tuka Posted December 29, 2011 Posted December 29, 2011 (edited) Made a simple combo exhibition vid again: http://www.youtube.com/watch?v=ZLD5NMXMv4M&hd=1 Nothing optimized yet. I just filmed myself playing around in pmode and then cut it together. Contains simple as well as harder combos. New as well as old stuff with transcription, damage and heat values in the youtube description. Heh, I like your style, you did pretty much everything I wanted to test myself. I saw corner 236B > 5B worked on Valk (didn't in CS2), care to do a thorough test on those? I guess they tinkered with the hitbox of some characters. BTW, try the following mid-screen on a crouching opponent- j.B > Land > 4B > 2DD > Falling j.2C > Land > 2DD > Falling j.2C > Land > j.C > Falling j.2C > Land > 2DD > j.2C > dj.DD > j.2DD > j.214D Tell me if it works, and if it does how much damage and meter do you get from it. Thanks Edited December 29, 2011 by tuka
HexaNoid Posted December 29, 2011 Posted December 29, 2011 Made a simple combo exhibition vid again: http://www.youtube.com/watch?v=ZLD5NMXMv4M&hd=1 Good job, Emjay. Even though you haven't tried to optimise anything yet, this stuff looks promising. I can't wait for us all to hit the lab with her and get her best stuff down~ BTW, try the following mid-screen on a crouching opponent- j.B > Land > 4B > 2DD > Falling j.2C > Land > 2DD > Falling j.2C > Land > j.C > Falling j.2C > Land > 2DD > j.2C > dj.DD > j.2DD > j.214D I have a feeling that this won't work. Maybe off of a FC Gravity Seed, but even then I'm not sure.
tuka Posted December 29, 2011 Posted December 29, 2011 I have a feeling that this won't work. Maybe off of a FC Gravity Seed, but even then I'm not sure. Works like a charm in CS2, and since the only thing that changed is j.2C P2 (89 -> 88) I think there shouldn't a problem.
HexaNoid Posted December 29, 2011 Posted December 29, 2011 Works like a charm in CS2, and since the only thing that changed is j.2C P2 (89 -> 88) I think there shouldn't a problem. The P2 on j.C has also changed from 86 -> 85 too and I can't see any data on j.B either so we don't know whether that's changed or not. Then again, the differences are quite minor so maybe it could still work..
Emjay Posted December 30, 2011 Posted December 30, 2011 Heh, I like your style, you did pretty much everything I wanted to test myself. I saw corner 236B > 5B worked on Valk (didn't in CS2), care to do a thorough test on those? I guess they tinkered with the hitbox of some characters. BTW, try the following mid-screen on a crouching opponent- j.B > Land > 4B > 2DD > Falling j.2C > Land > 2DD > Falling j.2C > Land > j.C > Falling j.2C > Land > 2DD > j.2C > dj.DD > j.2DD > j.214D Tell me if it works, and if it does how much damage and meter do you get from it. Thanks Hehe, thanks. If you check the vid description or the full transcription in the dropbox link youll find the char specific stuff for corner 236B, 5B and 6B. :P http://dl.dropbox.com/u/19144188/BBCSE_LambdaComboExhibition.txt Anyway made a pic for you of the spreadsheet I made for better readability: I can probably try the combo tomorrow.
lilseph Posted December 30, 2011 Posted December 30, 2011 Emjay I love you. Just to clarify, when you say that dash 5B works on everyone, I'm going to assume dash 5A works on everyone as well. Is there any main reason to go for dash 5B instead of dash 5A other than how 5A hard prorates?
tuka Posted December 30, 2011 Posted December 30, 2011 Emjay I love you. Just to clarify, when you say that dash 5B works on everyone, I'm going to assume dash 5A works on everyone as well. Is there any main reason to go for dash 5B instead of dash 5A other than how 5A hard prorates? 5A has longer reach.
Emjay Posted December 30, 2011 Posted December 30, 2011 Emjay I love you. Just to clarify, when you say that dash 5B works on everyone, I'm going to assume dash 5A works on everyone as well. Is there any main reason to go for dash 5B instead of dash 5A other than how 5A hard prorates? Yea, dash 5A works on everyone too. And just like you already said 5B prorates better, thats my main reason to go for it. Like tuka said, 5A has longer reach and faster startup. So if the opp isn't totally inside the corner, you better go for dash 5A to make sure you connect.
minlexx Posted December 30, 2011 Posted December 30, 2011 http://www.nicovideo.jp/watch/sm16569124 OMFG Lambda OCV
Emjay Posted January 3, 2012 Posted January 3, 2012 BTW, try the following mid-screen on a crouching opponent- j.B > Land > 4B > 2DD > Falling j.2C > Land > 2DD > Falling j.2C > Land > j.C > Falling j.2C > Land > 2DD > j.2C > dj.DD > j.2DD > j.214D Tell me if it works, and if it does how much damage and meter do you get from it. Thanks Pretty busy atm, so I couldn't get to it till now. It works and does 3847dmg, gains 46 heat with 54 hits.
tuka Posted January 4, 2012 Posted January 4, 2012 Pretty busy atm, so I couldn't get to it till now. It works and does 3847dmg, gains 46 heat with 54 hits. lol it's actually better in CSE. Thanks again Emjay.
tuka Posted January 7, 2012 Posted January 7, 2012 (edited) http://www.youtube.com/watch?v=eVMMBwl_WQA Tsukasa, your choking levels are godlike, second to none. Edited January 8, 2012 by tuka
Dagon Posted January 10, 2012 Posted January 10, 2012 Some Lambda tutorials: http://www.nicovideo.jp/watch/sm16627856 : Part 1 http://www.nicovideo.jp/watch/sm16632535 : Part 2 There's supposed to be a part 3 at some point.
Dagon Posted January 14, 2012 Posted January 14, 2012 (edited) Part 2 of the Lambda tutorial, dealing with combo parts: http://www.nicovideo.jp/watch/sm16694138 Also has character-specific notes on Tager, Hazama, Haku, Jin, and Ragna. Lambda Tutorial http://www.youtube.com/watch?v=v8Zn_qtZ8vM http://www.youtube.com/watch?v=AC1wCPMXjvg Here's part 3 http://www.youtube.com/watch?v=KTPFcPWleF8 Edited January 15, 2012 by Dagon
Dagon Posted January 18, 2012 Posted January 18, 2012 (edited) Short video showing 2 Gravity Fatal Counter-started combos: http://www.nicovideo.jp/watch/sm16717504 http://www.youtube.com/watch?v=Z2BF4fAnV7s Edited January 18, 2012 by Dagon
Dagon Posted January 23, 2012 Posted January 23, 2012 Lambda netplay: http://www.nicovideo.jp/watch/sm16767697 Also, I would think that the crit. would be better off in the critique thread, to keep things a little more orderly.
HexaNoid Posted January 23, 2012 Posted January 23, 2012 I've moved the posts regarding the critiquing to the appropriate thread. And yeah, please keep all critique in that thread otherwise it'll be kinda useless having it.
Dagon Posted January 31, 2012 Posted January 31, 2012 (edited) I think Yoshiki is pissed about GodsGarden, lol. http://www.nicovideo.jp/watch/sm16832634 (Yoshiki v. Ame (Lambda); Yoshiki v. Hane (Ragna); Yoshiki v. Pet (Tager)) http://www.youtube.com/watch?v=hwOqpfi03G0 (YT mirror of ^, via pktazn) http://www.nicovideo.jp/watch/sm16833278 (Yoshiki v. Anzu (Makoto); Yoshiki v. Takeyama (Noel); Yoshiki v. Memai (Rachel)) http://www.youtube.com/watch?v=Gx4JxcxrbX0 (YT mirror of ^, via pktazn) http://www.nicovideo.jp/watch/sm16834179 (Yoshiki v. Asuraman (Bang); Yoshiki v. Shou (Valk); Yoshiki v. Doraheeta (Plat)) http://www.youtube.com/watch?v=eAYOo3EENo4 (YT mirror of ^, via pktazn) That's right, Yoshiki had 3 OCV's in the one 3on3 tourney. Edit: Just noticed that his team had Kyaku (Ca), the guy who bumped him out of GodsGarden; plus a Hazama called Sekido. Edit x2, darn typos. Edited January 31, 2012 by Dagon
Andarel Posted January 31, 2012 Posted January 31, 2012 (edited) That was glorious. Poor Kyaku and Sekido getting carried, not getting to be recorded. Kyaku is fun to watch sometimes. Random side note - benefit of jC j2C 7 jDD j2DD crescent over jC j2C 9 jC j2C crescent? Sent from my DROID RAZR using Tapatalk Edited January 31, 2012 by Andarel
Overheat Posted January 31, 2012 Posted January 31, 2012 Anytime you're using j.C or j.2C in a combo, it's harder to make it burst-safe. It's possible, but I think it's better to just stick with a brain-dead burst-safe combo (DDDDDD). j.C > j.2C > dj.DD > dj.2DD > dj.214D works more than j.C > j.2C > dj.C > dj.2C > dj.214D simply because of proration. It might also be possible to make the dj.DD > dj.2DD "effortlessly" burst-safe, depending on distance. The damage benefit, if any, from using j.C and j.2C in an air ender really isn't worth it, IMO
Overheat Posted February 3, 2012 Posted February 3, 2012 I think this is the best I've seen Yuuki play. (S)he's doing really well in this video.
lolokoa Posted February 4, 2012 Posted February 4, 2012 BBCS:EX Tachikawa 2/3/2012 Yoshiki Vs shoshinsha zen ichi (Rachel ) Yoshiki Vs Kuresu(Tsubaki) Yoshiki Vs R-1(Noel) Yoshiki Vs Goro(Makoto)
Overheat Posted February 4, 2012 Posted February 4, 2012 So IIRC, since God's Garden, Yoshiki's won Alpha Station singles, Tachikawa singles, and some team tournament as well?
AchedSphinx Posted February 10, 2012 Posted February 10, 2012 (edited) Severin vs TheBiter - Part 1 Part 2 Part 3 Xie vs Severin - Part 1 Part 2 Part 3 I just mirrored the matches Xie posted earlier. He has a few more of Sev coming, so I'll mirror those too if I can. edit: fixed an error with xie vs sev video. Edited February 11, 2012 by AchedSphinx
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