LuminAbyss Posted September 26, 2011 Posted September 26, 2011 I still can't do sekkajin combos to save my life.
Solex Posted September 26, 2011 Posted September 26, 2011 (edited) plink 2b and cccccccc or try and use the hitstop of 2b to buffer sekkajin, its still dam hard either way but sanwa buttons help alot Edited September 26, 2011 by Solex
Jourdal Posted September 27, 2011 Posted September 27, 2011 I still can't do sekkajin combos to save my life. start by audio cue,it sounds like 1212 1212 after the 4th 2 you stop mashing then it becomes natural. @shtkn, i gave up on that as well...i get it like 1/10 of the time...i just said fuck it and do 5B>sekka
Solex Posted September 27, 2011 Posted September 27, 2011 hey guys whats the benefit of doing 5b>2b>sekkajin again i can't remember
vanfleihight Posted September 27, 2011 Posted September 27, 2011 Mostly used pre-CS2 to reduce pushback of 5C since sekkajin didn't just hit ANYTHING back then.
Yuushiro Posted September 27, 2011 Author Posted September 27, 2011 ugh, i can't get 5B > 2B > sekkajin to come out. do i just mash C faster or something? you need to buffer it, start mashing C almost the same time when u press 2B. But this technique isn't really useful in CS2
Solex Posted September 27, 2011 Posted September 27, 2011 thanks van. ok so using 5b>2b>sekkajin gives less pushback than 5b>5c>sekkajin... 5c still should give more heat right? but 2b gives better proration which means better dmg or possibly better alt combos? in any case it should still useful against characters like ragna who still get pushed back to far for sekkajin to fully connect sometimes. well ima go practice this some more and see if i can find any alt bnbs
Chris Chaos Posted September 27, 2011 Posted September 27, 2011 thanks van. ok so using 5b>2b>sekkajin gives less pushback than 5b>5c>sekkajin... 5c still should give more heat right? but 2b gives better proration which means better dmg or possibly better alt combos? in any case it should still useful against characters like ragna who still get pushed back to far for sekkajin to fully connect sometimes. well ima go practice this some more and see if i can find any alt bnbs I would have thought 5C would give you more heat but here's the thing, it does give you more heat if you end the Sekkajin combo at the Sekkajin. But if you continue a combo after that you will get a little less heat than you would using 2B as a replacement for 5C. For example: 5B, 5C, Sekkajin, 6C, dash cancel, J.C, J.2C, JD, (land), Dash, 5B, 5C, 3C, 623A; Damage: 2962 Heat: 31 5B, 2B, Sekkajin, 6C, dash cancel, J.C, J.2C, JD, (land), Dash, 5B, 5C, 3C, 623A; Damage: 2828 Heat: 33 Using 5C in a combo will give you more damage but using 2B will lead you to gaining more heat. I will continue to research this a little more after I finish my move to Chicago. BTW, I don't have any issues getting Sekkajin to come out after using 2B, just buffer Sekkajin when you see 2B's animation, it comes out every time for me so far.
Yuushiro Posted September 27, 2011 Author Posted September 27, 2011 I'd rather get more dmg than 2 more heats. in this game you win if you deplete the enemy hit points and any points matters.
Haven Posted September 27, 2011 Posted September 27, 2011 I would have thought 5C would give you more heat but here's the thing, it does give you more heat if you end the Sekkajin combo at the Sekkajin. But if you continue a combo after that you will get a little less heat than you would using 2B as a replacement for 5C. For example: 5B, 5C, Sekkajin, 6C, dash cancel, J.C, J.2C, JD, (land), Dash, 5B, 5C, 3C, 623A; Damage: 2962 Heat: 31 5B, 2B, Sekkajin, 6C, dash cancel, J.C, J.2C, JD, (land), Dash, 5B, 5C, 3C, 623A; Damage: 2828 Heat: 33 Using 5C in a combo will give you more damage but using 2B will lead you to gaining more heat. I will continue to research this a little more after I finish my move to Chicago. BTW, I don't have any issues getting Sekkajin to come out after using 2B, just buffer Sekkajin when you see 2B's animation, it comes out every time for me so far. That 134 extra damage could make or break against someone, especially someone with low health like Taokaka and Ragna. The 2 extra heat is nice, but I would take the damage, and focus on getting heat with DP loops and grabs rather than with a midscreen combo. It's a nice idea though, but considering in Extended we are losing damage, I am going to take any bit of damage I can get.
Solex Posted September 27, 2011 Posted September 27, 2011 (edited) that shouldn't be the case shin the way heat is gained(at least according to the frame data on dustloop) is a moves base dmg(2b's is 450) times the situation rating(being hit is 1.0) times the character rating(jins being .23) so you shouldn't get more dmg later on in the combo but in any case what i want to know is if there are any alternate bnbs involving 5b>2b>sekkajin since the proration is 1 point higher EDIT: also idk about you guys but i still have plenty of situations where sekkajin won't fully connect on characters like ragna and hazama so i love this thing Edited September 27, 2011 by Solex
Chris Chaos Posted September 28, 2011 Posted September 28, 2011 that shouldn't be the case shin the way heat is gained(at least according to the frame data on dustloop) is a moves base dmg(2b's is 450) times the situation rating(being hit is 1.0) times the character rating(jins being .23) so you shouldn't get more dmg later on in the combo Well sadly it is the case. If you don't follow up Sekkajin and stop the combo after using 5C, you'll get more damage. If you were to stop the combo at the same spot using 2B, you will have less damage because 5C hits for more damage than 2B. I did the research before I posted, and I know it seems weird but it is, what it is. TBH I'd rather go for more damage than heat, especially if the difference between the combos is gaining 2 heat and around 100 less damage...
Yuushiro Posted September 30, 2011 Author Posted September 30, 2011 2 heat doesn't mean anything much. and it's even worse if you get the heat gain slowdown after using ur EX moves. I stand with my opinion.
Solex Posted September 30, 2011 Posted September 30, 2011 so i finally got time to practice and i think you made an error shin 5c variant actually gives you 34 heat and 100 more dmg. i think you thought the 4 was a 1, maybe you have a standard def tv? idk anywho im in the process of creating a bnb involving 2b. As long as i can get it to break 3k without 3c>236c i will be super happy
shtkn Posted September 30, 2011 Posted September 30, 2011 was experimenting with 2B starters in teh corner (since it's pretty much jin's only low starter). only got to 2.5k without using meter: 2B > 5C > 623B > 2C > 6C > 6D, IAD j.2C > j.C > run up 5B > 2B > 5C > 3C 2522dmg, 33 heat, opponent can air tech the 3C 2B > 5C > 623B > 5C > 6C > 623C, 5A > 5C > 2C > j.D > 5B > 2B > 5C > 3C whoops my bad
Solex Posted September 30, 2011 Posted September 30, 2011 (edited) NVM i didnt read right lol good shit shtkn EDIT: lol i just found out that you can do 2b ch into 6c Edited September 30, 2011 by Solex
Jourdal Posted September 30, 2011 Posted September 30, 2011 whats giving you trouble? I thought it was pretty standard
Solex Posted September 30, 2011 Posted September 30, 2011 i thought his combos read stuff like 2b>5c>6c> stuffs thats why i had trouble with the combo lol. i just noticed the 5d ender after a dp loop dosn't seem to work on certain characters is this true guys?
Chris Chaos Posted October 1, 2011 Posted October 1, 2011 so i finally got time to practice and i think you made an error shin 5c variant actually gives you 34 heat and 100 more dmg. i think you thought the 4 was a 1, maybe you have a standard def tv? idk anywho im in the process of creating a bnb involving 2b. As long as i can get it to break 3k without 3c>236c i will be super happy Yeah, I see now that I'm on my HD, it is 34 heat instead of 31, my bad. I was forced to do this on a standard because my HD was not with me so my bad. 5C does give you more damage (As stated earlier) and more heat by 1. Fucking SDTV's...
Solex Posted October 2, 2011 Posted October 2, 2011 im having alot of trouble of finding a 2b sekkajin variant that can break 3k it always gets to 2.9 lol
Chris Chaos Posted October 9, 2011 Posted October 9, 2011 im having alot of trouble of finding a 2b sekkajin variant that can break 3k it always gets to 2.9 lol I can't break 3K either, like I felt that I tried everything meter-less but I can't break pass that mark either. Well, It has it's uses to an extent for less knock back but damage wise, probably not the best idea to use.
kirk Posted October 10, 2011 Posted October 10, 2011 .... Don't really dig/hate the Jin vs Tsu theme if that's confirmed to be the real thing. Just really damn far from what I expected :I Why is there vocals D: Oh well. Can live with it.
Moy_X7 Posted October 10, 2011 Posted October 10, 2011 i just noticed the 5d ender after a dp loop dosn't seem to work on certain characters is this true guys? True, it doesn't work on some charactes, Lambda is one of them. It also has to do with how far away from the opponent you are when you use 5D, I'll do some more testing because that 5D > 236D pressure reset is hella good to let it go to waste.
Moy_X7 Posted October 10, 2011 Posted October 10, 2011 2B > 5C > 623B > 5C > 6C > 623C, 5A > 5C > 2C > j.D > 5B > 2B > 5C > 3C Wait, this works? I could have sworn that they can tech after the 2C, maybe I'm too slow with the j.D. To the lab I go and I'm not digging that Jin vs Tsubaki theme, I'm not a fan of vocals in my fighting games. It's not that bad but it could have been better without the vocals.
Chris Chaos Posted October 10, 2011 Posted October 10, 2011 Wow that combo smells like stank... but I'm gonna try it as soon as I get home.
Recommended Posts