zeech Posted February 29, 2012 Posted February 29, 2012 Hi, BB was my introduction to ASW games, I've never played GG at all. One of the things I think is really interesting about BB compared to many other FGs, is the character specific mechanics. I imagine many of them were inherited from GG? And presumably each game has a few that the other game doesnt? Would someone care to make a brief list of the character specific mechanics in the latest GG? I just wanted to get an overview of the character mechanics in that game. As an example, here's one for BB: Physics based ones: -Tager: Magnetism - Rachael: Wind - Hazama: Chain movement Projectile based ones: - Nu/Lambda: Middle-ranged swords - Mu: Lasers/mines - Arakune: curse mode bugs - Platinum: Throwable items Character mechanic changing ones: - Valkenhein: Wolf transformation - Hakumen: Reversal/counterattack - Litchi: Pole/no pole (I guess Bang FRKZ might belong here...) Multiple character control ones: - Carl: Neesan - Relius: Ignis Not meaningfully different from standard attack ones: - Ragna: Life drain - Jin: Freeze - Bang: Autoguard + Seals - Taokaka: Flying dash attack - Makoto: Charge attack - Noel: Auto chain attack - Tsubaki: meter for special attacks
iora Posted February 29, 2012 Posted February 29, 2012 (edited) It's not quite as prominent as in BB, but I'll list the really unique things for each character I guess. Brief summary style. Note that these are not always the defining characteristic of the character, just something very unique about that character in particular. The game is very different, so you can't really compare apples to FRCs... jam - cards that allow extra cancels mid-combo and a parry input a.b.a. - two modes, 1 slow, 1 fast and powerful, but drains life. switching modes intentionally recovers the health lost robo ky - special tension gauge. specials cost 10% tension to a minimum of 0%. specials are stronger at certain tension levels bridget - has a yoyo, it turns into shit temporarily dizzy - summons fish on the screen (and other shit like bubbles) sol - nothing too unusual ky - nothing too unusual testament - sets traps on screen zappa - three summons that extend his move list. can get a 4th super summon with orbs gained from normal summons johnny - limited coins power 1 special move up may - dolphins (not that unusual) and a dust that can hit high or low faust - throws items on screen. RNG based on which you get. axl - chains that have disjointed hitboxs. think dhalsim anji - some moves have autoguard, and he has attacks that can only be used in autoguard. order sol - charge gauge that powers his specials/supers. depletes on use. baiken - counter moves from blockstun ino - morrigan style dash, but not that unusual chipp - teleports, but not that unusual millia - hair as weapon, but not that unusual eddie - summons a shadow, controlled at same time as eddie. potemkin - grappler slayer - teleporting dash, has a move that has multiple branches, not that unusual venom - summons pool balls. they are inactive until used. Edited February 29, 2012 by iora
Fenrir Werwolf Posted February 29, 2012 Posted February 29, 2012 In GG every move or special affects gameplay at some levels, it's way more difficult to point out a chara, like the drive is for BB. For example, for Anji the bufferfly (shi) is WAY more important than autoguards Still, nice analisys ^^
destruction_adv Posted February 29, 2012 Posted February 29, 2012 It's not quite as prominent as in BB, but I'll list the really unique things for each character I guess. Brief summary style. Note that these are not always the defining characteristic of the character, just something very unique about that character in particular. The game is very different, so you can't really compare apples to FRCs... jam - cards that allow extra cancels mid-combo and a parry input a.b.a. - two modes, 1 slow, 1 fast and powerful, but drains life. switching modes intentionally recovers the health lost robo ky - special tension gauge. specials cost 10% tension to a minimum of 0%. specials are stronger at certain tension levels bridget - has a yoyo, it turns into shit temporarily dizzy - summons fish on the screen (and other shit like bubbles) sol - nothing too unusual ky - nothing too unusual testament - sets traps on screen zappa - three summons that extend his move list. can get a 4th super summon with orbs gained from normal summons johnny - limited coins power 1 special move up may - dolphins (not that unusual) and a dust that can hit high or low faust - throws items on screen. RNG based on which you get. axl - chains that have disjointed hitboxs. think dhalsim anji - some moves have autoguard, and he has attacks that can only be used in autoguard. order sol - charge gauge that powers his specials/supers. depletes on use. baiken - counter moves from blockstun ino - morrigan style dash, but not that unusual chipp - teleports, but not that unusual millia - hair as weapon, but not that unusual eddie - summons a shadow, controlled at same time as eddie. potemkin - grappler slayer - teleporting dash, has a move that has multiple branches, not that unusual venom - summons pool balls. they are inactive until used. You forgot Sol's clean hit, and I agree with Fenir.
zeech Posted March 3, 2012 Author Posted March 3, 2012 Ah thanks. So there arent any physics-based stuff in GG, and Eddie is the only character that has multi-character control? How do zappa's summons work? are they stationary like mines, or controllable like eddie's shadow?
Rewenger Posted March 3, 2012 Posted March 3, 2012 (edited) Summons give him special attacks and replace normals (sword, ghosts, Raou). With dog summon Zappa still remains with his normals and can control dog separately through D-inputs. Similar to Carl. Or probably Nirvana is similar to Eddie and Zappa's dog. I would like to point out that character's "uniqueness" is based on a gameplay features, while not being so distinct from an onlooker's side. So, Ky and Sol are pretty much unique when it comes to gameplay. And the description should be boring "fire powers"/"lightning powers". Edited March 3, 2012 by Rewenger
iora Posted March 3, 2012 Posted March 3, 2012 (edited) Ah thanks. So there arent any physics-based stuff in GG, and Eddie is the only character that has multi-character control? How do zappa's summons work? are they stationary like mines, or controllable like eddie's shadow? Best relation would be a mix of Ignis and Litchi's staff. He only has access to some moves with the appropriate summon. Its just there's a few summons that are summoned by (mostly) RNG. But that's my best comparsion, since you can't independently move the summons like eddies shadow or nirvana. Edited March 3, 2012 by iora
Osuna Posted March 3, 2012 Posted March 3, 2012 Ah thanks. So there arent any physics-based stuff in GG, and Eddie is the only character that has multi-character control? How do zappa's summons work? are they stationary like mines, or controllable like eddie's shadow?Well, Bridget can pull himself toward his placed yoyo, and I-no dash puts her airborn, Chip has teleports, and roboky has a weird helicopter flight move. There are actually plenty of stuff that alters physics, but aside from I-no's dash they aren't really defining features.
destruction_adv Posted March 4, 2012 Posted March 4, 2012 Another thing I notice is that Relius is listed under multiple character control, but isn't Ignis comparable to Litchi's staff in application? The only real difference I can see is that it has it's own health gauge. Still, in my expirence (which admitedly isn't to much) Litchi's staff and Relius's Ignis are more similar than Ignis and Ada.
zeech Posted March 5, 2012 Author Posted March 5, 2012 Probably, I dont have BBCSEX so I havent had much experience with Relius.
BURI Posted March 5, 2012 Posted March 5, 2012 I think it's fair to put Ignis on the multi-character category because it's possible to use some of her moves while Relius is "busy". Although most of Ignis' moves are actually Relius' attacks (which would make him similar to Litchi) some aren't, and it's also possible to move Igniz far away for a short while. Also I think Platinum fits much more into the "Character mechanic changing" category than the Projectile one since only 2 of her 6 itens are projectiles. Platinum is a character whose greatest strength is randomly determined by the itens she gets (Guard breaking with Hammer, Reversals with Bat, Spacing with cat-hammer...). And yes, although the characters in GG are very unique, their peculiarities are not as set as stone as in BB, with a few exceptions.
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