Kurushii Posted August 6, 2012 Posted August 6, 2012 Platinum and Relius changes please? Relius can do 236C > 214B on ground now. :/
Agni Posted August 6, 2012 Posted August 6, 2012 New: -No more gold bursts, replaced by new system called overdrive. -defensive bursts still in though. - Crush trigger: during certain moves, press A+B to crush your opponents guard. Won't work on barrier guard though, and costs 25% heat Not liking crush trigger already, it's basically punishing your for blocking your opponent's moves correctly.
Warriorkiller Posted August 6, 2012 Posted August 6, 2012 Instead of x-factor, I like to think overdrive to be a sort of universal install =p Seeing as Ragna's is blood kain (according to the name), it just means each character will have their own install like ragna/tsubaki/hakumen/bang did, and each will center around their Drive abilities. I for one am excited to see it in action. Install was the name of Tsubaki's Charge Drive (the gauge on top of her heat gauge) Need a little explanation on Overdrives, can you do it more than once? if you activated it, and screwed your overdrive, can you do it again later? also can you green burst after? if you have green bursted, can you do yoru Overdrive after? I don,t know if those are written on the PDF but please answer these if it is
Surf Posted August 6, 2012 Posted August 6, 2012 (edited) Tsubaki - 214A/C are gone - 22A/C are gone - 623A/B are gone - j.236B/C are gone - Gained two new specials, [4]6C/D and 63214B. - And a new distortion 632146B Edited August 6, 2012 by Surf
Starlight777 Posted August 6, 2012 Posted August 6, 2012 Relius can do 236C > 214B on ground now. :/ Ground Naiads? I am gonna have fun with this.
Goldchampion200 Posted August 6, 2012 Posted August 6, 2012 Makoto get anything new/changed? i would like to know this as soon as possible also :3
Skye Posted August 6, 2012 Posted August 6, 2012 ice blade, ice car and fubuki [10:23:37 PM] TB|NTR|ARU|LOL|WTF|IDG|AF|Papa Skye: are all one button now [10:23:50 PM] TB|NTR|ARU|LOL|WTF|IDG|AF|Papa Skye: 236a, 214b and 623b
zephyr07 Posted August 6, 2012 Posted August 6, 2012 Amane Drive: Spiral (Changes the cloth into a drill to attack opoonents) Overdrive: Cyclone (Causes all attacks to be at the highest level) Ninbusengeki: Hariken 236D -> follow up (during hariken press A B or C) Juukendageki: Gekiren 623C Choujuurengeki: Raibu 236C Tensourakugeki: Gosei 236C in air Choujinkaihi: Zettou 236A or B then 214A or B Kyouryuutokkou: Seijuurensoukyaku 632146C Kaizokusenkou: Goukairasenrenpa 632146D
XDest Posted August 6, 2012 Posted August 6, 2012 I downloaded the movelist. Can anyone read Japanese? If yes, can you translate Bullet's movelist, please? Drive: Lock-on Overdrive: Hit Zabito Specials: D -> D: Wadokatto Engage 236A: Flint Shooter 623B: Katteigushia (no clue) -> 22D: X-Prod Engage 41236C: Mukuretto Capture -> 236D: Piercing Engage 623C: Snap hands fist (?) (Available in the air) -> 623D: Fureshetto Engage 214D: After Banner Distortions: 2363214C: Rage Aggressor Something Level 2 -> A: Serpentine Assault -> D: Furanjipuru Engage -> Something Level 3 -> D: Blackout Ugh, I suck at this.
Starlight777 Posted August 6, 2012 Posted August 6, 2012 Amane's drive is...not very spectacular. Guessing by that movelist, Amane might be the easiest of the three.
FormerlyUnknown Posted August 6, 2012 Posted August 6, 2012 Not liking crush trigger already, it's basically punishing your for blocking your opponent's moves correctly. I disagree. Since you can barrier block it, it's giving you a reason to learn to balance barrier and normal blocking correctly. So in a sense it punishes you for NOT blocking your opponent's moves correctly. Amane's drive is...not very spectacular. Gurren Lagann should have taught everyone how awesome drills are.
Hecatom Posted August 6, 2012 Posted August 6, 2012 o shit, i didnt noticed this until today my body is ready
Mumm-Ra Posted August 6, 2012 Posted August 6, 2012 In case somebody missed it, new moves are pink in the movelist, and changed moves are blue. Arakune's overdrive is called Crimson Depth (クリムゾソ デプ?) or something, no idea what it does.
Circuitous Posted August 6, 2012 Posted August 6, 2012 Crimson Depths: 烙印状態を維持し続けます Seems like it prevents the curse meter from draining. And some of you guys need to work on your katakana.
zephyr07 Posted August 6, 2012 Posted August 6, 2012 (edited) Overdrives: Ragna: Blood Kain Idea Jin: Frost End (All attacks involving yukianesa freezes opponents again) Noel: Chain Quasar (Increases speed of drive moves) Rachel: Elf Lied (increases speed of slypheed gauge recovery) Tao: Almost becoming two! Tager: Voltic Field (forces magnetism on opponent) Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction) Arakune: Crimson Deeps (extends curse duration) Bang: Furinkazan Carl: Syncro High Speed (strengthens Nirvana) Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes) Tsubaki: Second Install (install gauge automatically fills up over time) Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring) Makoto: G (Galaxia).Impact (all impact moves are done at lvl3 ) Valkenhayn: Endlos Wolf (quickly accelerates wolf gauge recovery) Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive) Relius: Maximum Dance (increases Ignis gauge recovery) Amane: Cyclone (all drive attacks are at highest level) Bullet: Heat the Beat (always in Heat Up state) Azrael: Mind Corroseo(?) (all attacks act like they hit weak points) Edited August 6, 2012 by zephyr07
Verard Posted August 6, 2012 Posted August 6, 2012 (edited) Very interested in this character so I decided to translate, sadly my kanji is ass so I can't figure out what his drive or overdrive does. Azrael Drive - The Terror Overdrive - Mind Colosseum Gustav Buster - 236A Tiger Magnum - 236C Cobra Spike - 4~6C (During Tiger Magnum) Leopard Launcher - 6C (During Cobra Spike) Growler Field - 214B (Delayable) Phalanx Cannon - 236B (Can be used after Growler Field) Sentinel Dump - 623C OR 22C on downed opponent Valiant Crusher - 236 D (Delayable) Valiant Charge - 6 (During Valiant Crusher) Hornet Bunker - 214 D (Delayable) Hornet Chaser - 8 (During Hornet Bunker) Distortions Black Hawk Stinger 236236 D Scud Punishment 214214 D Yes all of his move names are weapons of war, also might have gotten the overdrive name wrong still unsure on that one. Edited August 6, 2012 by Verard
Nokita Posted August 6, 2012 Posted August 6, 2012 Valkenhayn: *Rasenwolf command changed to direction + D With this,the wolf break system has been eliminated apparently. *2C>6B does not connect on a grounded opponent. *Nacht rosen>[JB>JA]>2C does not work or its really tight. Seems like they end up being too low for the 2C to hit. *JC>air DD is difficult to connect. Hima isn't sure why. (Is JC not special cancelable anymore?Is the air DD slower?) *w.5B does not launch. *w.5C is a sweep. *w.JC is a diagonal kick. Source:jbbs,twitter,hima
suna19 Posted August 6, 2012 Posted August 6, 2012 Platinum's new 41236C move is called "Happy Magica". it is a counter that puts her above her opponent, allowing for jump attacks
zephyr07 Posted August 6, 2012 Posted August 6, 2012 Azrael drive inflicts "weak points" after they land.
Nakkiel Posted August 6, 2012 Posted August 6, 2012 Not liking crush trigger already, it's basically punishing your for blocking your opponent's moves correctly. god forbid you actually have something to worry about while defending in this game
Tokkan Posted August 6, 2012 Posted August 6, 2012 Overdrives: Rachel: Erufreed(?) (increases speed of slypheed gauge recovery) Makoto: G.Impact (all impact moves are done at lvl3 ) Valkenhayn: Andross(?) Wolf (quickly accelerates wolf gauge recovery) Elf Lied Endlos Wolf (Endlos is German for Endless) Also, the G in G.Impact stands for Galaxia
Chaoschao222 Posted August 6, 2012 Posted August 6, 2012 Bullet: Heat the Beat (always in Heat Up state) We Battle Fantasia now.
Agni Posted August 6, 2012 Posted August 6, 2012 god forbid you actually have something to worry about while defending in this game That's not what I mean, what is: Your opponent does an attack, you block it, and then they can just mash AB to instantly guard crush you if they have 25 heat.
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