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Posted
Supposedly its just a big buff on your damage, think of it as a temporary unlimited form for your character maybe... so the lower your health, the longer it will last. The effects should stay the same from activation until it runs out. I dont know why it would grow stronger, maybe that only applies to certain characters, since it augments their abilities differently, so maybe they have basic buffs that everyone gets, along with a special ability *Overdrive* that they add empowering their drive moves or playstyle.

Yeah,I'm hoping that's the case. Comebacks would be absolutely outrageous if there was an increase of power during then. Someone needs to show Tager's 360 or 720 on near death overdrive.

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Posted

KF, I'll break your post since it's easier to answer that way:

because they were far from perfect.

teching by tapping buttons was a real issue since people can just uncombo from that.

I don't understand what "uncombo" means, could you clarify? And GG has the same thing, yet you don't see people complaining about that.

particular distortions were incredibly stupid (i'm looking at you FRKZ).

I agree with this, particular distortions were stupid, yet they could've just tweaked those distortions. And none of them were close to gamebreaking, not even FRKZ, which was the stupidest of the lot (followed closely by f of g), Bang is still A-tier even with FRKZ.

gold bursts were pretty stupid in that they were safe and invincible. giving certain characters an advantage via system mechanic, intentional or unintentional, isn't going to be good towards character balance.

Gold bursts had a huge cost. Using Gold bursts meant you had to sacrifice the chance to use a green burst in a match, an option that is pretty useful in the game. That balanced it out. And everyone had access to gold bursts, don't quite get what you meant by it giving certain characters advantages over others.

and let's not forget the SMP glitch.

A glitch is a glitch, not an intentional mechanic. It was just recently discovered, through P4U, and would be easily fixed. Not only that, it was highly impractical for most of the cast.

i could go on if i wanted to.

thinking that EX to be a near perfect game or even anywhere close to that is pretty outlandish.

No, it's not pretty outlandish, BBCSEX in terms of design is really good. It's a bit stale, though.

in my honest opinion, EX was going in a direction where if the game didn't get any major changes, its "kusoge" elements would start to shine and it'd become quite the stupid game.

Err... forgive my ignorance, but what "kusoge" elements? (I know what "kusoge" means, btw)

It's still day 1 of the loketest. Let's be patient and see how people utilize the new mechanics. Pretty sure after this many iterations,CP is likely to be pretty well balanced.

I already said this in my first post, but I'm aware that it's day 1 of loketest, and it's too early to panic. And I hope CP does turn out to be pretty balanced.

Posted
Both are equally as bad, and jin isnt that high on up on the ladder either, well he was, until the tragic update.

And its true, they did manage to make jin even weirder then he already was... like.. how are you supposed to combo now? Thats how bad it is.

You literally need 25 meter in order to get a decent combo lol what.

No, they really aren't even close...EX has the best balance out of any of the BBs. Makoto is lacking, she's not awful but I know we all love over-exaggerating how shitty our characters are since it's never our fault for not being good..

Posted
I think the real question here is: can you overdrive at the start of a round? If so, I want to see immediate Daisharin shenanigans.

It wouldnt be prudent to do that, seeing as how it takes time for the overdrive to recharge.

Posted
Gold bursts had a huge cost. Using Gold bursts meant you had to sacrifice the chance to use a green burst in a match, an option that is pretty useful in the game. That balanced it out. And everyone had access to gold bursts, don't quite get what you meant by it giving certain characters advantages over others.

I'm guessing he means Arakune getting a full curse combo or Bang getting 4 seals or something like that. I dunno.

Posted
I'm guessing he means Arakune getting a full curse combo or Bang getting 4 seals or something like that. I dunno.

Arakune's f of g and Bang's FRKZ was filed under "incredibly stupid distortions". And they're not universal system mechanics, AFAIK (which is a lot).

Posted
No, they really aren't even close...EX has the best balance out of any of the BBs. Makoto is lacking, she's not awful but I know we all love over-exaggerating how shitty our characters are since it's never our fault for not being good..

Oh shes not awful, but she is pretty weak.

Lol, that is not true at all. Ive seen some good CS1 rachels who have actually enjoyed playing her, and were actually frustrated when her damage was improved, eh i wont question it.

Of course being nerfed to oblivion is never cool. EX jin is bad, but he isnt terribad.

Some of these changes are unexpected but unfortunate. In fact they are so unfortunate they make it blatantly obvious which characters are easier to win with due to being "Balanced"

It seems like with every buff there is a nerf following, and so on.

Posted
Gold bursts had a huge cost. Using Gold bursts meant you had to sacrifice the chance to use a green burst in a match, an option that is pretty useful in the game. That balanced it out. And everyone had access to gold bursts, don't quite get what you meant by it giving certain characters advantages over others.

The very fact that you could just basically throw them out at close combat and you were unable to be punished for it made them dumb. They're invincibility was/is insane, and on top of that they're plus on block, meaning even if you even managed sort of to bait them, you're forced to block in a situation where normally your opponent should be blocking. It's like a free dp that's safe on block.

No, it's not pretty outlandish, BBCSEX in terms of design is really good. It's a bit stale, though.

stale, somewhat, but a good design. I was just watching ct matches and realized how far the game has come.

Err... forgive my ignorance, but what "kusoge" elements? (I know what "kusoge" means, btw)

Shitty games: http://www.youtube.com/watch?v=Thol1fzNT3U

http://www.youtube.com/watch?v=CuLZEp30J6U

These are games in Japan that aren't played by most top players, and instead of very small cul followings. the reason Jap players don't play these games is because they're largely imbalanced and full of tons of abusable mechanics, and as you saw in the videos, tons of infinite TOD combos. MVC2 was considered to be in that category in Japan and somewhat umvc3 as well. Kusoru is known for his kusoge games for example

I already said this in my first post, but I'm aware that it's day 1 of loketest, and it's too early to panic. And I hope CP does turn out to be pretty balanced.

Every version of the game gets better, i don't see why this one would be any different, unless you mean "man I hope my main isn't ass this time around", then you have reason to worry :)

Posted (edited)
The very fact that you could just basically throw them out at close combat and you were unable to be punished for it made them dumb. They're invincibility was/is insane, and on top of that they're plus on block, meaning even if you even managed sort of to bait them, you're forced to block in a situation where normally your opponent should be blocking. It's like a free dp that's safe on block.

That had a huge cost, and are limited to 2 at most in a whole match. If gold bursts were any worse than they are now, they'd be shitty.

Shitty games: http://www.youtube.com/watch?v=Thol1fzNT3U

http://www.youtube.com/watch?v=CuLZEp30J6U

These are games in Japan that aren't played by most top players, and instead of very small cul followings. the reason Jap players don't play these games is because they're largely imbalanced and full of tons of abusable mechanics, and as you saw in the videos, tons of infinite TOD combos. MVC2 was considered to be in that category in Japan and somewhat umvc3 as well. Kusoru is known for his kusoge games for example

I already said I know what "kusoge" means, I was asking what "kusoge" elements did BBCSEX have? Also, Kusoru is named such because: Kuso = Shit and Soru = Sol as in Sol Badguy (he plays Sol Badguy in GG in a very unorthodox way). Hence Kuso + Soru = Kusoru.

Edited by WolfCrimson
Posted (edited)

Lol, that is not true at all. Ive seen some good CS1 rachels who have actually enjoyed playing her, and were actually frustrated when her damage was improved, eh i wont question it.

That is the biggest load of bullshit I have ever seen communicated by anyone that I have, until now, assumed was a functioning citizen and active member of society ever arrange the electrical impulses in his body in such a way as to communicate through any medium with another sane, functioning person.

Edited by Juunee
Posted
That had a huge cost, and are limited to 2 at most in a whole match. If gold bursts were any worse than they are now, they'd be shitty.

GG's gold burst system is shitty?

I already said I know what "kusoge" means, I was asking what "kusoge" elements did BBCSEX have?

BB's gold burst system?

lol half joke there, I just really hate the system. Epsecially when they could've used GG's system.

But yea the game doesn't qualify for a truly kusoge title.

Also, Kusoru is named such because: Kuso = Shit and Soru = Sol as in Sol Badguy (he plays Sol Badguy in GG in a very unorthodox way). Hence Kuso + Soru = Kusoru.

Knew that too lol, I used to lurk dustloop hard back in my AC days :)

Posted

I'll have to say that I do like some of the changes Jin has, but from the sound of a few things, there's gonna be some salt this time around. In the end, we'll see after the LocTests.

Posted
I'll have to say that I do like some of the changes Jin has, but from the sound of a few things, there's gonna be some salt this time around. In the end, we'll see after the LocTests.

We all secretly know that. Hype is just filling everybody right now. Going to be lively around here for a good while again!

Posted

I still hold some skepticism about the gameplay changes, but I am glad that we're finally seeing some actual drastic changes to the gameplay instead of "patch the same damn game 5 times.

[/uselessattemptatpreventingthethreadfrombecomingashitstormlikeitsomewhatisalready]

Posted (edited)
GG's gold burst system is shitty?

I never said that. GG's gold burst system is actually really good. BB's is different. The rewards off of GG gold burst is really good (full meter in a game that thrives on it? godlike), even better than BB's.

Edited by WolfCrimson
Posted
I never said that. GG's gold burst system is actually really good. BB's is different. The rewards off of GG gold burst is really good (full meter in a game that thrives on it? godlike), even better than BB's.

WAYYY better than BB's gold burst system. Gold bursts mechanic in GG was perfect, they weren't mindless and must be well thought out.

yes there are draw backs to using a Gold Burst in BB, but nowhere as bad as GG. if you gold burst in GG you're risking at least a round in a match to get a chance to burst again. And even then, if it does work and you have full tension, there's no guarantee you have a true advantage over your opponent if they're skilled if not more skilled than you.

BB, you still have all your primers, if it's blocked your opponent has to block your pressure since they can't punish it. The only improvement they made to gold burst (for me as a hakumen main) is reduce the invincibility after gold bursting to allow hakumens counters to catch you, which was impossible to do before.

Posted
bahahahaha

oh you guys

the difference between BB and P4, is that P4 has the interest of an actually strong scene with strong players (capcom).

stay 30-man majors, BB

That's kindof what happens when you make a competent game based off an explosively popular franchise.

See why Fighting is Magic is somehow going to be relevant.

Posted (edited)

@Bladeofjustice7

Sorry i dont think you get it. Your implying GG's burst system is worse than BB's reward wise when in reality it's not. In BB you get a free combo if it hits if its blocked ur +3 or 4 i dont remember so no matter what, you have atleast a 2 frame gap, thats not exactly 100% free pressure. In GG you get a full 100 tension if it hits for mixups, pressure, DA's whatever. if its blocked im not exactly sure but your safe til you hit the ground for the most part. In BB you lose your burst until you lose a round, in GG its even possible to burst twice in one round, however unlikely. Sry but bro GGs gold bursts are in no way weaker than BB's

Edited by TheBossGiga
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