VIDA Posted August 17, 2012 Posted August 17, 2012 Posting in this thread so it appears in tapatalk more easily lol.
Mr. Kimura Posted August 17, 2012 Posted August 17, 2012 22A doesn't overheat you. Ok just making sure. It must have been me imagining things mid-match.
Psykotik Posted August 18, 2012 Posted August 18, 2012 (edited) So it turns out that Yosuke can be safe jumped albeit the timing's very difficult (thanks to Cont Muffin from MM for the tip). I also found out that Kanji can be safe jumped if you use j.2B. EDIT: It seems Cont Muffin beat me to the punch for that Kanji safe jump as well lol Edited August 18, 2012 by Psykotik
Psykotik Posted August 18, 2012 Posted August 18, 2012 It can be from a D megido but apparently the j.2B safe jump can also be done off a sweep: stuff, 2AB, 22B, j.2B, (hold back)...
Cont Muffin Posted August 20, 2012 Posted August 20, 2012 I was testing all this stuff off of 5AAA>jB>22B which gives you the less to do these set ups than Megido Fire D and sweep. One thing to keep in mind with Megido Fire D against Kanji is to put a little distance between you and Kanji. Blocking Kanji's DP suddenly gives him options to make it hard to punish. j2B>5B shuts down all of Kanji's wake up options besides super throw, so you don't even need to worry about holding back. If you're having trouble against Naoto's kick super, j2B will also stuff that if timed right.
bajisci Posted August 20, 2012 Posted August 20, 2012 safejump j.2b even beats command grab wakeup from kanji?
Ayashii Posted August 20, 2012 Posted August 20, 2012 845 PSR in 100 Matches... Sadface , but at least I made Top 8 on the leaderboards. [EDIT] Technically 103 matches, I lost 3 times lol
Cont Muffin Posted August 20, 2012 Posted August 20, 2012 safejump j.2b even beats command grab wakeup from kanji? You recover before j2B would hit, which barely gives you enough time to jump it. You have to be holding up before he does the super.
Illuminoid Posted August 20, 2012 Posted August 20, 2012 Can you post some matches? I actually saw you vs a Mitsuru. Really good match.
booni3 Posted August 21, 2012 Posted August 21, 2012 Ah k then, sounds like I'm not too far off the path. @Ached: are you hit confirming off of j.C[1]? or just throwing the Megido out anyways? From what I've seen, j.C easily cancels into D megido every time. Also, as Ached Sphinx pointed it out, it can be used as a very unique and very deadly cross-up. When she jumps over you while you're grounded, I think it's that there's so much space between you and her that you kind of think that there's nothing she can do at that range to really cause trouble for you. So you might not hold block AAAaand you eat J.c, the beginning of an ugly combo. If the first j.C hits, a good Aigis is always ready for the megido follow-up. As Aigis players we need to learn this technology quickly. Going against Aigis, remember to block if she's jumping over you in Orgia mode on wake-up EVEN IF SHE'S TOO FAR TO CONNECT WITH J.B because j.C is so deadly. And because of its range/speed, it will hit while she's very close to the ground, making for more mind games. I also have my own question. I apologize if this was posted in the combo thread or elsewhere before I ask. I played a great Aigis player the other day who, aside from terrorizing me with that crossup, showed me a great combo. It was like 5AA>j.C>D megido>5B> j.B> j.C> D Megido>Escape change. I'm not exact on the notation, but the most important thing I noticed about the combo is that it carried two untechable megidos with no meter. I've tried the combo listed but the opponent can always tech out of the second megido and sometimes (depending on the tech they use, I think) it whiffs completely. Does anyone know which combo I'm referring to or another, easily performed combo that chains 2 megidos together with no meter?
HexaNoid Posted August 22, 2012 Author Posted August 22, 2012 5AA>j.C>D megido>5B> j.B> j.C> D Megido>Escape change. Does anyone know which combo I'm referring to or another, easily performed combo that chains 2 megidos together with no meter? 5AA > C Megido > 5B > j.B > j.C > D Megido > Escape Change* j.C > D Megido > 5B > j.B > j.C > D Megido > Escape Change *Only let the first hit of 5AA connect before you cancel it otherwise they can tech out of the D Megido. At any rate, I would just go with air combo > D Megido since the meterless version only nets you around 300 or so extra damage. Also, use D Megido knockdown for oki instead of Escape Change unless you're going for the kill.
Cont Muffin Posted August 22, 2012 Posted August 22, 2012 I haven't seen anyone use the cross up off of 5A. If you time it right, you can combo into 5A>jB>jC and not have to throw megido without confirming.
r0b0t Posted August 26, 2012 Posted August 26, 2012 (edited) I haven't seen anyone use the cross up off of 5A. If you time it right, you can combo into 5A>jB>jC and not have to throw megido without confirming. unless I am doing the crossup wrong I was only able to confirm it with 5B>jB>jC>d Megido And if your using Jump to fix your direction in megido it seems to make crossing up adn confirming after j.C hard. But maybe I am just doing it wrong. Edited August 26, 2012 by r0b0t
Miyako Posted August 26, 2012 Posted August 26, 2012 Hey! Im about to try and pick up Aigis. Can anyone tell me why almost noone is playing her? O.O Shes supposedly top tier so is she really just that hard or something?
HexaNoid Posted August 26, 2012 Author Posted August 26, 2012 Can anyone tell me why almost noone is playing her? I have no idea. I'd like to think it's because people can't handle her, but maybe people just don't love her. :c Anyway, welcome aboard and have fun learning Aigis.
Illuminoid Posted August 26, 2012 Posted August 26, 2012 I have no idea. I'd like to think it's because people can't handle her, but maybe people just don't love her. :c Anyway, welcome aboard and have fun learning Aigis. HOW CAN YOU NOT LOVE HER. She's adorable. I wish they'd give us her school uniform, that'd be awesome
NoctisLuna Posted August 26, 2012 Posted August 26, 2012 Dropping mitsuru for aigis. Seems more fun to play if anyone asks why. Outside of combos what should i learn when it comes to her general game plan and movement(especially in orgia mode)?
No Limitz Posted August 26, 2012 Posted August 26, 2012 (edited) unless I am doing the crossup wrong I was only able to confirm it with 5B>jB>jC>d Megido And if your using Jump to fix your direction in megido it seems to make crossing up adn confirming after j.C hard. But maybe I am just doing it wrong. I found the cross up doesn't work if you're just "standing" 5A, it only works for me if I do a dash 5A which gives aegis some momentum to get to the other side. Which might not be a bad habit to get into since her 5A is so short. I'm also calling bullshit on people who say they can confirm cross up j.C xx megido 100% of the time without proof, seems really desperate and scrubby to just throw it out without hit confirming. Dropping mitsuru for aigis. Seems more fun to play if anyone asks why. Outside of combos what should i learn when it comes to her general game plan and movement(especially in orgia mode)? You're going to need to learn to respect every other characters ground normals in the game while in neutral midscreen. It's a huge change from Mitsurus godlike poking capabilities. Learn when to back off and zone to recover Orgia meter without losing too much momentum and at the same time not getting predictable with your mix up and zoning pattern(I girds this applies to every fg but I feel it's even more important for Aigis) You will have to commit to every action you make with Aigis because you can get punished hard or lose a lot of momentum for half assed decisions. For example; Orgia boosting consumes a lot of Orgia meter and is considered an attack. Use it wisely otherwise you'll find that you'll have little Orgia meter left or if you get hit out it, your opponent will get a free counter hit combo. Asides from that have fun with having the best of both worlds of RTSD and Zoning. I like to think of Aigis as an honest Magneto+Doom. =3 Edited August 26, 2012 by No Limitz
Cont Muffin Posted August 27, 2012 Posted August 27, 2012 (edited) I get the cross up working without having to dash, actually I dunno how you could dash in Orgia mode. Delay the Orgia boost a bit after then jump cancel and make sure you're hitting 9. The cross up works even at the longest range of 5A. Just learn the timing. Edit: I just realized that I posted the character specific cross up on here. If you go on the tips and tricks thread, I posted how the cross up works on everyone. 5A>jc(9)>66>A+C>jC>5B is the cross up. Edited August 27, 2012 by Cont Muffin
No Limitz Posted August 27, 2012 Posted August 27, 2012 Oh woops, I missed where he said megido and assumed he was talking about in normal mode.
Mysrt Posted August 28, 2012 Posted August 28, 2012 I've actually found I can hit confirm j.C in normal mode pretty easily IF you put out your j.C really early so the hit that connects is the spear. From there you can go into the IAD relaunch combo pretty easily, (minus the IAD)
Cont Muffin Posted August 28, 2012 Posted August 28, 2012 Are you air dashing? I think the second hit only connects if you do a full jump and that's easy to block.
Ayashii Posted August 29, 2012 Posted August 29, 2012 I've seen a lot of people (Xie, Sev, Alzarath) talk about some of the amazing things Koichi is doing with Aegis. (Triple Megido combos, for example), but I haven't been able to get my hands on the videos, since I think they are on nico? Anyone here that have watched the vids that can help me, I don't want to fall behind. [EDIT] nvm, I saw a link from Alzarath in the vids thread, I can start with that at least, although help with nico would still be appreciated. :]
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