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Posted

Those are a reupload with commentary.

@Nini: Wouldn't work with the height 6C hits at, like I said before if Lunatic upper did receive a noticeable buff then 6C > 214A~C > 5A is possible for sure.

With that said I'm actually gonna continue working on my CS2 combo vid but now I'm adding a theme of possible to confirmed CSEX combos to the mix.

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Posted (edited)

Anyone know if 214ACCCCC now works like lambda's 5CCCCCCCC? (like if you hold the C all the hits will come out)

With that said I'm actually gonna continue working on my CS2 combo vid but now I'm adding a theme of possible to confirmed CSEX combos to the mix.

tell me what you are working on and i might help you.

Edited by StarGazer
Posted
Anyone know if 214ACCCCC now works like lambda's 5CCCCCCCC? (like if you hold the C all the hits will come out)

tell me what you are working on and i might help you.

Well any combo that's used is limited what's possible in CSEX meaning:

Only over charged lvl 2 break shot is allow mid combo and fatal break shot to wallbounce

LA can only be used for fatal starter (unless untechable knocked down is confirmed on normal hit, similar state when Valk eisen wolf CH a grounded enemy)

Corona Upper can't be looped or delayed pass what's doable in EX

Shooting star can only be wall bounced as a fatal or as a finisher, while it doesn't wall bounce in EX mid combo apparently lvl 1 charge will let them fall to ground (not completely confirmed) and lvl 2 would let them way before hitting the ground.

2C has to done at the fastest possible time or along side soonest possible dash after 5D/j.D, up to 2 2C's is allowed but the second one has to be done right into the ender (PF, corona upper, shooting star)

No double super and 2D > 2C mid screen since anything that would went into 2D (6A,PF or j.B) would had them tech right above 2C in EX.

Can't combo off air grab.

The damage doesn't matter too much since differences of the two show damage to tend be higher in CSEX when PF is not in done mid combo.

Posted

A combo video for CS2, including but not limited to possible or already confirmed combos that are working in CSEX.

Posted

Hello All.

I have a general question.

I haven't downloaded Makoto yet and was wondering if it's worth it at this point?

I ask ,because it seems like all of her changes in CSEX void out lots of things from CS1.

She's an awesome character, and I want to try her!

It's just I don't want to pick up habits I'll have to drop in CSEX.

Posted

Well for starter you have decide if 8 dollars is worth it to have a head start on learning the character on not since there still an 3-4 month wait till CSEX.

The way she plays and work hasn't changed at all, just combos and the end result for them. I can honestly say it's worth it just to experience the CS2 side of her.

Posted
Well for starter you have decide if 8 dollars is worth it to have a head start on learning the character on not since there still an 3-4 month wait till CSEX.

The way she plays and work hasn't changed at all, just combos and the end result for them. I can honestly say it's worth it just to experience the CS2 side of her.

You bring up some good points.

I'm definitely willing to pay the $8 to experiment with her.

I was just worried that her playstyle drastically changed where learning the current stuff would be useless in CSEX.

Nowadays, you have to adapt to balance patches and changes anyway.

Thanks for your input!

Posted

I would say wait. $8 is a lot to pay for a character that will be outdated in 4 months, and you'll get it with the game anyway. Otherwise, her playstyle will mostly stay the same, you'll just have to relearn her bnb combos.

Posted

Depends on how you see it, compared to the price of a hour and half movie at a theater or a $60 game you'll run through once it's not much at all.

Posted
A combo video for CS2, including but not limited to possible or already confirmed combos that are working in CSEX.

One last question, are the CS2 combos viable, stylish, situational, or tutorial explanation?

Posted
One last question, are the CS2 combos viable, stylish, situational, or tutorial explanation?

For the most part stylish, but I will show viable combos off situational set ups.

As for explanation I'll place them in the video comment and answer any questions that are there.

Posted (edited)

Looking forward to it, as far as the CSEX (theory) combos are looking I got a 5k combo that uses cost 50 meter (PF) but gains 25-30, and combo involving Lunatic upper's untech buff that does 3200 3.5-3.6k midscreen and 4k 4.2k in the corner.

Edited by OmniSScythe
Posted

Man, Not trying to be rude, but is Makoto like low tier now? I don't see her matches at all. Did she get Rachel'D like BBCS1? (Seems like it from what I'm reading)

Posted (edited)

For the time being, yes. Also she was already underused before the nerf.

As for being CS1 Rachel tier, far from it but she along with Litchi and Tsubaki has a rough start compared to the characters with almost no changes.

Edited by OmniSScythe
Posted

You can still have 2366AD in your combo, but you won't see it a lot as its not the optimum choice.

The Shooting Star > 446A/5CC is dead, because Shooting Star no longer wallbounces in corner.

The DP CH Combo and dive whiff combos is no more too.

you can't do BBS > PF anymore? not sure, but if that's the case then BBS is now a forgotten move and PF will only be used as a Combo finisher.

Anyone knows any frame changes? like is Mars Chopper is no longer safe on block?

Posted

I don't know about you but I'm more than willing to smack Lambda, Mu, Rachel or Haz with BBS for 2200 if they think there gonna zone me, plus we might get a decent combo off it in CSEX.

Posted
I don't know about you but I'm more than willing to smack Lambda, Mu, Rachel or Haz with BBS for 2200 if they think there gonna zone me.

i only do it in two siuation:

1-Lambda charging spike chaser

2-Rachel shooting a lobelia

and i always try to get 6321466D which only comes out 20% of the times only o3o

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