missiles force the opponent to ease down on throwing out random pokes or projectiles. Those things are fast and deadly, they really help with controlling neutral. Would it be possble to use them for midscreen oki after 236B? Heart Car sends the opponent skidding a lot when used away from the corner, so my idea is that you end a combo with 236B, and then fire a missle. If you time correctly, your opponent will eat the missle as they get up, forcing them either to roll back into the corner (not good for them as Plat seems to have a really strong corner game), jump over it (if they airdash towards you you can just bubble them and combo from there), roll foward (which leaves them close to you and capable of getting comboed), or they could just get up and block it (allowing you to run up and perform a mix-up). Would this actually work? I'm still a newbie so these tactics probably wouldn't work, especially since I remember missiles having a large recovery period (though RC'ing could help this...but there's probably better things to us RC for...).
Moy_X7 Posted May 22, 2012 Posted May 22, 2012 On itemless FC, you can do 236B > 5C > 2C > 5D (item get) > 6C > 22C > *, if that lights your fancy. Yay, even more helpful options. That should really boost the FC combo's damage since you don't have to use the Bubble (P2 89). @Agni - Yeah, I should have specified that 236B > 3C > Momo Missiles is a corner only thing. You could try what you said but they'll probably just double jump over the missiles as if you were to use them without 236B knockdown. So instead of doing all that, finish your mid-screen combo with 3C and do Momo Missiles. It works nearly as well as it would in the corner.
Cirno Posted May 23, 2012 Author Posted May 23, 2012 On itemless FC, you can do 236B > 5C > 2C > 5D (item get) > 6C > 22C > *, if that lights your fancy. mmm, this is nice! was able to do a thing, i'll jot it down now and fix it up later; into hammer 6C > j.C > 5C > 236B > 6C > 22C > 66 5C > 2C > 5D (item get) > 6C > 22C > 6A > 6C > 22C > 5C > [Hammer Loop Variant] > 5C > CDT (7351) also messed with some silly unpractical junk a moment ago super hammer, 100 meter starting 5D > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5C > j.C > j.D > 5C > j.C > j.C > j.D > 5C > 6A > 236B > 3C > CDT (10129) also fixed up the earlier fatal CDT itemless combo, changed one input on the hammer one lol itemless 6C > j.C > 5C > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (8260) hammer 6C > j.C > 5C > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 5C > hammer loopx2 > 5C > CDT (8890) mmn, have enough place holders in that other thread yet moy? i wanna throw some of this stuff in there so it doesn't get lost
Moy_X7 Posted May 23, 2012 Posted May 23, 2012 I added all of the sections for the various items. Feel free to add combos to the different sections now. I'm just glad everybody is pitching in now. It's pretty overwhelming working on all these combos lol. I'm pretty much finished with the Jin combo thread. Expect me to add more combos in the upcoming week. I wanna take a break from working on combos for a minute. Been working on these threads non-stop lately and haven't had the chance to actually play the game with other people lol.
Yggjrasil Posted May 28, 2012 Posted May 28, 2012 (edited) Shoutouts to Moy for the 22C tutorial. I have a feeling people will still have problems with 22C combos even after seeing that. Edited May 28, 2012 by Yggjrasil
Moy_X7 Posted May 28, 2012 Posted May 28, 2012 Yeah, the side-by-side comparisons don't really do much to tell exactly when to use 22C/cancel into Swallow Moon. Most of the time, the difference is only like a frame or two lol.
Yggjrasil Posted May 28, 2012 Posted May 28, 2012 I mean you did a good job with explanations and all that...It just depends on the player and their feel for the game. All that stuff really does come from practice and dedication.
Moy_X7 Posted May 28, 2012 Posted May 28, 2012 Practice, dedication, and a steady connection lol. When I pull those multiple 22C combos online I'm all like "FUCK YEAH" lol.
Yggjrasil Posted May 28, 2012 Posted May 28, 2012 I stopped using Plat online. Shit is frustrating as hell.
Kujikawa Posted June 11, 2012 Posted June 11, 2012 I stopped using Plat online. Shit is frustrating as hell. What exactly is "frustrating"?
Yggjrasil Posted June 11, 2012 Posted June 11, 2012 I could go on for days about what's frustrating about playing online with Platinum. Inability to condition certain people, lagspikes, online delay... Yo, you want me to write a detailed synopsis on this?
CakeWasBannedd Posted June 12, 2012 Posted June 12, 2012 the worst thing about playing platinum online was encountering other platinums who mashed mami harder than me how do i fight that shit
Yggjrasil Posted June 12, 2012 Posted June 12, 2012 barrier breaking, and if that doesn't work. Use Ragna, make them regret choosing Platinum forever.
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