JetKinen Posted March 15, 2014 Posted March 15, 2014 Just want to say that to that beta backers can now download the version shown on the Japan Arcade EXPO. Some minor character changes like new normals and command normals for Kou and Hina and a new stage were some of the things that i noticed playing it
SolxBaiken Posted April 19, 2014 Posted April 19, 2014 New update~ To summarize: - All new vocal recordings are done and being implemented into the game (over 2000 lines, commentators included, which are proving the most difficult to implement) - There will be Twitter integration, tweet your combos with ease - More new character art shown [looks snazzy if I do say so]
Stellarcircle5 Posted April 19, 2014 Posted April 19, 2014 This reminds me that I have the current AoC arcade build sitting on my desktop collecting virtual dust. Gotta see if Hanzo is still godlike!
HeWhoRocksAlot Posted June 12, 2014 Posted June 12, 2014 Yatagarasu got greenlit on Steam.http://steamcommunity.com/sharedfiles/filedetails/?id=264386322
caiooa Posted June 16, 2014 Posted June 16, 2014 looks like the guys of yatagarasu will be at evo indie showcase http://shoryuken.com/2014/06/16/inside-the-evo-2014-indie-showcase-part-1-lethal-league-yatagarasu-advent-saga-and-more/
X_Sword Posted July 6, 2014 Posted July 6, 2014 You guys still playing 4.3 online? is it popular on DL
Powerstar7 Posted August 2, 2014 Posted August 2, 2014 Quick question. I've been gone for a while and just got back. I donated $60 to the indiegogo campaign, and they said that the estimated delivery was in March. I still have not received anything. Who can I ask about this?
o Nereus o Posted August 2, 2014 Posted August 2, 2014 what happened to the console release of Yatagarasu?
Kairos Posted August 3, 2014 Posted August 3, 2014 It's coming to PS4 and Vita as Attack on Cataclysm. EDIT: Correction. It's called Legend of Raven, Attack on Cataclysm is the subtitle for the PC version. I'm dumb
thiz Posted August 3, 2014 Posted August 3, 2014 Quick question. I've been gone for a while and just got back. I donated $60 to the indiegogo campaign, and they said that the estimated delivery was in March. I still have not received anything. Who can I ask about this? Well if you look at campagne updates on their indiegogo site, you'll see that they aren't done yet. You payed for an estimate and an idea - not for anything else. As word is right now, indiegogo backers will get an e-mail for early alpha as soon as they are done with graphics.
o Nereus o Posted August 3, 2014 Posted August 3, 2014 It's coming to PS4 and Vita as Attack on Cataclysm. EDIT: Correction. It's called Legend of Raven, Attack on Cataclysm is the subtitle for the PC version. I'm dumb On the trailer it said PS4/XB1/PSVita. Im asking about it because that was announced almost a year ago
Daverost Posted August 4, 2014 Posted August 4, 2014 Quick question. I've been gone for a while and just got back. I donated $60 to the indiegogo campaign, and they said that the estimated delivery was in March. I still have not received anything. Who can I ask about this? It's been delayed due to work on the arcade version, IIRC. Super glad that the PC funding helped pay for the arcade version that put the PC update behind.
Pichy Posted August 5, 2014 Posted August 5, 2014 The main problem was that they needed more sprite artists to get the animations done in a reasonable timeframe (in comparison to the 4 years or so it took for 4.3 to reach the stage it was at when released) and had trouble getting some. Since, you know, specialised work is hard to get at the standard you want.
SolxBaiken Posted August 7, 2014 Posted August 7, 2014 Huh . . . So apparently Level Up's weekly, The Runback, will be playing and streaming Yatagarasu . . . but the interesting thing is, it won't be 4.3 but the upcoming Attack on Cataclysm! It's difficult to gauge progress from what little they show us, but it was looking pretty rough at EVO, so I dunno, this seems quite shocking. Maybe they'll update it throughout its run.
FerrellJ Posted August 7, 2014 Posted August 7, 2014 I'm pretty sure Valle sail last night that they're going to be using the current version until AoC comes out.
Shingin Posted August 18, 2014 Posted August 18, 2014 I'm pretty sure Valle sail last night that they're going to be using the current version until AoC comes out. The team just posted an update that alpha build will be available to certain tier to backers on the 21st. This will be the same build that will be playable at The Runback. https://www.indiegogo.com/projects/yatagarasu-attack-on-cataclysm#activity
SolxBaiken Posted August 19, 2014 Posted August 19, 2014 Hmm, that's pretty cool, though I wish they stated what was in the Alpha. Like, I doubt we'll see any of the new characters, will probably a few system and cosmetic changes. But the wording implies we'll see the full release before the year lets out .o.
FerrellJ Posted August 20, 2014 Posted August 20, 2014 Based on some of the tweets I'm seeing regarding the preview build they had at comiket, it looks like Azure might be in. There is a writeup with what appear to be all of his moves over on hiya's blog: http://hiyayata.gg-blog.com/Entry/12/ It looks like his sprites aren't all done yet though so I wouldn't be surprised if they held him back for now.
FerrellJ Posted August 29, 2014 Posted August 29, 2014 Not sure how many of you caught the news last night but they announced that they were opening up the current alpha to all $10 and up backers. Sounded like the codes would be going out sometime today.
TAI-X Posted July 7, 2015 Posted July 7, 2015 The "final" version's out today, and it completely blows. No way in hell was this ready to come out of closed beta. The secondary HUD elements and menus are possibly the worst I've ever seen in a commercial game - Arcade Mode is listed twice lol. The combo challenges are buried within the training menu, and there's no option for them to be displayed as inputs, instead of the unmemorizable move names. Even though the netcode itself is solid, you probably need to be a ponytailed Linux neckbeard to figure out how all the online options and settings work, and there's no Steam integration. As for the fighting itself, it's okay, but I could never shake the feeling that I'd rather be playing Third Strike or even Blitzkampf. All the characters are just boring, derivative and lame; and there's quite a few sleazy animation swipes that any fighting game veteran will immediately recognize - for instance, Jet has Dudley's 6HP & 2HK, as well as Ralf's Galactica Phantom. Having two parry buttons for high and low is a silly-ass decision, there should have only been one button (or button combination) that you hit while either standing or crouching, similar to in Blitzkampf. The garden stage with the stone dragon has an unlistenable screamo song playing that sounds like some scene kids at karaoke night. I couldn't find any purpose to the "super art selection," you still always have access to both supers with every character, and the move you don't pick doesn't seem to get any weaker. What's the point of giving the player a choice like that when there's no commitment involved? Seems like it was tossed in just to get the Third Strike fanboys frothing at the select screen. Oh, and fuck the canned commentator voices blabbing through every match, they're worse than the announcers in SFA3 and CvS2. At least you can turn them off. Thank God for Steam refunds.
purify Posted July 8, 2015 Posted July 8, 2015 The second arcade mode is a different arcade mode, like how AH or AP have two. The super choice powers up one or the other, usually a boost in damage. The moves/characters being similar to 3S/SNK were obviously intentional. Anyway, I just came here to ask if anybody knew how to pick more than just the like default 3 colors?
TAI-X Posted July 8, 2015 Posted July 8, 2015 The second arcade mode is a different arcade mode, like how AH or AP have two. I get that it's story mode, but it could at least say "Arcade (Story)," because there's NO DISCERNABLE DIFFERENCE between them when you're looking at the menu for the first time. Even putting the second "Arcade" in a different color would be better. It's just plain old bad UI design. The super choice powers up one or the other, usually a boost in damage. That's fine, but why aren't there any changes to the moves' animations or the addition of some special properties, as with many powered-up versions of SDMs in the KOF series? You know, something to give an indication to anyone other than frame-counting spergs that your decision actually meant something? Chaos Code lets you select two extra moves from a pool of four, but the two you didn't select are locked out for the entire match, so it's always a major tradeoff. Here, the tradeoff is so nebulous and marginal that it might as well not exist. It's an illusion of choice that the devs presented for no other reason than "hey, people love SFIII and we should do yet another thing that game already did, but we can't make it work exactly the same or people will cry ripoff." The moves/characters being similar to 3S/SNK were obviously intentional. There's a difference between being inspired by something and lazily ripping it off. Blitzkampf is a great example of a fighter inspired by 3S that managed to construct a strong, unique identity of its own. While Yatagarasu has blatant SFIII sprite edits staring you in the face, and there's no cohesive aesthetic or themes tying it together like Blitz's "imperialist Japan dieselpunk" setting. I'm gonna say that this entire Indiegogo campaign was an excuse to make the NESiCA version, and the Yatagarasu dev team didn't really give a shit what the filthy gaijin on Steam ended up with as long as they could get it into JP arcades.
FerrellJ Posted July 8, 2015 Posted July 8, 2015 That's fine, but why aren't there any changes to the moves' animations or the addition of some special properties, There are. Selecting Chadha's 720 super unlocks a 2-bar version if you input an 1800°. Kotaro's kunai super will inflict its status effect even on blocking opponents. Azure's fireball super gets a few additional projectiles. There are a few others. Even though the netcode itself is solid, you probably need to be a ponytailed Linux neckbeard to figure out how all the online options and settings work, Hardly.
Nickcool1996 Posted July 8, 2015 Posted July 8, 2015 Anyway, I just came here to ask if anybody knew how to pick more than just the like default 3 colors? I think only Kotaro has 6 colors.
NEJI12212 Posted July 8, 2015 Posted July 8, 2015 hey i'm just wondering when i'm selecting a character 2 assasin skills pops up and after selecting one i don't notice anything in training mode since i can still use them both or is that just strictly in training mode only (i haven't had anyone to play with yet so i'm just spending all my time in training)
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