Legacy Edge Posted November 1, 2012 Posted November 1, 2012 I loose to people that RUN TOWARDS ME AND PUSH BUTTONS wat to do
Legacy Edge Posted November 1, 2012 Posted November 1, 2012 doing this, not working Ok, allow me to describe the situation. From watching matches, reading the subforums of the other players etc, i get the idea that the correct way to approach us is to bait a sword, make us whiff it, etc. For example, watch the guy here http://www.youtube.com/watch?v=o6-_vXSOawc&feature=youtu.be He doesn't run towards yoshiki, he takes a step back, plans his approach, slowly etc. I have not problem facing that kind of play. Well i will loose, sure thing, but i can do some stuff before loosing, i feel that i can control my game up to a certain point, i can play the way i want to. But when the opponent just RUNS towards me, and starts hitting me, even with the most basic of the BnBs, i can't do a thing. First comes backdash backdash backdash, then comes panic panic panic, then the end. Sure i can block but i never find the window to escape or punsih the guy so i end up literally blocking for some time untill i finally get hit. tl:dr, is there any advice to help me deal with pressure better? Or to calm myself down, anything will do.
Overheat Posted November 1, 2012 Posted November 1, 2012 Just some general tips. The best way to deal with a problem is to never have to deal with it. End combo > 214B/C. Barrier blocking, and especially Barrier IB'ing, helps a lot. If you can backdash or jump during the pressure (hopefully from IB'ing), that's also good. Once you have Heat, you can Counter Assault, or use 632146D. Doing better, longer combo's means getting more Heat, and more of the Gravity gauge back. If you'd like me to get more specific or provide examples, let me know.
Legacy Edge Posted November 1, 2012 Posted November 1, 2012 Thanks for the tips, sorry for putting you into trouble, but could you please give some examples?
toanenadiz Posted November 1, 2012 Posted November 1, 2012 (edited) doing this, not working To be fair, if you were doing it, it would work perfectly. Fighting games are ultimately just pressing buttons and who pressed the buttons to beat the other person's buttons wins. But about your situation, it sounds like you don't know what to do when your opponent doesn't respect your zoning essentially. If they are just running at you, why don't you just 5D or dash normal to make them stop. IAD back j2D should work as well. You also sound like you have no defense and that is fixed by knowing the common blockstrings and how to get out of them. If you told us what blockstrings they were doing, we could tell you how to escape them. Edit: Or better yet, tell us what characters you are fighting against and how exactly they are approaching you. It is just outright dashing or do they mix-up it up with IADs? Kind of hard to give general advice on zoning since it is situation dependent. Edited November 1, 2012 by toanenadiz
Overheat Posted November 1, 2012 Posted November 1, 2012 Most mix-ups in pressure give you enough time to react to it. Backdash or jump (escape), or punish. If Jin does a blockstring into his 6A overhead and you IB the move before it, it's possible to 5A him out of it. It's the same (but easier) if he does his 6B. If he does his EX Ice Sword fake crossover, you could even possibly Air Throw him out of it. If a Litchi does (with staff) 6B > 6C, you can 5A or possibly reaction DD out of it. If Ragna does Dead Spike in his blockstrings, you should have enough time to at least jump and get away, if not outright punish with a 5A, 3C CH, etc. If you can punish, it also means you have even more time to escape (if you choose to escape, since it's the safer option). A lot of this knowledge comes with playing or watching these match-ups. It's difficult to give specific examples, since it then becomes a lot less intuitive.
toanenadiz Posted November 1, 2012 Posted November 1, 2012 You can definitely air throw Jin out of an EX Ice Sword fake cross-over. The timing is pretty lenient as well. And I am pretty sure you can forward jump jB against Ragna's dead spike for an easy punish to it. Haven't played against a Ragna in a long time so I don't remember the specifics about it.
Nemesis Posted November 1, 2012 Posted November 1, 2012 You can definitely air throw Jin out of an EX Ice Sword fake cross-over. The timing is pretty lenient as well. ^ This is so easy if you see it coming
Legacy Edge Posted November 1, 2012 Posted November 1, 2012 By "pressing buttons" i meant it more like mashing, apologies for not phrasing that well. But about your situation, it sounds like you don't know what to do when your opponent doesn't respect your zoning essentially. Yup, spot on. they are just running at you, why don't you just 5D or dash normal to make them stop. IAD back j2D should work as well. Was trying j.2d, walked too close and its over. Now on another note about D's. I can't think properly where to throw them, because i get nervous.For example i might be airborn, as well as the enemy and throw a j.2d because....i don't know, can't think when they don't give me time to "relax". Was thinking to put all of this in the beginer's section, but i though someone here might have experianced the same problem an could give some tips on how to get over it. Worst of all, im loosing confidence that i can play that charachter from all this. Basically after some matches i felt dissapointed that i got punished from now knowing blockstrings (or the matchup), but couldn't punish the others for not knowing the matchup. Had troubles with a Noel mostly today. back to the topic, im basically looking for the most defensive-risk free thing to in order to get my game going. Didn't got to use counter assault, stupid me didn't want to spend that meter, will try it next time. On some other general questions regarding the subject In what situations would a instant 236A, right as the match starts benefit me? When to throw that gravity seed? In the past i used to dash at the oponents and go for 2B, while they dashed at me (and expected to backdash) but it seems to be working less and less, should i completely give up on it?
Zuranamee Posted November 1, 2012 Posted November 1, 2012 words If you can't get the spacing right with D-swords, try just baiting them into a C sword combo and end it with act parser B, that should space them out for you to hit em with D on wakeup
Overheat Posted November 1, 2012 Posted November 1, 2012 I would say Yoshiki, more than the other top Lambda's, plays the way you'd like to play. Very basic and very safe, but he has a strong neutral game. As just a general tip, heavily familiarize yourself with Spike Chaser. It's excellent for controlling space on the screen in most of Lambda's match-ups, at the proper range. I don't think an instant 236A at the start-of-the round is worth the risk. I think you're better off, in terms of an offensive risk, doing 3C and hoping for a CH. If you think that throwing out Gravity to restrict your opponent's movement will help you win the match, then do it. If you'd rather save it for better combo's, then do that instead. Just remember that not using it is, in a way, a waste. I think doing 5A would be better than 2B, in the case of an opponent expecting you to backdash. The only thing 2B is better at in this situation is its somewhat low profile hitbox. Personally, I wouldn't risk mashing anything in these situations. The safest thing is to just jump and Barrier, especially if the opponent (Ragna, for example) can punish escapes fairly well.
ElegantShadow Posted November 1, 2012 Posted November 1, 2012 (edited) Well, let's see if I can help you out a little hm. Okay, first when it comes to Lambda's drive it's not something you just throw out, you have to be aware of what your opponent can do at what range and at what height . What I mean is that let's say if you and an opponent are both on the ground and you're both at full screen you should ask yourself these three questions... First, what can my opponent do at this range and what can I do to counter it? Second, what can I do to my opponent at this range and what can he/she do to counter it? And lastly, should I stay back and wait for them to make a move or take the fight to them on my terms? Here's an example of what I'm talking about... Let's say you're fighting a Ragna at long-Screen and both you and your opponent have 50 meter, now what are Ragna's options at this range? Carnage Scissors [which is projectile invulnerable which means it becomes very dangerous to use our Drive] or air dashing. Now what can you do against these two options? Carnage Scissors, you can bate it and block the first attack and hit or grab him into a combo before the second hit comes out or you could [and this is the riskier option] use Gravity Seed on him [so if he uses Carnage Scissors he won't go as far] and then use Sickle Storm/Legacy Edge to keep him in place so you can either get up close and mix him up. Air dashing, you can never go wrong with using 6D/2D when the opponent is in the air, but be sure that you know which one to use depending on the angle he's coming at you from, he super jumps then air dashes you should use 2D and if he just regular jumps and air-dashes you should use 6D. So yeah, it's all about knowing your opponent and also knowing yourself. Oh and two more things... Try not to panic so much if the Opponent does close the distance between you and him/her, it will only lead to your defeat, and listen to everyone else on here over me. I hope this helps you some. GOOD LUCK! :D Edit: Oh, and the examples I gave were only a few of the things you could in that situation so just try experimenting to see what other things you can do. Edited November 1, 2012 by ElegantShadow
someonewhodied Posted November 1, 2012 Posted November 1, 2012 What I do is hold low barrier and mash 1C(2C but keeping barrier active) and as soon as the overhead comes, booom, 2C(CH) Or vs tager I keep buffering gravity because its grab invincible. It SEEMS to work enough to net me the match.
Legacy Edge Posted November 1, 2012 Posted November 1, 2012 woah, didn't have the smallest idea about that one^ thanks for the tips, i believe i can execute most of those if i manage to get over the panic part
Ryuujinx Posted November 6, 2012 Posted November 6, 2012 I missed so much! Nu is coming back and there's like pictures and there's people here and I'm so confused ;-; Is there any gameplay footage of her?
Ryuujinx Posted November 6, 2012 Posted November 6, 2012 That is unfortunate. I'm just happy I don't have to find a new main to play though.
Nemesis Posted November 6, 2012 Posted November 6, 2012 I suppose it was silly of any of us to believe they would scrap any of the characters in all honesty
Ctrlaltwtf Posted November 6, 2012 Posted November 6, 2012 (edited) I suppose it was silly of any of us to believe they would scrap any of the characters in all honesty I just hope a Lambda palette is included. I vastly preferred Lamdba's color/lack of stupid voice vs. Ragna voice. Who knows, maybe this time her unlimited version will be Lambda just to make everything even more confusing Edited November 6, 2012 by Ctrlaltwtf
Durkslag Posted November 6, 2012 Posted November 6, 2012 lack of stupid voice vs. Ragna voice. SILENCE INFIDEL!!!
someonewhodied Posted November 6, 2012 Posted November 6, 2012 That voice was the best part though =|
Ryuujinx Posted November 6, 2012 Posted November 6, 2012 I suppose it was silly of any of us to believe they would scrap any of the characters in all honesty Yeah, probably - but it was still a possibility for them, look at SC5. Edit: I also happen to like Lambda more, but whatevs.
ElegantShadow Posted November 7, 2012 Posted November 7, 2012 Maybe we'll get Lambda as Nu's unlimited form. ^^ But seriously, they might just include a Lambda palette, although for some reason I feel that if they did it would be DLC, but we'll see what happens in do time. :I
atdsutm Posted November 7, 2012 Posted November 7, 2012 weird, since im getting the feeling that nu's switching modes changes her style from nu to lambda. just a hunch.
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