HmR.kS Posted December 22, 2006 Posted December 22, 2006 Cause then that will make the game balanced.
Ice Prince Posted December 22, 2006 Posted December 22, 2006 I suppose that makes sense. I'd rather have some characters more broken than others instead of a few broken ones and everyone else balanced. So pretty much, any character can be a little bit cheaper now..some just to a higher degree I guess. Just my two cents. <3 :angel:
9TNine Posted December 22, 2006 Posted December 22, 2006 I suppose that makes sense. I'd rather have some characters more broken than others instead of a few broken ones and everyone else balanced. So pretty much, any character can be a little bit cheaper now..some just to a higher degree I guess. Just my two cents. <3 :angel: It seemed like from day one they wanted to bring some of the crazy stuff back. -9
Spirit Juice Posted December 22, 2006 Posted December 22, 2006 I love Dizzy's new voice. It's like she's getting dicked by the biggest cock in the universe when she gets smacked around.
zer0kage Posted December 22, 2006 Posted December 22, 2006 Jam stilll looks the same but 236K wall stick is awesome. I wonder what that new move does since it makes a funny sound when it hits the blocking Johnny. Her throw is untechable?
PozerWolf Posted December 22, 2006 Posted December 22, 2006 The more I watch these vids the more I wonder... Is there any point to FRC with most of the cast now?
Hellmonkey Posted December 22, 2006 Posted December 22, 2006 The more I watch these vids the more I wonder... Is there any point to FRC with most of the cast now? Baiken? It's good to have options.
axel Posted December 22, 2006 Posted December 22, 2006 It seemed like from day one they wanted to bring some of the crazy stuff back. -9 Then why doesn't AC Eddie able to build guard gauge with his shadow moves? For those who don't know, Eddie Shadow attacks (P, K and S) consume 1/6 gauge. Eddie K seems to have very fast startup, so much so that you can lockdown immediately from a gatling chain, plus the fact that the 2nd hit will vacuum in opponent. Eddie P has the same effect, with new animation though. In 1 of the Shadow VS kaqn matches, Shadow used Eddie HS (Shadow Hole) and stood above the "puddle", but nothing came out from the puddle until it disappeared. I wonder if Shadow Hole needs to be negative edged for activation. Can anyone tell from the recent match vids?
9TNine Posted December 22, 2006 Posted December 22, 2006 Then why doesn't AC Eddie able to build guard gauge with his shadow moves? For those who don't know, Eddie Shadow attacks (P, K and S) consume 1/6 gauge. Eddie K seems to have very fast startup, so much so that you can lockdown immediately from a gatling chain, plus the fact that the 2nd hit will vacuum in opponent. Eddie P has the same effect, with new animation though. In 1 of the Shadow VS kaqn matches, Shadow used Eddie HS (Shadow Hole) and stood above the "puddle", but nothing came out from the puddle until it disappeared. I wonder if Shadow Hole needs to be negative edged for activation. Can anyone tell from the recent match vids? I don't know. I said some. Personally I thought it was stupid that it didn't build guard gauge in Slash either. -9
AKA Posted December 22, 2006 Posted December 22, 2006 Game looks great, very promising. People should remember that after every new game iteration, people bitch because it's not what they're used to. The bigger the changes, the more bitching. The only way I wouldn't play this game is if it turns out to be the Tekken 4 of GG. Fortunately for us, Arc Systems isn't Namco, and we won't have to worry if it's broken and shitty to play, they'll fix it. This game is the future of GG, and if it's not certain people's cup of tea, then that's really not the problem of people who like it. Eddie looks good, Millia looks much better, and Robo easily looks top tier. Later timing on HS disc FRC sucks, but throw combo being back is fantastic. Eddie actually looks much better designed than before, in all respects. I also saw ABA blocking MF while inside of mist. Yet, I saw Buri get hit by it without a problem. I wonder what the deal is on that?
KJunk Posted December 22, 2006 Posted December 22, 2006 I've seen Johnny MFers be blockable while on misted people before. I think it's just a random bug that has yet to go away through several game versions.
Ice Prince Posted December 22, 2006 Posted December 22, 2006 I've seen Johnny MFers be blockable while on misted people before. I think it's just a random bug that has yet to go away through several game versions. I agree, it might just be a bug. Maybe they'll take it out for the PS2 release?
4r5 Posted December 22, 2006 Posted December 22, 2006 That's just the mist going on it's way out. First the timer ends, then the mist starts fading away. You can try this your self in Slash. Hit them just before the mist is gone and they'll be able to block. The mist was already over, it just hasn't fully disappered.
AKA Posted December 22, 2006 Posted December 22, 2006 That's just the mist going on it's way out. First the timer ends, then the mist starts fading away. You can try this your self in Slash. Hit them just before the mist is gone and they'll be able to block. The mist was already over, it just hasn't fully disappered. Hey, you're right. I just didn't notice that the mist actually vanishes a LOT faster in this game.
Nehle Posted December 22, 2006 Posted December 22, 2006 Oh shit, Dizzy's new FB bubble is fast like whoa
4r5 Posted December 22, 2006 Posted December 22, 2006 a LOT faster Yes, very sad. But JT gives Johnny the 25% air-dash that I always wanted him to have, so it's all good.
Ice Prince Posted December 22, 2006 Posted December 22, 2006 I just saw it......that sucks for Johnny players. Mist must not last as long as it did.
Zoogstin Posted December 22, 2006 Posted December 22, 2006 Yeah in the ABAvJohn video, it seemed that ABA was able to block so soon after she was misted.
shinquickman Posted December 23, 2006 Posted December 23, 2006 I don't know. I said some. Personally I thought it was stupid that it didn't build guard gauge in Slash either. -9 Isn't the guard gauge building what made #R Eddie broken in the first place? That and safe flying k and easier unblockable setups?
9TNine Posted December 23, 2006 Posted December 23, 2006 Isn't the guard gauge building what made #R Eddie broken in the first place? That and safe flying k and easier unblockable setups? Well, I didn't mean #R level building. But none at all? C'mon... -9
H-F Blade Posted December 23, 2006 Posted December 23, 2006 I love how in the vs screen they spell Ky's last name as "Kyske" yet in the opening movie it's spelled with an 'i' (like it's supposed to be). <.<
9TNine Posted December 23, 2006 Posted December 23, 2006 I love how in the vs screen they spell Ky's last name as "Kyske" yet in the opening movie it's spelled with an 'i' (like it's supposed to be). <.< Whoops! -9
Mighty Posted December 23, 2006 Posted December 23, 2006 from the few po vids ive seen with the shortened hammerfall and them waking up faster after sliding head po has a much harder time getting inside
axel Posted December 23, 2006 Posted December 23, 2006 Well, I didn't mean #R level building. But none at all? C'mon... -9 Non-physical attacks, such as projectiles, Dizzy's fish and Zappa's dog, should not build guard gauge then.
Zoogstin Posted December 23, 2006 Posted December 23, 2006 You make a good point but Zappa's dog and Dizzy's fish cannot corner rape people as consistently as lil' edde can in my opinion.
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