excelence Posted February 28, 2012 Posted February 28, 2012 I dunno, i have never stumble the same problem as your, my problem is either i get them high enough after 2c that makes most of 236a whiff and the Break Shoot completely whiff that will drop the combo. Yes probably on 662c, i have my 662 at point blank on Noel... but not sure either if that's the case, Since that stupid pushback also happen on Mu12 and on her case u don't need to 662c, just the tip of your 2c is fine on her pick up and that's about 1 character distance.
Crosell Posted February 28, 2012 Posted February 28, 2012 either i get them high enough after 2c that makes most of 236a whiff and the Break Shoot completely whiff that will drop the combo. maybe thats the problem, i can't find that medium. between the break shot whiffing and the break shot pushing back. needs to find the timing.
excelence Posted February 29, 2012 Posted February 29, 2012 Why do you want to microdash 2c after j.d?
Crosell Posted February 29, 2012 Posted February 29, 2012 i do believe its for the 2c 214 ad pf ender
Eshi Posted February 29, 2012 Posted February 29, 2012 what's the best way of dealing with Noel's retarded 4D? That shit is so annoying. Punishing 2D is easy enough, I just use 2A which will recover if it whiffs on it and then punish it on block. You can't do that to 4D. Using moves to specifically hit 4D will get punished by 2D and I can't find any decent moves that will punish both, so AFAIK she puts makoto into this bullshit mix-up every time she gets knocked down. Please tell me I'm wrong.
OmniSScythe Posted February 29, 2012 Author Posted February 29, 2012 On knockdown I would usually go for a empty jump 2B. If you find yourself in a position for a safe jump j.C you could better choose your options afterward.
Eshi Posted February 29, 2012 Posted February 29, 2012 On knockdown I would usually go for a empty jump 2B. If you find yourself in a position for a safe jump j.C you could better choose your options afterward.The safe jump option select did occur to me a few moments ago, not sure why I didn't think of it. jC ~ 2B > 5B, if jC whiffs then it's because of 4D so 2B should hit it and both will get hit confirmed. I'm also thinking that moves with a lot of active frames would hit both when timed correctly, like 5C and 6C. BTW, how do you combo out of CH 6C?
excelence Posted February 29, 2012 Posted February 29, 2012 i do believe its for the 2c 214 ad pf ender Haven't try this on every character, but that ender work without microdash afaik.
kotokot Posted February 29, 2012 Posted February 29, 2012 what's the best way of dealing with Noel's retarded 4D? That shit is so annoying. Punishing 2D is easy enough, I just use 2A which will recover if it whiffs on it and then punish it on block. You can't do that to 4D. Using moves to specifically hit 4D will get punished by 2D and I can't find any decent moves that will punish both, so AFAIK she puts makoto into this bullshit mix-up every time she gets knocked down. Please tell me I'm wrong. you can try 2A~5B/5C~46 os for this. or crazy shit like 2C and 3C. meaty must be fine too. BTW, how do you combo out of CH 6C? 6C CH>214A~C~B>etc or like throw?
OmniSScythe Posted February 29, 2012 Author Posted February 29, 2012 The safe jump option select did occur to me a few moments ago, not sure why I didn't think of it. jC ~ 2B > 5B, if jC whiffs then it's because of 4D so 2B should hit it and both will get hit confirmed. I'm also thinking that moves with a lot of active frames would hit both when timed correctly, like 5C and 6C. BTW, how do you combo out of CH 6C? Depending on screen position: CH 6C > 214A~A > 66 5B > 6C > 214B~AB > j.D > corner combo CH 6C > 214A~A > 66 5B > 6A > 2D > 66 5C > air combo CH 6C > 214A~A > 66 5B > 5C > 2D(1) > 5C > 6C > 214B~AB > j.D side switch: CH 6C > 214A~A > 66 5A > 5B > 2D(1) > 5C > 6C > 214B~AB > j.D Also I can't help but think I forgetting something but I haven't really played much. =/
GR33NT3A Posted February 29, 2012 Posted February 29, 2012 The safe jump option select did occur to me a few moments ago, not sure why I didn't think of it. jC ~ 2B > 5B, if jC whiffs then it's because of 4D so 2B should hit it and both will get hit confirmed. I'm also thinking that moves with a lot of active frames would hit both when timed correctly, like 5C and 6C. BTW, how do you combo out of CH 6C? I've seen Goro with 50 heat do 6C>214A~CD>RC>66>5D>Corner Combo but that's with a rapid. If u want meterless go with omni.
Bibiquadium Posted February 29, 2012 Posted February 29, 2012 If I have 50 heat and 6C I'll do 6C, 214A~C~D, PF into 4k dmg or use lvl 2 PF and keep going
StarGazer Posted February 29, 2012 Posted February 29, 2012 CH 6C > 214AA > 66A 2D > 2C 214ACB > 5CC > Aerial 5B CH is comboable after with a 662A if they were crouching. you'll find this very useful when you play footsies
Bibiquadium Posted March 1, 2012 Posted March 1, 2012 Just a quick notice for those from East Coast or whatever, on April 14th there's a BB tournament organized by my community. The only requirement is being 18+ since the venue sells alcohol, would be cool to have more than just 1 Makoto and there's quite a few from the states coming over as well. https://www.facebook.com/MontrealAirDashers
GR33NT3A Posted March 1, 2012 Posted March 1, 2012 pktazn1213 posted another makoto/tsubaki cmv http://youtu.be/bg-ep6cjtEo
OmniSScythe Posted March 1, 2012 Author Posted March 1, 2012 That 6C OS on noel is getting used HARD, among a lot of things.
HIGEKING42 Posted March 2, 2012 Posted March 2, 2012 the dash 2c works for characters that just 2c doesn't work on.
excelence Posted March 2, 2012 Posted March 2, 2012 I know you need to microdash 2c on some character after 2d, but after dj.d i've tried on several character like Noel and Litchi After dj.d doesn't need micro dash on them. If there's too much push back after dj.d that makes your 2c didn't reach without micro dash, just double jump backward (hold 7) while dj.d to minimize the push back, i've test it on Hakumen, Hazama, Rachel, Noel and Litchi, they all need micro dash 2c after 2d, but none of them need micro dashed 2c pick up after dj.d.
Bibiquadium Posted March 2, 2012 Posted March 2, 2012 Me choking on a side tournament... Match 1 Match 2 Match 3
milesw Posted March 2, 2012 Posted March 2, 2012 Im never using blocked 5cc against Tager again. Scratch that...any character 5cc> 2a/lunatic upper/eclipse turn/6b/comet <<<360 5cc>AV B/C <<<5a 5cc>jump/backdash <<< a mash Out of all the possible outcomes you could resort to Makoto is at a severe disadvantage. Watching Goro play it seems like he wont end his string with anything that isn't jump cancellable... and AV B/C cancelling is crap outside of the corner. I'm just gonna play safe and take less risks in the long run. And lol @ 2C being the new 6b
StarGazer Posted March 2, 2012 Posted March 2, 2012 So am not the only one. 6C saved my fur from netplay Noel's lol I knew about that 214BD > RC > j.B since they announced EX changes, but the only way to do it is by wasting 100 heat. @Bibiquadium So close, GGs
Eshi Posted March 3, 2012 Posted March 3, 2012 today I learned that I am super free to valkenhyn. -_-
OmniSScythe Posted March 3, 2012 Author Posted March 3, 2012 To be honest I notice a lot people there was missing valuable experience against certain characters. Nigga's need to XBL hard. xD
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