Rhapsody Posted October 18, 2012 Posted October 18, 2012 Is there a list or ranking of character weights somewhere? Sorry if this seems lazy or obvious(or in the wrong place) ^^ Towards the bottom of the page. http://www.dustloop.com/wiki/index.php?title=Damage_%28GGAC%29
Scottie Yosh Posted October 18, 2012 Posted October 18, 2012 Towards the bottom of the page. http://www.dustloop.com/wiki/index.php?title=Damage_%28GGAC%29 Thank you!
Destin Posted October 18, 2012 Posted October 18, 2012 There is no dust cloud when you perform a 1 frame jump, I have to agree that it's probably intentional. I would wager the dust animates later in the prejump frames. By canceling out those frames, you cancel out the animation. I can't fathom a fighting game design team intentionally adding this mechanic, and it certainly seems out of line with what ARCSYS attempts to do in general.
WolfCrimson Posted October 18, 2012 Posted October 18, 2012 1 frame jump is cancelling jump startup to air FD. 7~P+K, or whatever. It's an escape tool. So wait does this technique cut short the jump startup animation to 1 frame?
Dream Maker Posted October 18, 2012 Posted October 18, 2012 I heard somewhere that this technique called the "1 frame jump" doesn't in fact cut the jump startup to 1F. It might cut it by 1 frame or a little bit but cutting it to just 1 would be stupidly strong. And thinking about it, if it was really like that we would see this in matches all day. Maybe someone else could confirm this but it seems to me that there is some kind of misunderstanding on that technique and that it doesn't deserve its name. However there is some technique known in Japan as "fuzzy jump" that involves FD and jumping but it's not really about jumping faster. It's mostly used as an option-select defensive technique against command throw mixups by doing low FD, tap up quickly and then go back low FD again. This way if your opponent attempts to command throw you will jump and FD and if he attemps a low, you'll just block the low.
doragonkoroshi Posted October 18, 2012 Posted October 18, 2012 I thought there was a video somewhere that shows how it's not actually a 1 frame jump, but cuts the last frame off the jump animation. I'll see if i can find it. Also it's not like it renders mixups useless, so as long as you can still do mixups i don't see the harm.
Kryian Posted October 18, 2012 Posted October 18, 2012 I don't even understand the discussion...whether it is or isn't 1 frame it's been in the game for years and it's something everyone has, if you've actually played, been dealing with for years....hasn't been a problem thus far, unlikely to ever be one.
ShibuyaX Posted October 18, 2012 Posted October 18, 2012 can finally dust off my stick and bring it back out for a bit
Scottie Yosh Posted October 18, 2012 Posted October 18, 2012 I am ready to play a good game finally. Me too, man. Me too..
Destin Posted October 18, 2012 Posted October 18, 2012 I don't even understand the discussion...whether it is or isn't 1 frame it's been in the game for years and it's something everyone has, if you've actually played, been dealing with for years....hasn't been a problem thus far, unlikely to ever be one. Does anyone know the exact frames on how 1f jumping works? If it is not cutting the pre jump frames to 1 I agree it's not that big a deal. If it is then it's lazy and shouldn't be in the game.
doragonkoroshi Posted October 18, 2012 Posted October 18, 2012 ^teyah probably knows. I keep expecting him to jump in here and straighten us out.
Henaki Posted October 18, 2012 Posted October 18, 2012 I don't even understand the discussion...whether it is or isn't 1 frame it's been in the game for years and it's something everyone has, if you've actually played, been dealing with for years....hasn't been a problem thus far, unlikely to ever be one. Just because something's been around for a while doesn't mean its a good mechanic. The thing is 1f jump is a powerful defensive tool in a game with ridiculous offense already and I think removing it would lower the quality of the highest level of play but anything below that tippy top level of play it's bad for game health.
Senkei Posted October 18, 2012 Posted October 18, 2012 It massively helps with certain characters that don't have any reversal options. I used it all the time as a Faust player because yes as said before, the offense in this game is ridiculous.... Ahhhh I can't wait!!!!
Teyah Posted October 18, 2012 Posted October 18, 2012 Does anyone know the exact frames on how 1f jumping works? If it is not cutting the pre jump frames to 1 I agree it's not that big a deal. If it is then it's lazy and shouldn't be in the game. I haven't tested it (yet) but my understanding is that it's actually a '1F faster' jump, not a 1F jump. Just try doing it with Robo-Ky or Pot, they still jump noticeably slower than everyone else and their jumps don't look like one frame. ^teyah probably knows. I keep expecting him to jump in here and straighten us out. It's one of a lot of things on my 'I should get around to testing this' list.
reaVer Posted October 19, 2012 Posted October 19, 2012 I recall several years ago that 1F jump was just a jump with 1 startup frame. I also recall not all characters have access to that jump as the FD cancel takes away only one frame; which would mean only characters with a 2 frame jump have a 1 frame jump capability. But my memory seems to be bad anyway...
Horokei Posted October 19, 2012 Posted October 19, 2012 "1F jump" cancels last frame of jump startup when character actually become airborn. You can't cancel pre-jump frames with FD. That last frame you also can cancel with TK specials. http://www.youtube.com/watch?v=5r6_XNELwFE there is no characters with 2F jump. fastest jumps in GG is 3F
Dream Maker Posted October 19, 2012 Posted October 19, 2012 Thanks Horokei for the vid. For the jump startup, I remember they increased it for most if not all characters sometime in reload or slash, so there may have been characters with 2 frame jumps in the past but not anymore that's for sure.
kosmos badgirl Posted October 19, 2012 Posted October 19, 2012 http://ebten.jp/eb-store/p/4910114471121/#
SolxBaiken Posted October 19, 2012 Posted October 19, 2012 "1F jump" cancels last frame of jump startup when character actually become airborn. You can't cancel pre-jump frames with FD. That last frame you also can cancel with TK specials. http://www.youtube.com/watch?v=5r6_XNELwFE there is no characters with 2F jump. fastest jumps in GG is 3F This was a really good and informative video, front page material IMO~ Thanks Horokei!
Kurushii Posted October 19, 2012 Posted October 19, 2012 GG PSN is delayed to Nov 1st. http://contentssync-arcsystemworks.ambel.info/index.cgi?eid=765
M.Song Posted October 19, 2012 Posted October 19, 2012 GG PSN is delayed to Nov 1st. http://contentssync-arcsystemworks.ambel.info/index.cgi?eid=765 hmm that takes me to an error page, but its also stated here: http://www.guiltygearx.com/info/ also looks like they are gonna have like gamer icon packs or something
Kurushii Posted October 19, 2012 Posted October 19, 2012 hmm that takes me to an error page, but its also stated here: http://www.guiltygearx.com/info/ also looks like they are gonna have like gamer icon packs or something Yea they took the page down then brought it back up a couple minutes later. It's live now.
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