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Posted

In addition, it should list what hit the opponent could've teched. So if it says "Ø8"*, when that means is that they could've teched after the eight hit in the combo, but didn't.

*: It doesn't actually look like that, but it's the closest I can get.

Posted

I advise reading the wiki. It has lots of info with pretty, high-res images to show examples of.

Posted
I advise reading the wiki. It has lots of info with pretty, high-res images to show examples of.

^^^ This for almost 90% of the questions that people may have.

Posted

Are the leaderboards glitched at all? I've never played as Akihiko, and it says I have played one match as him with a 12 hit 2362 damage combo, and as Teddie I have one match with an 11 hit 1616 damage combo.

I don't know what to think. Its not a big deal but it weirds me out.

Posted

You shouldn't be accessing the autocombo in the first place...

Posted
You shouldn't be accessing the autocombo in the first place...

- Builds good chunks of SP meter

- Builds good chunks of Burst meter

- Auto but not unstoppable

- Dependable, decent combo you can always be guaranteed to have

Yeah there's no reason to use em #legitscumbagtactics

Posted
Does this unlock anything? Like navigators?

Yes, it unlocks most of them. Fuuka, Aigis, Yosuke, Nanako, all of them were unlocked in Score Attack.

Posted
- Builds good chunks of SP meter

- Builds good chunks of Burst meter

- Auto but not unstoppable

- Dependable, decent combo you can always be guaranteed to have

Yeah there's no reason to use em #legitscumbagtactics

I use Aigis auto-combo all the time. 5AAA > jc > j.B > 22A, is too legit. Also, if they're almost dead and I don't want to do anything fancy, I just mash A for the win. Auto-combos are the bessss.

Posted

Does anyone know what the input buffering is like in this game? Like during super freeze frames, wake up and what not.

I swear this game has a smaller input window than KoF, can't do reversal supers for the life of me lol

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