Moy_X7 Posted May 1, 2013 Posted May 1, 2013 I'm going to be burning my meter on Sekkajin combos off anything with a P1 of 90+ and an N starter rating lol 4K RC throws sound feasible, I mean, you get like 3.2K from a regular throw in the corner.
Jyosua Posted May 1, 2013 Posted May 1, 2013 Everyone, start burning 75 meter for style points, lol. Then again, with how much damage that can net you, I'd consider doing it, especially near the corner. EDIT: I'm assuming you mean the ice car followup for that, cause I've seen two combos where ice car (1st hit) > RC yields a ground move. Probably won't know for sure until release I suppose. Either the second hit or the hop after ice car should put you in the air for a hizangeki. I for one will be burning all my meter all the time.
ShelledMenace Posted May 1, 2013 Posted May 1, 2013 I call a petition that Jin's heat acts similar to Haku-men's magatama so we don't have to worry about heat ever again. #BuffCPJin
OmegaBankai Posted May 1, 2013 Posted May 1, 2013 I wouldnt try using meter at all unless i have at least 50 of it, but its so damn retarded to gain meter in CP that its like... your gonna need to be getting some legit hits off your opponent and play a tricky neutral game, then start going for the big boy stuff. Nothing special about Jin's 25 meter tactics, ok you get 4k.. then what? The guy is in a knockdown situation but you have no meter whatsoever, and worse case scenario you had to burst, so what do you do now? You have no choice but to continue with the meterless swag, acting all conservative with your meter and what not. No meter no order. Thats where Overdrive comes in.. CT mode activate~ Free meter and free damage, lets go. We cant all be like hakumen guys, we cant all get free 8ks.
Putin Posted May 2, 2013 Posted May 2, 2013 You use up 25 meter exactly because it takes away almost half of the opponent's life in the corner off a full range poke or a fast overhead, and gets you a knockdown. There's honestly no drawback in this situation, big and easy damage off equally easy to get starters and you end up with an advantage. The new meter mechanic sounds horrifying to a player who needs lots of it, but in the end of the day Jins keep using EX specials whenever they need them. Meter's always there. I would only conserve it in CP against someone I have trouble dealing against and need those CAs. The only character who would be gimped by the new system would be Hazama, but they changed him up a bit so he doesn't have to rely on it that much i.e. he's now EX Jin dealing decent damage off most starters, while remaining vastly superior to him. I'm pretty conservative with CSEX Jin's meter by the way, and I always end up finishing the round with Hiyoku or Touga. Often double Hiyoku or Touga. I'm not saying you have to be stupid about it, but one of the reasons CP Jin is so good is his EX specials which finally became usefull.
Moy_X7 Posted May 2, 2013 Posted May 2, 2013 ^^ All of that 25 Heat for 1.5K+ extra damage off pretty much everything is too good to pass up, that and you get some of your meter back throughout the combo.
Jyosua Posted May 2, 2013 Posted May 2, 2013 Yeah, that's what's great. But if I ever find myself with a spare 50 or 75 meter... I'm going to go hella stylish on someone.
xlolxlolx Posted May 2, 2013 Posted May 2, 2013 the dmg and knockdown are well worth spending 25 meter for imo, having 50 meter to rc for mixup nets a potential combo but it's not guaranteed that you'll get it, while it is certain that you can gain increased dmg and get knockdown for half the meter
Putin Posted May 3, 2013 Posted May 3, 2013 As long as he can freeze near the end of his combos he's always gonna have resets which require no meter, save 6A RC. I don't think spending 50 meter with Jin was ever really worth it besides RC Rehhyou or throw RC combos. There are some silly shit like Sekka RC > run up throw, but the reward isn't all that great or certain. It's nice having options like these, but they shouldn't be abused in the first place anyway. They're just even less worth it in CP. And I pretty much just answered my question on why we haven't seen throw RC combos yet; they're probably strong, but there are better ways to spend the meter. Plus, what was awesome about them was the fact that we got almost 50 meter back, which will never happen in CP. or maybe throw RC is shit now for some weird reason lel
cadacus_ater Posted May 3, 2013 Posted May 3, 2013 As long as he can freeze near the end of his combos he's always gonna have resets which require no meter, save 6A RC. I don't think spending 50 meter with Jin was ever really worth it besides RC Rehhyou or throw RC combos. There are some silly shit like Sekka RC > run up throw, but the reward isn't all that great or certain. It's nice having options like these, but they shouldn't be abused in the first place anyway. They're just even less worth it in CP. And I pretty much just answered my question on why we haven't seen throw RC combos yet; they're probably strong, but there are better ways to spend the meter. Plus, what was awesome about them was the fact that we got almost 50 meter back, which will never happen in CP. or maybe throw RC is shit now for some weird reason lel ^ This. Although I'm still hoping for some swag rewarding RC combos aside from 6A, I'm not counting on it. I can still freeze the living daylights out of people...why complain?
Jourdal Posted May 3, 2013 Posted May 3, 2013 I recall throw RC combos in the tutorial video? its been a while though i'd have to double check. He gets 3K+ midscreen or corner from throws now though...
OmegaBankai Posted May 4, 2013 Posted May 4, 2013 The only time you would even catch me daring to use 25 meter is on a successful Musou Tosshogek near the corner for damage wataru . Other then that, id much rather 3C Sekkajin or some other crap and hold onto it till i reach 50 meter. Then, id move in for the kill if i have overdrive and finish off the opponent. If i were to play it by using the 25 meter strategy, i might be taking a slow gamble... jin has decent meterless knockdown, why should i spend it when there's a perfectly decent opportunity to go for grabs and nonsense with J.D or even 6D? By having more meter i have more options, and if anything goes wrong i can always RC for free in case i mess up or something doesnt go according to plan. If i were to have my opponent near the corner with 50 meter and overdrive isnt it pretty much game over? That is guaranteed 5k if i can land a clean hit on the guy.
cadacus_ater Posted May 4, 2013 Posted May 4, 2013 (edited) The only time you would even catch me daring to use 25 meter is on a successful Musou Tosshogek near the corner for damage wataru . Other then that, id much rather 3C Sekkajin or some other crap and hold onto it till i reach 50 meter. Then, id move in for the kill if i have overdrive and finish off the opponent. If i were to play it by using the 25 meter strategy, i might be taking a slow gamble... jin has decent meterless knockdown, why should i spend it when there's a perfectly decent opportunity to go for grabs and nonsense with J.D or even 6D? By having more meter i have more options, and if anything goes wrong i can always RC for free in case i mess up or something doesnt go according to plan. If i were to have my opponent near the corner with 50 meter and overdrive isnt it pretty much game over? That is guaranteed 5k if i can land a clean hit on the guy. 25 heat leading to nearly 4k damage (maybe more) is nothing to sneeze at, though granted, you shouldn't just go to town with your meter without a reason or a plan. Heck, with an OD you might be able to do more than 4k for 25 heat. As for RC, that is effective most of the time in covering a mistake, and can be used for some nice gimmicks. But there are situations where you can't RC in time if you mess up due to whiffing...or where RC puts you in a neutral or at worst a defensive position when you could have won earlier by using meter sooner. It isn't so much about gambling with your meter to me as it is a mode of play, between which you switch at your discretion. Do you hit them harder for 25 meter when opportunities occur while gaining a little meter in the process? Or do you wear the opponent down slowly at first, saving meter for a big combo or to defend yourself more easily? Do you hit the opponent with meterless combos, requiring a couple more confirms to win, to build heat and rely on mixup and frame traps more often to get your damage? Or do you spend 25 here and there to tack on more damage, use a few more of Jin's tools, attempt to win with fewer confirms and, in some cases, drive them to the corner faster? Meter gain in CP will probably force people to be a little more thoughtful than in CS:EX, especially for Jin with the numerous tools he has at his disposal for 25 heat. Still, I like using all of the tools at Jin's disposal to keep the opponent guessing, open them up, or punish them hard for disrespect or mistakes. If I have to burn 25 meter for that, I'll burn it. Or if I have to take it slower and wait, I'll wait. Edited May 4, 2013 by cadacus_ater
Moy_X7 Posted May 4, 2013 Posted May 4, 2013 Stuff > OD > 5C > 6D > AH We're finally able to chain an AH from a mid-screen combo thanks to 5C > 6D and the increased freeze duration in OD. Happy days, trolling days. Speaking of OD, an OD cancel causes the OD gauge to be cut by half. A 2D confirm into OD will not count as an OD cancel, so you get the full potential from a low health OD. Same goes for throw > 214B(whiff) > OD.
OmegaBankai Posted May 4, 2013 Posted May 4, 2013 Stuff > OD > 5C > 6D > AH We're finally able to chain an AH from a mid-screen combo thanks to 5C > 6D and the increased freeze duration in OD. Happy days, trolling days. Speaking of OD, an OD cancel causes the OD gauge to be cut by half. A 2D confirm into OD will not count as an OD cancel, so you get the full potential from a low health OD. Same goes for throw > 214B(whiff) > OD. Sounds sexy... How long would one have to hold out in order to get a decent level of OD? Im not bursting, screw that.
Moy_X7 Posted May 4, 2013 Posted May 4, 2013 At around a little less than half of his health bar, his OD lasts 8 seconds and gains an additional second every time he loses 10% of his health. The meat of his OD combos comes from the OD Ice Wave, so if anything, hold out until you have close to or 50 Heat to make that combo count. Haha, yeah, I'd rather play extremely conservatively and avoid big risks so that I can have my OD and make the next confirm/punish really count.
Dawn of Musou Posted May 4, 2013 Posted May 4, 2013 Gonna have to learn to conserve meter when CP comes around. I just learned to blow all my meter in CSEX recently lol. OD Sekka follow-up is worth it though.
Jourdal Posted May 5, 2013 Posted May 5, 2013 I think treating CP jin like CT jin will work fine for me lol
EPIC_POTATOCHIP Posted May 5, 2013 Posted May 5, 2013 I think treating CP jin like CT jin will work fine for me lol Treating CP Jin like CT Jin? Hmmm...looks like we'll be putting in some work this time around. lol
EPIC_POTATOCHIP Posted May 5, 2013 Posted May 5, 2013 Stuff > OD > 5C > 6D > AH We're finally able to chain an AH from a mid-screen combo thanks to 5C > 6D and the increased freeze duration in OD. Happy days, trolling days. Speaking of OD, an OD cancel causes the OD gauge to be cut by half. A 2D confirm into OD will not count as an OD cancel, so you get the full potential from a low health OD. Same goes for throw > 214B(whiff) > OD. Wait...We can chain into AH now? Is there a video of this? IS THERE??? Please don't play with my emotions... ;_;
Dawn of Musou Posted May 5, 2013 Posted May 5, 2013 Wait...We can chain into AH now? Is there a video of this? IS THERE??? Please don't play with my emotions... ;_; http://youtu.be/6ScZvCwc6KQ?t=10m54s Pretty swag OD Astral combo. It's gonna be fun experimenting with those.
Ctrlaltwtf Posted May 5, 2013 Posted May 5, 2013 Best part is it's off of OD. No bursting allowed. The ultimate Astroll.
Jourdal Posted May 5, 2013 Posted May 5, 2013 and you can do it off any starter so you dont have to fish for grabs like before
Moy_X7 Posted May 5, 2013 Posted May 5, 2013 Wait...We can chain into AH now? Is there a video of this? IS THERE??? Please don't play with my emotions... ;_; Another link just to know how viable this is now lol: www.youtube.com/watch?v=lvLakpvkAkk&feature=youtu.be#t=7m2s
EPIC_POTATOCHIP Posted May 5, 2013 Posted May 5, 2013 (edited) http://youtu.be/6ScZvCwc6KQ?t=10m54s Pretty swag OD Astral combo. It's gonna be fun experimenting with those. It makes me cry tears of joy just to know that our wait for Jin to return back to the top tier list was worth it... :'D and you can do it off any starter so you dont have to fish for grabs like before That is true. But you could do that corner combo into the astral unless they have a burst they could just punk their way out of the combo. But if you get the grab then it's all good. BUT NOW~ WE GOT OD AH COMBOS~ WHOOT WHOOT! xD Another link just to know how viable this is now lol: www.youtube.com/watch?v=lvLakpvkAkk&feature=youtu.be#t=7m2s IN THE NAME OF ODIN!!! THIS ONE IS JUST AS GOOD! xD Just one thing though... Why are they only giving Valk the cold shoulder? LOL AkihikoSanada- is going to be saltly about this one. Hahahaha~ Hey Moy, I say we team out so we can body that guy. Even though hes been my friend since middle school. lol Edited May 5, 2013 by EPIC_POTATOCHIP
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