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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

Ren is too busy playing Happy Wars on the 360, take it from someone who has helped close the gap between our communities by playing with him. (Ren is hella free at Happy Wars btw)

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Posted

lol i havent seen much jin vids. Mostly tetsu and ronitta from dec/feb or random izayoi vs jin matches xD

Posted

jin frame data's coming out. interesting tidbits: 5D is -9, 2D is +3

in OD, 5D/2D/6D frame advantage is increased by 6, so 5D is -3, 2D is +9

623D fully charged is unblockable and fatal (not sure if it's forced fatal or not)

in OD, 236D is dash cancelable (haha)

in OD, j.236D has less recovery (maybe can do an attack before landing?)

crush trigger is +2. most crush triggers are + or neutral

in OD, cooldown on D specials is removed

Posted (edited)
5D is -9

5 frames less disadvantage... New 5D keeps bringing forth tears of joy :lordknight:

Edited by Putin
Posted

Man, getting 5B during pressure out of my system is going to take a while. That thing has been an essential pressure tool since the CT days :(

Posted (edited)

Things that I notice from looking at the frame data:

The new fubuki, although it otherwise uses the frame data of Fubuki A in CSE, retains the invincibility after Frame 3 that fubuki B had, but it appears to be head invuln instead of full invuln.

2C also has head invuln 5 frame earlier than before, starting on frame 9.

5B not only is -6, but that is a direct result of it gaining an additional 6 frames of recovery. Don't whiff it. It's 19 frames of recovery if you do.

I'm not sure how 2D is +3 now... the frame data looks exactly the same as it did in CSE. Same attack level, startup, active, and recovery. Wtf? 6A also looks the same too, and is said to have the same frame advantage it had in CSE... the effect of being more + on hit is likely due to the new untech time/hitstun system.

6C gained 4 frames of recovery but was raised to attack level 5. The net effect is that it is now -13 instead of -11. You can cancel into 6B though, which makes for a slightly smaller gap - about 7 or 8 frames.

The new chargeable 236D looks to be about +30 frames on block, max. -13 when uncharged

Also the new A ice sword on the ground is 3 frame faster than before. for the air version, I don't see anything about landing recovery. Maybe they removed it? :O!

Edited by Jyosua
Posted
Also the new A ice sword on the ground is 3 frame faster than before. for the air version, I don't see anything about landing recovery. Maybe they removed it? :O!

Yeah, I don't see it either but I wouldn't get my hopes up. Removing the 11 frames of landing recovery from Air Hishouken is a huge deal.

I wonder what the point of an uncharged 236D is. Maybe something like corner stuff > 5D > 236D works? It would make for some CS1 style oki + mix-up.

Posted

@Jyosua - Huh? Why would 5B have a recovery of 19 frames when it says it has 13, you don't count the frame advantage and recovery together, do you?

If so I've read this wrong this whole time, lol. Also 5B vacuum effect is on the first hit now by the way.

Posted
@Jyosua - Huh? Why would 5B have a recovery of 19 frames when it says it has 13, you don't count the frame advantage and recovery together, do you?

If so I've read this wrong this whole time, lol. Also 5B vacuum effect is on the first hit now by the way.

The mook says 19 frames of recovery. If the wiki says 13, that's an oversight by Moy, who has been editing the game data in the page. I would fix it, but I don't want to touch it while he's working on it.

Posted

You can go ahead and correct any mistakes you see. I'll let you know if I work on it some other time so that I don't overwrite your edits or something.

Posted (edited)

Hello people, this being my first post ever, I would like to say I plan to be a regular on Dustloop... That being said, I fixed a few things on the BBCP Jin frame data, but feel free to undo anything.

Apparantly with all of Jins training, he neglected his legs, and is thrown terribly off-balance when he whiffs a 5b XD

(edit: merge of double post)

Edited by darkasjinksu§
Merge of double post
Posted
Hello people, this being my first post ever, I would like to say I plan to be a regular on Dustloop... That being said, I fixed a few things on the BBCP Jin frame data, but feel free to undo anything.

As long as the information is accurate, there's no need for us to "undo anything" lol. That aside, I appreciate the help.

Posted
Apparantly with all of Jins training, he neglected his legs, and is now thrown terribly off balance when he whiffs a 5b.

Who wouldn't, looking at that animation.

Also, you probably shouldn't make your forum debut with a double post.

Welcome to the forums.

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