Miyako Posted August 12, 2012 Posted August 12, 2012 CH C, IAD, J.B, J.C, Land, 66, B, D, 2AB, 214D 66 B D??? you mean 66 - 5B - 5C?
Kyle Posted August 12, 2012 Posted August 12, 2012 Corrected. also, ch 5c, IAD, J.A, J.C works on crouchers. XD
Miyako Posted August 12, 2012 Posted August 12, 2012 hrm is that supposed to set the trap so that when they wake up they are in it? They are out of range of it when i tried that.
Miyako Posted August 13, 2012 Posted August 13, 2012 not sure how i feel about that oki. Maybe its cuz idk what all you can do out of it? sacrificing 1k dmg for a IAD jump in just doesnt seem too strong. If thats the only thing you can do then they will be ready for it.
CakeWasBannedd Posted August 13, 2012 Posted August 13, 2012 not sure how i feel about that oki. Maybe its cuz idk what all you can do out of it? sacrificing 1k dmg for a IAD jump in just doesnt seem too strong. If thats the only thing you can do then they will be ready for it. it's not about a single mixup and then hoping they get hit, it's about going back into a pressure string and hopefully getting another combo/oki. this is how fighting games are played, and why aigis is top tier
Miyako Posted August 13, 2012 Posted August 13, 2012 realize that bra. but the pressure wont be strong. Its not a mix up like aigis has and the cross up is bleh if it happens every time. SO back to my question which you didnt seem to understand. Can you do something else out of it then just IAD cross up?
Kyle Posted August 13, 2012 Posted August 13, 2012 Miyako- The idea is you get the trap to play w/. For example. If the cross-up hits you can do this combo. J.B, Land, B, C, 214D, (214Dhits), 66 underneath, 2B, C(Autocorrects)236B~D, (214Dhits), 236A~D, 214D If the crossup is blocked you can pressure B into another IAD. @ this point they are forced to block the original trap & give you an incoming mixup. Maybe B, C, 214A+B Will crossup the trap?
Ichipoo Posted August 13, 2012 Posted August 13, 2012 Tried out Kyle's Oki setups myself and it's something to be wary of if you're opponent is being honest. Although don't expect to pull this off online where people mash DP and hope it sticks. And speaking of Oki, I'm having a hard time "timing" the jump after 5AAA. I feel that I'm jumping too late and I have no idea how these Japanese players are able to jump right after the 3rd A for Oki.
stickystaines Posted August 13, 2012 Posted August 13, 2012 (edited) Does anyone mind checking what kind of frame advantage you are at if you only hit with the 2nd part of 236A and D cancel it? Edited August 13, 2012 by stickystaines
TheGreatReptar Posted August 13, 2012 Posted August 13, 2012 It looks like it's -3 or 4 to me. For future reference, you can see whether something's + or - by recording the dummy in training mode to do the move then hold up. Play it back, block and hold up and whoever jumps first has advantage.
Leonil_Requiem Posted August 13, 2012 Posted August 13, 2012 SOOOO.... how does 236236C... work, exactly. xD
stickystaines Posted August 13, 2012 Posted August 13, 2012 It looks like it's -3 or 4 to me. For future reference, you can see whether something's + or - by recording the dummy in training mode to do the move then hold up. Play it back, block and hold up and whoever jumps first has advantage. Yeah i do that too to check, but i dont have the game :V
Akira-Shiro Posted August 14, 2012 Posted August 14, 2012 Does Naoto still have her SMP combo??? if so what is it. Because i do 5b 5c 2c DD (set trap) 5b 236a 2c(full charged) 5c 236b??? but after another 236b smp takes effect??? why is this
Ichipoo Posted August 14, 2012 Posted August 14, 2012 (edited) Does Naoto still have her SMP combo??? if so what is it. Because i do 5b 5c 2c DD (set trap) 5b 236a 2c(full charged) 5c 236b??? but after another 236b smp takes effect??? why is thisThat's your problem. Change the second 5B to 5AA and add a 2B in between [2C] and 5C. Also, is it just me, or does it feel like that Naoto's 5A is one of the worst in the game? I could barely have 5A land on anybody during the offline session I just came back to, making me resort to 5C and 2C footsies but then the guys in my scene are starting to catch up to it and now it's not working like it did before. Maybe it's because I'm still trying to shake off my autopilot pressure but yeah, it feels like I've hit a plateau with Naoto as everybody is blocking everything I throw at them and none of my mixups are working. Edited August 14, 2012 by Ichipoo
MikeySupreme Posted August 14, 2012 Posted August 14, 2012 Aigis' 5A is probably worse, but at least it's fast. Staggered 5a is still kinda good as frame trap for Naoto though.
Ichipoo Posted August 14, 2012 Posted August 14, 2012 I take it staggering 5AA isn't a good idea? I keep getting F-Action'd. And my issue is trying to get into 5A range but almost everybody has better normals to keep Naoto out. I can't keep relying on shooting bullets forever because people are starting to get around it, maybe I should lay more air traps though.
KeijidaKilla Posted August 14, 2012 Posted August 14, 2012 New to the forum, and I just wanted to share a preview of a Naoto Beginner's Guide I'm working on http://www.youtube.com/watch?v=RHhZ2lP-Hgw any feedback would be highly appreciated
Minerva_sc Posted August 14, 2012 Posted August 14, 2012 aegis has dem tri jump instant overheads though so she doesn't need a 5a.
Ichipoo Posted August 15, 2012 Posted August 15, 2012 Welp. Just went 1-10 against a friend of mine who barely plays but has better fundamentals than I do. I feel that this is something that I can't just "lose it off" and that I need to research on. #stayfree
KreativeMente Posted August 15, 2012 Posted August 15, 2012 Anyone know how to get around Kanji air grab move thing?? Sent from my Nexus 7 using Tapatalk 2
Narcowski Posted August 15, 2012 Posted August 15, 2012 Anyone know how to get around Kanji air grab move thing?? Sent from my Nexus 7 using Tapatalk 2 The antiair grab, or the dive?
Ichipoo Posted August 15, 2012 Posted August 15, 2012 Most likely he's talking about the dive? Duck then do 2B for a CH anti air combo and convert accordingly.
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