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Posted

hrm is that supposed to set the trap so that when they wake up they are in it? They are out of range of it when i tried that.

Posted

not sure how i feel about that oki. Maybe its cuz idk what all you can do out of it? sacrificing 1k dmg for a IAD jump in just doesnt seem too strong. If thats the only thing you can do then they will be ready for it.

Posted
not sure how i feel about that oki. Maybe its cuz idk what all you can do out of it? sacrificing 1k dmg for a IAD jump in just doesnt seem too strong. If thats the only thing you can do then they will be ready for it.

it's not about a single mixup and then hoping they get hit, it's about going back into a pressure string and hopefully getting another combo/oki. this is how fighting games are played, and why aigis is top tier

Posted

realize that bra. but the pressure wont be strong. Its not a mix up like aigis has and the cross up is bleh if it happens every time. SO back to my question which you didnt seem to understand. Can you do something else out of it then just IAD cross up?

Posted

Miyako- The idea is you get the trap to play w/.

For example. If the cross-up hits you can do this combo.

J.B, Land, B, C, 214D, (214Dhits), 66 underneath, 2B, C(Autocorrects)236B~D, (214Dhits), 236A~D, 214D

If the crossup is blocked you can pressure B into another IAD. @ this point they are forced to block the original trap & give you an incoming mixup.

Maybe B, C, 214A+B Will crossup the trap?

Posted

Tried out Kyle's Oki setups myself and it's something to be wary of if you're opponent is being honest. Although don't expect to pull this off online where people mash DP and hope it sticks. :lol:

And speaking of Oki, I'm having a hard time "timing" the jump after 5AAA. I feel that I'm jumping too late and I have no idea how these Japanese players are able to jump right after the 3rd A for Oki. :v:

Posted

It looks like it's -3 or 4 to me.

For future reference, you can see whether something's + or - by recording the dummy in training mode to do the move then hold up. Play it back, block and hold up and whoever jumps first has advantage.

Posted
It looks like it's -3 or 4 to me.

For future reference, you can see whether something's + or - by recording the dummy in training mode to do the move then hold up. Play it back, block and hold up and whoever jumps first has advantage.

Yeah i do that too to check, but i dont have the game :V

Posted

Does Naoto still have her SMP combo??? if so what is it.

Because i do 5b 5c 2c DD (set trap) 5b 236a 2c(full charged) 5c 236b??? but after another 236b smp takes effect??? why is this

Posted (edited)
Does Naoto still have her SMP combo??? if so what is it.

Because i do 5b 5c 2c DD (set trap) 5b 236a 2c(full charged) 5c 236b??? but after another 236b smp takes effect??? why is this

That's your problem. Change the second 5B to 5AA and add a 2B in between [2C] and 5C.

Also, is it just me, or does it feel like that Naoto's 5A is one of the worst in the game? I could barely have 5A land on anybody during the offline session I just came back to, making me resort to 5C and 2C footsies but then the guys in my scene are starting to catch up to it and now it's not working like it did before. Maybe it's because I'm still trying to shake off my autopilot pressure but yeah, it feels like I've hit a plateau with Naoto as everybody is blocking everything I throw at them and none of my mixups are working.

Edited by Ichipoo
Posted

I take it staggering 5AA isn't a good idea? I keep getting F-Action'd. :v:

And my issue is trying to get into 5A range but almost everybody has better normals to keep Naoto out. I can't keep relying on shooting bullets forever because people are starting to get around it, maybe I should lay more air traps though.

Posted

Welp. Just went 1-10 against a friend of mine who barely plays but has better fundamentals than I do. I feel that this is something that I can't just "lose it off" and that I need to research on. :v:

#stayfree

Posted
Anyone know how to get around Kanji air grab move thing??

Sent from my Nexus 7 using Tapatalk 2

The antiair grab, or the dive?

Posted

Most likely he's talking about the dive? Duck then do 2B for a CH anti air combo and convert accordingly.

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