Jump to content
Dustloop Forums

Recommended Posts

Posted
Mu General goes silent for days and all of a sudden pages of technical talk I can't understand.
The place dies without me. Dark Souls captured me for a few days but I escaped.
  • Replies 2k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I feel your rage Nemesis, I fought a Mu on XBL who was horribly bad. Usually I don't care, Varying skills levels and such, I back out if the guy is bad. I don't get joy from winning against people that can't hold their own. But this guy kept chatting shit in the room. Calling Tager stupid and saying his Magnetism was broken.

AC > AC WHIFF > 6B > 2C > AC > 6C > 5D > Repeat

He kept teching and teching AGH.

That matchup is usually so easy for Mu when the fundamentals are nailed down but that just made me mad :(

Posted

Org >_< only the noobiest of noobs loudly complain that tager is broken but man I get ppl getting salty over all kinds of crap these days. Im actually running into alot of rage quitters recently -- they talk shit and tell me i play like crap then when i kick their ass they dashboard at the end of the match --sigh

Posted
If your opponent is jumping out of 6c oki you need to force them to sit down, 6c 6d 236d will catch jumpers, as will 6c 5d :IAD meaty j.b safejump.

I still use 6C 5D 6[D] 5C ]6D[ 236D to get my opponent to stop jumping out, is there anything better for a situation where you're doing 5C 6C (when 6A 6C is not possible)? Also, didn't know 6C 5D IAD j.B was a safejump, I will begin using this, thanks!

Tager makes me salty. I keep him out the whole game, get a giant life lead, and then make an execution error or get read, get punished, guess wrong 2 or 3 times, and die. Sadface. Although I find it hard to play that matchup sometimes because I just start feeling sorry for the Tager player.

Posted
I still use 6C 5D 6[D] 5C ]6D[ 236D to get my opponent to stop jumping out, is there anything better for a situation where you're doing 5C 6C (when 6A 6C is not possible)? Also, didn't know 6C 5D IAD j.B was a safejump, I will begin using this, thanks!

Always try to go for 5c 6c, unless you know it won't combo due to high prorate, it does more damage.

IAD j.b safejump requires a peculiar timing, you have to IAD rather late following a late stein cancel. Just know that IAD j.b will actually combo on the larger characters, and delay to make it hit after their tech, should work out fine.

If you're really worried about your opponent jumping out of 6c enders, do a really basic 6c > 5d > recover > dash meaty 2b to catch them out of jump startup. Alternatively, airthrow them when they become airborne. If they tech it, stein covers you, if they don't stein lets you combo off the airthrow.

Although I find it hard to play that matchup sometimes because I just start feeling sorry for the Tager player.

I used to feel sad, then I lost to Tager at Evo. Now I laugh maniacally at the abuse. Try to avoid making guesses, keep in mind there are too many situations where you can substitute guessing for something completely counterless, such as running beneath him instead of trying to yomi j.b/j.2c.

Posted (edited)

It's fun doing [6D>214D]xN against Tagers and watching them fumble around the explosions.

Also, happy 20th anniversary of Magic Johnson's announcement that he was retiring from the NBA!

No, wait, I mean happy birthday to me~

I am now of legal age to have sex in Connecticut, bitchin'

Edited by Lord Pwnge18
Posted

Stop talkin bout it and go get sexd and cor you were at evo? Have a link I'd like to see how u play

Posted

I am impressed - fabulous mobility and aggression exactly the kind of playstyle I work on myself. It's really quite nice to see other mu players like this

Posted

The Mu community is made up of the borderline insane / Schizophrenic people I swear.

ME INCLUDED.

Posted
The Mu community is made up of the borderline insane / Schizophrenic people I swear.

ME INCLUDED.

*head spins around* Wheeeeee

Lollololol, kidding. xDDD

Posted
*head spins around* Wheeeeee

Lollololol, kidding. xDDD

Oh cookie your bein so cute and yes requirement for playing mu is a varying degree of madness

Posted
Awesome Mu, C0R! Pretty good commentary too. :3c

Hey, Aginor, how come we never see your Mu?

I always have bad luck in cs2 tourneys. There is always something that goes wrong in my personal life that affects me. First one, I felt sick and horrible. Second one, I lost my house and car keys. Didn't notice till midway into my first game and I paniced. Third, (which was yesterday) I had to run brackets for bb and participated in like 3 other tournaments and I kept holding up brackets and there was a lot of drama that went on. I got mashed out lols.

That was for getting on stream during tournament time. Lastly, I don't have streaming equipment. If you want to know how I play besides me telling you, ask c0r. We've played before.

Posted

A lot of Mu players are really stiff, H.H being a prime example. PNW scene in general keeps a more fluid and movement-oriented playstyle, works out well enough.

Posted
Sakuma has the best movement imo. I don't think H.H is sluggish either though.

I think H.H is really solid in the combos department. Sakuma is awesome too.

Oh, c0r, I stole stuff from your combo video. I didn't think I could do them until I tried. I was very scared by how much damage Mu can do. :psyduck:

Posted
I think H.H is really solid in the combos department. Sakuma is awesome too.

Oh, c0r, I stole stuff from your combo video. I didn't think I could do them until I tried. I was very scared by how much damage Mu can do. :psyduck:

Wut.

That combo video was outdated when I uploaded it.

Wait till I release my Sayonara CS2 CMV.

Posted (edited)

Puff can't wait till I hit the tourney scene maybe get my ass kicked but I just wana get out there .... Maybe when I move to Seattle in Jan or feb

also aile--- i hate your new avatar go back to the old one @_@ the old was was sexah:toot:

Edited by Nemesis
Posted

...

With a talisman in his left, a cross in his right, and a terrible look in his eye, he commanded at the looming, desolate wasteland with a fearful voice, "Repent, Mu General, and awaken! Beseech unto thee that doth not know of thine power and will!" he yelled, his face and chest bloodied by the sheer strength of his voice. He knew not of the time for which he commanded, as he did not give its' pence; he screamed for what seemed to be a century, yet in reality, was but a mere score. Alas, his mad beckons rendered his eyes blind, for the immense light emanating from is soul by the power of his will had been too much. Unable to feel pity for himself, he fell to his knees - a cold, shivering pile of what used to be the most divine of graces - and vanished from the memory of the victor; the Mu General. His death was not in vain, however, as a glint of his will still sparked in the distance. Now, some say that this spark was nothing more than a misguided declaration of socialism in a barren environment - a call for peace in time of anarchy. But others now worship this light as the sun itself, praying and offering to it, that the Mu General may still, rise once again.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...