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Posted

Yeah, there were way too many people that like... didn't go or were freaking out because they didn't have a stick to use. Plenty of people gladly loan them out for matches and stuff.

  • 2 weeks later...
Posted

Yep, that's been around awhile. It's a glitch that involves slashbacking Rashousen, which can only be done in the air. I'm not sure if it's training mode only, because I've never seen it actually happen in a match.

Posted

I swear that has to be training mode only, like with the auto slash back setting enabled. I've never gotten it to work just doing it. Much like I've never been able to get even one slash back on robo-ky det mode. Obviously I'm not 100% sure, but it would seem the autoslash back setting would cause glitches like that similar to the autoblock setting.

Posted

I swear that has to be training mode only, like with the auto slash back setting enabled. I've never gotten it to work just doing it. Much like I've never been able to get even one slash back on robo-ky det mode. Obviously I'm not 100% sure, but it would seem the autoslash back setting would cause glitches like that similar to the autoblock setting.

Yeah, I definitely agree. That's exactly the sort of thing that would be a training mode glitch.
Posted

Good stuff. Wish I could do all that. :v:

haha :yaaay:

But some qs about the vid O:

0:30: 623D 623H always whiffs for me at midscreen on a bunch of characters :( Is it chara specific? Or do you have to time it?

1:43: Couldn't you use 3P instead of 2K for more damage and less prorate?

1:49: can you walk up and c.S instead of 5K for a little extra damage?

Thats it really. Amazing shit, especially the amazing Eddie Guard Guage jack-up. Axl is clearly S++ tier :eng101:

Posted

haha :yaaay:

But some qs about the vid O:

0:30: 623D 623H always whiffs for me at midscreen on a bunch of characters :( Is it chara specific? Or do you have to time it?

Note: I get that to work 4+ times in this vid. The one you're referring to works because of the spacing, both because I was right under robot for the FB, and because he was very close to the corner. Usually, an air string ending in j.6P-->FB will allow a bomber to hit (on most characters, if the hit count is low) as demonstrated later on Slayer, and some characters are just fat enough to get hit by it anyway (though it's still situational).

1:43: Couldn't you use 3P instead of 2K for more damage and less prorate?

I'm not sure, but probably. The timing may be a bit tight, since you're not FRCing and thus must recover from the move completely.

1:49: can you walk up and c.S instead of 5K for a little extra damage?

Actually, if I were doing that in a match, I'd have either done c.S or 2S by itself except on heavier characters (Or if I didn't want to risk dropping it). Combo vid flash is just flash, after all.
Posted

Honestly, i didn't watch the vid till the end. Those combos require some skill, but they are quite unpractical IMO. Japanese players use mass tricks and always try to get a KD after a combo. I think that is the way to go. Conserving meter is important. KD has priority over extra 35-40 dmg. Airthrow setups become less reliable as opponent's skill progresses. Xcuse my english.

Posted

Honestly, i didn't watch the vid till the end. Those combos require some skill, but they are quite unpractical IMO. Japanese players use mass tricks and always try to get a KD after a combo. I think that is the way to go. Conserving meter is important. KD has priority over extra 35-40 dmg. Airthrow setups become less reliable as opponent's skill progresses. Xcuse my english.

It's not a tutorial, it's a combo video. In the end, you get some practical stuff out of it, but the goal is to be flashy and entertaining, even if that sacrifices practicality. It looks cool, so it's alright.

Posted

Well, while it is a combo video, so most of this is moot (I know most of it's impractical, like Stark says.) I'm going to point out a few things I disagree with in your post:

Japanese players use mass tricks and always try to get a KD after a combo. I think that is the way to go.

True, although most Japanese Axls I see in vids are, unfortunately, pretty much random. Niiyama's good, Syuuto's good, Meru was good at the beginning of AC, haven't seen much of him since, and I've heard good things about Kon. Other than that, it seems to just be a bunch of scrub-to-intermediate players who know some basic combos but usually just end up getting worked by the big-name player they're up against (Usually because they're too conservative and try to play keep-away, or just don't have something basic down, like mixup techniques or rensen FRC.)

Conserving meter is important.

Bullshit. If you can keep your offense up or drastically increase your damage by using meter, do it. It's important to have about 10% meter so you can dash brake or 1FJ, but that's only on the defensive, and a combo will build a good 25% meter anyway.

KD has priority over extra 35-40 dmg.

Usually true, but it's pretty easy to get near max damage and still knock down. It's kind of what Axl's good at (Besides AA).

Airthrow setups become less reliable as opponent's skill progresses. Xcuse my english.

Lies and slander. Of course airthrows can be avoided... but in many situations it's by not teching. Even if you fuck up or they tech a way you don't expect or something, a blocked j.H in the corner still isn't that good for your opponent. Axl has some very viable airthrow setups that you should learn, because some of them are from situations where a combo is not a possibility and it's the only way to try for knockdown.
Posted

http://youtube.com/watch?v=wUxpcEm3GRg

Another match from PNW Majors.

I think both of us were executing badly, so I go for easy combos and he drops them, but the really funny thing about this match was that it was basically me going for a bunch of flashy bait attempts... and a lot of them actually working! Yay! Also, this match shows how incredibly safe 2K is against... well, anything Ky tries, really.

Posted

There is no part 2 because it hasn't been made yet. I think I was actually asked to help with that, but the project seems to be on hiatus.

Whatever happened to Shoto, anyway? I never see him around anymore.
  • 1 month later...

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