Jump to content
Dustloop Forums

Recommended Posts

Posted

To add to the above:

Mid-screen oki:

2A > 5AA > 5B > 2B > 2AB

JBB > 5AA > 5B > 5B > 2AB

JBB > 5AA > 5B > 5AA > 5B > 2B > 2AB (crouchers)

5C (CH) > 5AA > 5B > 2B > 2AB

Mid-screen damage:

2A > 5B > 5C > 236A > 236A > 236236A > 66 5C > 236B > 236B > 236D

JBB > 5B > 236A > 236A > 236236A > 66 5C > 236B > 236B > 236D

JBB > 5B > 236B > 5AA > 5B > 5C > 236A > 236A > 214C > 236236C

Corner Oki:

2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB

JBB > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB

JBB > 5B > 5C > 2B > 2C > 236B > 5A > 5B > 5C > 2B > 2C > 5B > 2AB (crouchers)

Corner damage:

2A > 5B > 5C > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D

JBB > 5B > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D

JBB > 5B > 5C > 236B > 5B > 5C > 2B > 2C > 5B > 236A > 236A > 236236D (crouchers, not sure what's optimal here over this)

  • Replies 258
  • Created
  • Last Reply

Top Posters In This Topic

Posted

whenever i try to do 236A > 236A >66 5C > 236B > 236B , i cant seem to forward dash . after the 236A it will pause and i cant dash in time for the 5C . How can i 5C after the 236A?

thanks

Posted
whenever i try to do 236A > 236A >66 5C > 236B > 236B , i cant seem to forward dash . after the 236A it will pause and i cant dash in time for the 5C . How can i 5C after the 236A?

thanks

It's not after 236A. You super cancel the followup with 236236A and can dash afterwards.

Posted (edited)
at this point, the thing annoying me the most about combos is getting 5a after dash cancelling 5c. In combos like 5b>2b>236a>236a>236236a>5c>236b>236b>5c>5a>5c>214c>236236d. It's like, it can't be buffered and you've just got a couple frame window to hit.

Another thing I'd like to ask is if you're doing that combo: 5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D , the wiki doesn't say to dash with the first 5C which is what I'm doing. Will doing that mess the combo up? I don't think it would, but I always try to dash both 5Cs.

Also assuming the last part is in the corner, will there be times that you don't have to dash the last 5C? I haven't gotten the combo down yet, its the last part that bothers me, and I just picked Chie up recently. So far that's the only thing that perplexes me.

If someone has a quick video that would be great.

Edited by Mr. Kimura
Posted

well, after the 236236A you do have to dash, but it's not a microdash. you dash in quite a bit so the 236B will connect. after the 236B>236B, you have to do a mini dash 5c > dash cancel> 5a>5c>214C>236236D.

And yes, in the corner you don't have to dash at all, but you would just do a different combo in that. i.e. 5c>236B>236B>214D>236236D instead of 5c>5a>5c>214C>236236D

This combo is in the okizeme video which there is a thread specifically about.

Posted (edited)

Oh if its in that video then, I'll take a look. I only watched the first minute or so (out of nine) with the beginner oki stuff. Either that or I don't remember.

Sorry to be so stupid, it was right under my nose :(

But yeah, if you have to go to the 214D route in the corner that explains a lot. Can't believe it was that obvious, maybe I think too much. Thanks for bringing that my attention, I'll watch the video in full when I get home.

Edited by Mr. Kimura
Posted

So, any tips for getting the 66B link after 5AB > jD ? It's still the only thing with Chie I can't do, or even come close to doing. Sticking in a jB while going down doesn't seem to help at all. Does the timing of the jD matter? Any step-by-step explanation of this execution would be appreciated.

Posted
So, any tips for getting the 66B link after 5AB > jD ? It's still the only thing with Chie I can't do, or even come close to doing. Sticking in a jB while going down doesn't seem to help at all. Does the timing of the jD matter? Any step-by-step explanation of this execution would be appreciated.

That's got me confused pretty well too.

Posted

It's still hell for me, too.

I think the j.D needs to be delayed a little bit, so it catches them higher and gives you more time to dash. The j.B is just so that you can dash earlier and not airdash, which does help -some-.

Posted

It seems like I fail similarly with or without the jB. If I don't use it, I usually dash too late. If I do use it, I dash immediately but hit B too late.

Posted (edited)

Corrections/changes:

"2A > 5AA > 5B > 2B > 2AB (0%@983)" should be "2A > 5AA > 5B > 2B > 2AB (0%@1043)" - the original value assumes 5AA only hits a few times.

"Throw OMC > 5C > 236B > 236B > dash 236D (50%@3051)" should be "Throw OMC > 5C > 236B > 236B > 236D (50%@3051)" - it's just a plain cancel, no dash needed or wanted.

"2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@1632)" should be "2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@1722)" - the original value assumes 5AA only hits a few times.

"236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4298)" should be "236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4898)" - Credit to Celerity for this one.

"JBB > 5B > 5C > 2B > 236A >23A > 5B > 5C >5AB (0%@2545)" should be "JBB > 5B > 5C > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2545)"

"5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720)" might want to be changed to "5AB-D (FC) > 5B > 5C > 2D > J.5D > 236B > 236B > 214D > 236236D (50%@4720)" as J.8D fails on the last hit and J.5D leaves Chie the closest.

"5BD (CH) > 5B > JC > 8D > 5AB (0%@2671)" should be "5BD (CH) > 5B > JC > J.8D > 5AB (0%@2671)"

Additions:

"5AB-D (FC) > 2B > 5C 66 5B > 5C > 236B > 236B > 5C > 5AB (0%@2987)" Corner oki combo. Credit to magz. Note that you don't cancel the micro-dash into 5B, you just micro-dash, recover, then 5B. Sadly the proposed corner damage combo by him seems to do 4440, which is below our current 5AB-D damage combo.

"JBB > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4540, Crouchers only)" possibly should be added, it's the best 50% meter croucher combo in the corner of which I know, and it's quite easy to both crouch and hit-confirm. If anyone knows a better JBB damage combo, let me know!

Lastly, this a personal choice, but I think you might want to add a delay notation in corner 236A > 236A > 5B > 5C > 236B combos, as it's necessary to know and sure to confuse new players.

Edited by Primiera
Posted
"5AB-C (FC) > JD > dash 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422)" should be "5AB-C (FC) > J.6D > dash 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422)"

J.(5)D and J.6D are not unique moves.

"5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720)" - I'm not sure on this, but I believe this should be "2D > J.7D," or at the least, that's the most consistent way to do it from my experience. J8D and J9D fail for me.

The direction you jump doesn't matter in this combo, since it won't impact the persona's position. I perform it consistently with j8.

Posted
The direction you jump doesn't matter in this combo, since it won't impact the persona's position. I perform it consistently with j8.

Perhaps it's just J.9D that fails? I realized when practicing my corner B+D combos that I accidentally did diagonal Ds more often than not (switched to stick for this game, execution is still spotty), so it might just be I tended to get 9D a bit. I'll test this out next time I'm on.

Posted

It shouldn't impact the position of your persona. You may need to delay 236b a little more than you're used to since you're closer to your opponent, but it should only be a couple frames difference if any. Just make sure you don't get j8D(7D or 9D will give you the same move)

Posted
It shouldn't impact the position of your persona. You may need to delay 236b a little more than you're used to since you're closer to your opponent, but it should only be a couple frames difference if any. Just make sure you don't get j8D(7D or 9D will give you the same move)

Are you saying J.8D doesn't work, or is otherwise inefficient?

Posted

I've never tried using j8d for the combo. It might work. I always do j8 j5d though.

Posted (edited)

Yeah, J.8D is definitely a flop. I'll add J.5D as a proposed change, since it gives the easiest follow-up and it can be confusing for new-comers because J.8D DOES work up until the final hit. It may seem pointless to note for those of us who know but it's an easy mistake to make.

Edited by Primiera
Posted (edited)

JBB > 5AA > 5B > 5C > 2B > 2C > 236A > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4,728, crouchers only)

A better corner combo than the one I listed a few posts ago.

5DD > 5B > 5C > 2B > 2C > 236A > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4,681, crouchers only)

AFAIK optimal damage in the corner if you opponent gets hit by 5DD.

Edited by Primiera
Posted

So I know how much people hate ending combos with dragon kick but I think this is worth posting because of the damage for 0 resources.

5B(CH)> 2D>S66 2B> j.BB> j.8D> 236B> 236B> 236C (0%@4,213)

This can be modified for Oki of course but 4k with no meter.

Posted
So I know how much people hate ending combos with dragon kick but I think this is worth posting because of the damage for 0 resources.

5B(CH)> 2D>S66 2B> j.BB> j.8D> 236B> 236B> 236C (0%@4,213)

This can be modified for Oki of course but 4k with no meter.

It's not listed here but 5B(CH) > 2D(dash) > 5B > 5C > j.C > dj.BB > j.8D > 236B~236B > 236C should net you a bit more damage :) You may be able to cut some of the combo and end it was a D dragon kick. (You can AoA after the j.8D for a ~3.2k punish combo. 214C236236D ender does about 5.5k, 214D 236236D ender does about 5.7k)

Posted (edited)

214D (FC) > 5B > 5C > 44 5C > 66 5B > 5C > 2D > JD > 5AB (0%@3,270) - near corner/corner oki ender, easy version.

214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > JD > 5AB (0%@3,320) - near corner/corner oki ender, slightly harder version.

214D (FC) > 5B > 5C > 44 5C > 66 5B > 5C > 2D > J7.5D > 236B > 236B > 214D > 236236D (50%@5139) - near corner/corner Super ender, easy version.

5AB-D (FC) > 2B > 5C > 66 5B > 5C > 236B > 236B > 5C > 5AB (0%@2987) - optimal overhead oki ender.

2B (AA) > JC > JBB > J.8D > 5AB (0%@1,866) - mid-screen and corner oki ender.

2B (AA) > JC > JBB > J.8D > 236B > 236B > 214D > 236236D (50%@4,013) - near corner/corner Super combo.

JB (AA+CH) > 5B > 5C > JC > JBB > J8D > 5AB (0%@2460) - possibly optimal JB (CH) oki ender, more testing needed.

JB (AA+CH) > 5B > 5C > JC > JBB > J8D > 236B > 236B > 214C > 236236D (50%@4442) - possibly optimal JB (CH) damage mid-screen, more testing needed, but it's better than the current one.

JB (AA+CH) > 5B > 5C > JC > JBB > J8D > 236B > 236B > 214D > 236236D (50%@4543) - possibly optimal JB (CH) damage near corner, more testing needed.

JBB > 5B > 5C > 2B > 2C > 236A > 236A > 5B > 5C > 236B > 236B > 214D > 236236D (50%@4,906) - optimal JBB damage without crouching in the corner.

JBB > 5B > 5C > 2B > 2C > 5B > 236A > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4,973, crouchers only) - optimal JBB damage with a crouch confirm in the corner.

JC (CH) > JB > 5AA > 5B > 2B > 2AB (0%@1932) - oki ender mid-screen.

JC (CH) > JB > 5AAA > 236B > 5AA > 5B > 2B > 2AB (0%@2,441) - oki ender mid-screen with crouch confirm.

JC (CH) > JB > 5AA > 5B > 2B > 236A > 236A > 236C (0%@2,775) - mid-screen meterless damage ender.

JC (CH) > JB > 5B > 5C > 236A > 236B > 236D (0%@3399, crouchers only) - mid-screen meterless damage ender with crouch confirm.

JC (CH) > JB > 5B > 2B > 236A > 236A > 236236A > dash 5C > 236B > 236B > 236D (50%@4,167) - mid-screen super ender.

JC (CH) > JB > 5B > 5C > 236A > 236B > 236236A > dash 5C > 236B > 236B > 236D (50%@4,363, crouchers only) - mid-screen Super combo with crouch confirm. Needs immediate crouch confirm for the 5C to combo into 236A.

JC (CH) > JB > 5B > 5C > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2810) - optimal corner JC oki.

JC (CH ) > JB > 5B > 5C > 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@3,714, crouchers only) - optimal corner JC oki with crouch confirm.

JC (CH) > JB > 5B > 5C > 2B > 2C > 5B > 236A > 236A > 236C (0%@3,401) - optimal corner meterless combo.

JC (CH) > JB > 5B > 5C > 2B > 2C > 5B > 236A > 236B > 5C > 236B > 236B > 236C (0%@4,124, crouchers only) - corner meterless combo with crouch confirm.

JC (CH ) > JB > 5B > 5C > 2B > 2C > 236A > 236A > 5B > 5C > 214C > 236236D (50%@4576) - optimal corner JC super combo.

JC (CH ) > JB > 5B > 5C > 2B > 2C > 5B > 236A > 236B > 5C > 236B > 236B > 214D > 236236D (50%@5238, crouchers only) - optimal corner JC super combo with a crouch confirm.

5B (CH) > 2D > 66 5B > 2B > 5C > JC > JBB > J.8D > 5AB (0%@3,657) - oki punish combo, works mid-screen and corner.

5B (CH) > 2D > 66 5B > 5C > JC > JBB > J.8D > 236B > 236B > 236C (0%@4,527) - meterless punish combo, works mid-screen and corner.

5B (CH) > 2D > 66 5B > 5C > JC > JBB > J.8D > 236B > 236B > 214C > 236236D (50%@5,528) - Super punish combo, works mid-screen and corner.

5B (CH) > 2D > 66 5B > 5C > JC > JBB > J.8D > 236B > 236B > 214D > 236236D (50%@5,629) - Super punish combo, corner/near corner only.

Credit to ZomB for posting these new optimal 5B punishers!

Edited by Primiera
Posted

5B (CH) 2D > 66 5B > J.C > 236D > OMB > 66 5C > 236B > 236B > 66 5C > 236B > 236B > 214C > 236236C (50%/Burst @ 6501 ) -

Prefered positioning -Mid screen/Close to corner.

The dashes only become necessary if the opponent isn't already close to the corner.

Swapping the second series of 66 5C > 236B > 236B

For - (66) 5C > 66 5A > 5C > 214C > 236236C - In situations when you are not at the optimal position ( Chie's back to corner for example. ) gives (50%/Burst @ 6427 )

Posted (edited)

"214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > J7D > 236B > 236B > 214C > 236326D (50%@5174)"

I find I'm really inconsistent with this combo. Usually I yellow combo at the 66 5B, and almost always at J7D if not. Any advice for the timing? I suspect I'm doing JC too early or late. For now, I do: 214D (FC) > 5B > 5C > 44 5C > 66 5B > 5C > 2D > J7.5D > 236B > 236B > 214D > 236236D (50%@5139) at 100% consistency. I figure I'll almost never lose a match because I came 35 damage short :)

Edited by Primiera
Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...