Moy_X7 Posted August 9, 2012 Posted August 9, 2012 Removing the slide effect from the second 236B like that is retarded as hell. I seriously hope that doesn't make it to the final version. I sure as hell don't want to finish my corner combos with j.236XXX.
Cirno Posted August 9, 2012 Author Posted August 9, 2012 yeah, seems like they completely killed smp, instead of altering it (they flash blue and immediately tech on the second use of a repeat prorate move), hope i'm wrong. capcom balance? regardless, pretty stupid. between this, 6a's no longer floating, 6c having repeat prorate again (xie mentioned this, dunno if it's confirmed, and combined with the previous smp statement..) really don't know what to think yet, i'll wait until later loctests/better information before i /too/ bad.
Cirno Posted August 11, 2012 Author Posted August 11, 2012 "Day 10 Platinum notes: 6C Floats again, Mami wall sticks, 22C repeat prorates, Happy Magica teleport now ends in Swallow Moon. Frypan/Cat self floats higher, Swallow Moon moves farther/faster, Hammer now 2X, overall damage up." from xie tweets. 22c repeat is sad but kinda expected, mami wallstick is interesting, magica ending in swallow moon? dunno if that's better than neutral or not (since if neutral you'd be able to cancel into swallow moon if you wanted, also you wouldn't have to wait until swallow moon recovery is over to press a button). unsure about pan/cat floating you higher. swallow moon flight mode?! hammer two stock, but damage is up.. dunno about that yet either. at least this is better than the last test!
Yggjrasil Posted August 11, 2012 Posted August 11, 2012 faster Swallow Moon makes me happy. more mix-up shenanigans, and wallstick Mami Circular lol.
Moy_X7 Posted August 11, 2012 Posted August 11, 2012 lol, I wanna try IAD Swallow Moon > control it backwards for ambiguous and double cross-ups. I wonder if we can also cancel Swallow Moon into something else at a quicker rate.
Kujikawa Posted August 11, 2012 Posted August 11, 2012 Instant jC overheads instead of jB would be crazy.
Cirno Posted August 11, 2012 Author Posted August 11, 2012 asked a friend in japan to test happy magica and he just came through <3 Platinum: Counter activates on mid and low attacks. On successful counter Platinum flies into the air and floats on her Swallow Moon bubble. Swallow Moon can only be activated once in the air. Dream Sally bubbles travel faster than in EX. now all i need to know is it's frame 1 and we in there. (it probably won't be)
SoWL Posted August 24, 2012 Posted August 24, 2012 jBBS says that hammer now crushes guard right away. However, you can't follow it up even with 2A. It's like it's now intended to be used only for guard-crushing, not for combos.
Yggjrasil Posted August 24, 2012 Posted August 24, 2012 (edited) This is one of the most dumbest fucking things they could have done to this character. Edited August 24, 2012 by Yggjrasil
SoWL Posted August 24, 2012 Posted August 24, 2012 Well, it's always felt strange to me that the item that's supposed to be very good at guard-breaking was used for anything but that. It's the pan that's supposed to be her main combo item.
Yggjrasil Posted August 24, 2012 Posted August 24, 2012 well F.Pan combos ain't gonna be doing much damage now since they got rid of 22C repeat prorate.
Moy_X7 Posted August 24, 2012 Posted August 24, 2012 lol ASW, what the fuck are you thinking? It's cool that you want to have shorter combos and whatnot but don't go butchering characters now :/
Chaoschao222 Posted August 24, 2012 Posted August 24, 2012 Plat looked alright in the newest loketest vids, and this is from people relatively new to the changes... but yeah, essentially killing hammer's comboability seems pretty silly. But oh God, new Plat lines sound adorabletastic
Yggjrasil Posted August 24, 2012 Posted August 24, 2012 Her new counter move animation...What in god's name is she doing? http://www.youtube.com/watch?v=RSSl25zDvqM&feature=player_detailpage#t=44s
Tari Posted August 24, 2012 Posted August 24, 2012 Oh, it's rc-able now? Thank God. xD I'm totally going to spam that counter for the hell of it, by the way. It's going to be my new taunt animation. I hope she's actually invuln for a bit off the teleport or something, or things like Inferno Divider would just blow her up instantly, lol.
Urichinan Posted August 24, 2012 Posted August 24, 2012 (edited) I'm not reading through the whole thread to see what's new, and I didn't see anything on the CP changes thread, so here's what I got from the new videos: 5C > 6C combos, but it might be crouching only. 6B wallbounces in the corner. 5A > 5C > Mami > 6C > Swallow Moon > j.C > 6A > Mami did 2.8K. CH 5D Bat causes a arial spinning state, rather than a large launch. Looks like you can follow it up with 6A > 6C stuff. You can have two presents out at a time, she has a total of four. 214D puts out two at a time. Her parry is active for a really long time. Her staff turns into a giant hand and starts motioning the opponent towards her. j.D (Pan) > 5C still works fine. Mami wallstick still lets you followup with the same combos. 5A > 5C > Mami > 6C > Swallow Moon > j.C > 6A > Mami was 2.8K, but they teched while Mami was hitting. It looked really unsafe. Edited August 25, 2012 by Urichinan
Tari Posted August 24, 2012 Posted August 24, 2012 I'm not reading through the whole thread to see what's new, and I didn't see anything on the CP changes thread, so here's what I got from the new videos: 5C > 6C combos, but it might be crouching only. 6B wallbounces in the corner. 5A > 5C > Mami > 6C > Swallow Moon > j.C > 6A > Mami did 2.8K. CH 5D Bat causes a arial spinning state, rather than a large launch. Looks like you can follow it up with 6A > 6C stuff. You can have two presents out at a time, she has a total of four. 214D puts out two at a time. Her parry is active for a really long time. Her staff turns into a giant hand and starts motioning the opponent towards her. j.D > 5C still works fine. Mami wallstick still lets you followup with the same combos. 5A > 5C > Mami > 6C > Swallow Moon > j.C > 6A > Mami was 2.8K, but they teched while Mami was hitting. It looked really unsafe. 6B wallbounces in the corner? Pretty neat. j.D > 5C... what does that mean, exactly? Not quite understanding that one.
Urichinan Posted August 25, 2012 Posted August 25, 2012 6B wallbounces in the corner? Pretty neat. j.D > 5C... what does that mean, exactly? Not quite understanding that one. Oh oops, I forgot to write the item. It's the Pan.
Moy_X7 Posted August 25, 2012 Posted August 25, 2012 (edited) I hope she's actually invuln for a bit off the teleport or something, or things like Inferno Divider would just blow her up instantly, lol. I hope we can also control whether we want to teleport above and behind or above and front of the opponent. It'd be kinda pointless to use that move if you're just going to teleport in the same spot and right back into pressure :/ Edit: j.D Hammer doesn't seem to Guard Crush for whatever reason. Could it be that they meant that 5D can't be followed-up but maybe j.D can be? Seems like the only explanation for not being able to Guard Crush with j.D. I created the BB:CP changes thread. I'll dig for more information and videos later on today. Edited August 25, 2012 by Moy_X7
Tari Posted August 26, 2012 Posted August 26, 2012 @Uri: Ah, good to know that's still legit. @Moy: Yeah, either a choice of where to go or some invuln or something. Interesting on the hammer, though. 5D basically only existed for guard crush to begin with, so it's actually nice if it just straight up guard crushes now, hah.
Yggjrasil Posted August 26, 2012 Posted August 26, 2012 I wonder if Cross-up j.D > RC is still pretty good...
Tari Posted August 27, 2012 Posted August 27, 2012 I wonder if Cross-up j.D > RC is still pretty good... Didn't even have to RC it in CSEX half the time. xD
Recommended Posts