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Posted

And why is Hazama such an obnoxious character in every version of this game, in EX his combos last 20 seconds and he gets 4K off a DP(doesn't even deserve to have one at all, tbh) and in CP he can do j.CCCCC like 5 times per combo off of any hit, which basically makes his combos also take 20 seconds.

I don't care if he's the "troll character" of this series, this shit is so obnoxious ;_;

In CP2 he'll be able to do 15 reps of j.CCCCC, betting on it.

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Posted
I should really get a good pad for Xbox so I can play on it as well with some of you.

And why is Hazama such an obnoxious character in every version of this game, in EX his combos last 20 seconds and he gets 4K off a DP(doesn't even deserve to have one at all, tbh) and in CP he can do j.CCCCC like 5 times per combo off of any hit, which basically makes his combos also take 20 seconds.

I don't care if he's the "troll character" of this series, this shit is so obnoxious ;_;

In CP2 he'll be able to do 15 reps of j.CCCCC, betting on it.

His socalled "dp" doesn't have startup invincibility, seeing that he can only cancel into it after being atleast 7 frames in that stance :o

It's still an obnoxiously annoying move with invincibility that functions great as AA that probably can't be punished in the air because you have to barrier guard that stupid move

Posted (edited)

I'll look them up, thanks.

And yeah, the characters I think that don't deserve DP's at all are Hazama and Mu, why would you give a character that has high mobility and honestly an easy way out of blockstrings a DP, he doesn't fucking need one.

Same with Mu, a zoning character doesn't even deserve a DP. Getting in on her means she made a huge ass mistake and she should not have an easy way out once I'm in.

The day Tao gets a DP I'm quitting this game, seriously.

(Not counting reversal supers as DP's by the way)

EDIT: Yeah, it's mainly used when I'm trying to get in on the bastard lol. even if I know he's going to do it and I block it the knockback means he basically gets a safe way out yet again and the whole trying to get in thing starts over again.

And hey, as a Tsubaki player I am allowed to cry at everything :V

Edited by Daedron
Posted
I'll look them up, thanks.

And yeah, the characters I think that don't deserve DP's at all are Hazama and Mu, why would you give a character that has high mobility and honestly an easy way out of blockstrings a DP, he doesn't fucking need one.

Same with Mu, a zoning character doesn't even deserve a DP. Getting in on her means she made a huge ass mistake and she should not have an easy way out once I'm in.

The day Tao gets a DP I'm quitting this game, seriously.

(Not counting reversal supers as DP's by the way)

Mu has become less of a zoner in CP because of the huge changes that she got, so i don't mind that she still has a dp as a rushdown character with minor zoning tools. Although her dp is rather weak and easily baited because of it's poor range and you don't even need to barrier guard that move in the air.

Posted

Meh, the fact that I have a ridculously bad matchup with Mu doesn't help either. Sometimes I wonder how I would see the rest of the cast if I didn't play a half-gimped character.

Posted
Meh, the fact that I have a ridculously bad matchup with Mu doesn't help either. Sometimes I wonder how I would see the rest of the cast if I didn't play a half-gimped character.

Mu is rather a stupid strong character against 75% of the cast , while doing ok or poor against the rest in cs2 and extend.

Tsubaki seems alot better in CP though, well seeing how Kuresu uses her.

Posted

Hazama still doesn't have a DP. Anyone who tries to use Gashou as a reversal will be sadly disappointed as they get punched in the face over and over. It's got 7f startup due to Jasetsu and that's pretty much utterly worthless for reversals. Sure he can use it on reaction to slower stuff/aerial, but so can just about anyone else with their own moves.

His non-super version doesn't have huge knockback either, so it isn't even close to being safe.

What is the MU you are fighting him with?

Posted (edited)
Hazama still doesn't have a DP. Anyone who tries to use Gashou as a reversal will be sadly disappointed as they get punched in the face over and over. It's got 7f startup due to Jasetsu and that's pretty much utterly worthless for reversals. Sure he can use it on reaction to slower stuff/aerial, but so can just about anyone else with their own moves.

His non-super version doesn't have huge knockback either, so it isn't even close to being safe.

What is the MU you are fighting him with?

deadron seems to play tsubaki and IMO this MU doesn't look in tsubaki's favor with Hazama's mobility, chains and Gashou.

I don't like fighting Hazama's with Mu , but Mu is such a stupid character that she even has some minor answers against most of his tools :/

Atleast Tsubaki has a very good AA with her 2c, eventhough she can still be stuffed with a chain or some "fake out" swing in's

Edited by bakahyl
Posted (edited)

From fighting lime over and over and I find Tsubaki doing IAD jCC in reaction to my 5D extremely annoying. Tsubaki's like the only character that can whiff the first hit and still keep going while in the air. And Tsubaki's 2C is excellent against Hazama's rush-in from a chain. If you can learn to predict his chain mobility properly, anyway. Don't ever use a D charge in midiair after ending a combo, that's just asking for Jakou.

I honestly don't find Gashou overly useful in this matchup. If I'm feeling the urge to be gimmicky and risky I can try countering Tsubaki's DP with for lols. I'm not saying it's bad, it's just not particular to this MU.

Does Tsubaki's 214D ignore Gashou? According to the frame data it should.

Edited by Ctrlaltwtf
Posted
Does Tsubaki's 214D ignore Gashou? According to the frame data it should.

It does. Clashes sometimes if timed wrong though.

Posted (edited)

And hey, as a Tsubaki player I am allowed to cry at everything :V

PK and I forbid it.

Does Tsubaki's 214D ignore Gashou? According to the frame data it should.

It can, or it could clash, or it could beat Tsubaki's 214D. It is completely dependant on the timing. You even have the option to cancel the stance or hold it longer which makes it more problematic for us. I normally don't use 214D against Gashou.

Edit: Didn't realise Hex posted before me whoops.

Edited by Kiba
Posted (edited)

The fact remains that Gashou doesn't have invulnerability for 7F, and doesn't have active frames for 7+6F. So anytime I counter you on the ground with Gashou, I could've just 5A/2A'ed (5F/6F respectively) you instead. That disqualifies it as a reversal in my books. If you keep this mindset it really helps. Don't think "he's going to reversal me with Gashou!" instead think "I better not do anything that let's him 5A me" and you'll never get hit by Gashou.

Now, it's definitely good as an anti-air. I would approach it with the same mindset as Ragna's 6A: If you IAD me too much I'm gonna start hitting you with it every time.

And ever since Gasaishou lost it's invulnerability I hate getting caught in Tsubaki's pressure.

Also, I think, according to the frame data, that Gashou has only a 2F window to counter Tsubaki 214D, no idea on clashes though. Something to remember is that everytime Hazama clashes gashou, he's forced into midair if he tries to continue anything.

Edited by Ctrlaltwtf
Posted

Not doing anything that lets him 5A me? that is literally impossible as Tsubaki seeing as everything she does in her "pressure" has a gap of at minimum 6 frames.

Posted (edited)
Not doing anything that lets him 5A me? that is literally impossible as Tsubaki seeing as everything she does in her "pressure" has a gap of at minimum 6 frames.

If lime can do it, you can do it too.

BELIEVE IN YOURSELF. BELIEVE IN YOUR SEIGI.

Edited by Ctrlaltwtf
Posted

Now, it's definitely good as an anti-air. I would approach it with the same mindset as Ragna's 6A: If you IAD me too much I'm gonna start hitting you with it every time.

lol at same mindset. There are many more uses for Gashou than Ragna's 6A

Why QQ about Gasaishou if it's just one frame slower than Gashou invuln-wise? It isn't like instant blocking or sitting still for a second is going to kill you against Tsu-baka

If lime can do it, you can do it too.

BELIEVE IN YOURSELF. BELIEVE IN YOUR SEIGI.

Is that... a Taboo Tattoo reference?

Posted

BELIEVE IN YOURSELF. BELIEVE IN YOUR SEIGI.

I guess we found the problem, I play with English Tsubaki.

Time to turn on Japanese voices and try again.

Posted (edited)
lol at same mindset. There are many more uses for Gashou than Ragna's 6A

I said approach it, not use it.

Why QQ about Gasaishou if it's just one frame slower than Gashou invuln-wise?

Because it's something good that got taken away from me. I miss my Gasaishou mash > Houtenjin > ??? > 5k CS2 days.

Edited by Ctrlaltwtf
Posted

While we're on the subject of Gasaishou, this bit in the wiki made me laugh:

gains 500 heat upon successful throw

WHERE IS YOUR GOD NOW!

Posted

I miss my CS2 days where 236x series was +5 on block.

And I actually could do 5K in the corner without too much trouble.

And 3K midscreen without stock.

And D moves were actually safe (like they fucking should be, all of them, even j.214D. All +5 on block)

Her pressure and mixup still sucked balls though, lololol.

Posted
I said approach it, not use it.

Why would that change my comment? You have to be more careful on approach against Gashou than you would Ragna's 6A.

Because it's something good that got taken away from me. I miss my Gasaishou mash > Houtenjin > ??? > 5k CS2 days.

I miss 6B allowing emergency techs, Gauntlet Hades > 5C > Hell's Fang > 5A > 5B > feel self > etc., 2D CH RC > backdash > whiff gauntlet hades > 22C > feel self, 2D CH RC > taunt > 6C > full combo. The list goes on.

Posted
Why would that change my comment? You have to be more careful on approach against Gashou than you would Ragna's 6A.

I miss 6B allowing emergency techs, Gauntlet Hades > 5C > Hell's Fang > 5A > 5B > feel self > etc., 2D CH RC > backdash > whiff gauntlet hades > 22C > feel self, 2D CH RC > taunt > 6C > full combo. The list goes on.

I miss the extra 6 frames head invincbility on Mu's 2c from Cs2 ...... which on CH leads to 5k damage combo's

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