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Posted

Ah, it should work on Robo-Ky then as well. When I get back to my copy of the game I'll test out all the characters it works on.

I just tested it out and it works on every non-light character but JO and FA because of their weird hit box as always.

Posted

this has prolly been answered before but how does her force break work? you input 214+D, then a button for an effect for 25% tension, then another button to seal an attack for another 25% tension? or can you do the effect and seal for only 25% althogether?

Posted

does anyone have an easy way to do baikens frc yzs???

You're better off not using it on it's own. You have to input the FRC just after a move you hit and cancel into a YZS with. If you really want to FRC the YZS by itself, then you may have to switch the buttons you FRC with.

>>mtfighter

25% for Baku, then 25% for the main effect including the sealed button. The Baku counter itself has a lot of range (can contend with Axl's 2P at almost max range), so it's worth using.

Posted

this has prolly been answered before but how does her force break work?

you input 214+D, then a button for an effect for 25% tension, then another button to seal an attack for another 25% tension? or can you do the effect and seal for only 25% althogether?

its 412 d, then p then a button after that

Posted

There are different methods to doing it.. I found it easiest just to press and hold the three top buttons immediately after i press the slash for youzansen, and then if i'm going into j.P press that with my thumb, or if i'm going into j.HS press that with my ring finger. Since if you let go of S or K too early another youzansen or tatami comes out, you need to hold it

Posted

In some combo vids, I see that the baiken player cancels j.HS into a tatami, yet, I am unable to do this. So, do j.HS cancel into tatami, or is it a link?

Posted

to get j.H xx air tatami, you pretty much have to immediately press H after jumping.

Posted

does j.k really have that much priority that it beats dp??

No, as Zakuta pointed out, it makes it whiff, since you can land and block before the dp can come out; if you time it right that is. And if they try do anything else then j.k will most likely beat it.
Posted

What is it that Baiken's got that makes people say she's top tier? Sure, she had some improvements(new counter, Easier loop, better tatami loop etc) but she lost sakura and some of her combos(like after 2D > tatami on lights, I can't seem to combo after) So basically I think she's a bit better but nothing more that upper mid. She still lacks a good mix-up game, doesn't deal much damage outside corner, eats lots, has crappy range and can't combo well from her f.S. All the stuff she had back in the day when she was near bottom. Why do people think she got THAT much better? Or is it just me?

Posted

I think the reason is because of her counters and damage. Her counters completely nullify any and all pressure that you would want to put pn her. And her damage from her loops are extremely rediulous.

Posted

+ counters are better (P, H and D being the best ones, S not that far away and K's speed a bit faster? The animation is certainly different). They will actually leave your opponent hanging!

- damage is down, but with FRCs can get some real good damage in. At least she gets guaranteed knockdowns now. yay?

+/- Tatami for me is dabatable. YZS > RC > COMBO midscreen is weakened/harder, need more tension to get better results...hard/impossible to combo some characters after mat without FRC. Air Tatami on normal hit won't guarantee you good stuff unless you're in the corner, CH it's STUPID GOOD. Normal mat I already explained, but on CH it's STUPID GOOD again. So really, I dunno if I should actually make it a + or a -.

+ Throw into meaty is harder, but throw in the corner is REALLY GOOD.

+ j.D comes out faster and recovers faster, combo potential is a tad better

- Old good loops are GONE, GONE, GOOOOOONE!

- YZS combos not as good as before...normal results in the corner however (as stated before, but needs it's own section!)

As someone said in this forum, Baiken is better because her counters are better - then you add in the fact that she can score knockdowns easier. Can very easily sit up with the top tiers, though she doesn't have nearly as many good matches as Eddie and Testamant.

I still think she's awesome though ... but I have been using Millia lately .___.

Posted

does j.k really have that much priority that it beats dp??

It doesn't beat DPs. You simply recover quick enough to block a reversal attack (any kind, besides an actual reversal itself). If the opponent tries a normal move, the j.K will hit deep enough and will always win, getting you a free launch into combo. The only option the opponent has is to backdash or use a proper reversal attack.

Posted

Fighting May in AC, what do I need to know?

What are the combos that work against her?

TATAMI > HJC9 > JP-D > AD > JP-D

That's if you manage to land it. It's possible, but it's kinda hard. You're better off using Tatami combos only if you have tension for FRC.

If you do manage to square the above combo, and do JP-D with the quick fall, you should be able to squeeze in 5S(F) > JC > JD, which will still knock her down.

2K > 5S© > 2D > JC > JD

Possibly the best standard combo option against May. If you have no tension, then cancelling sweep into j.D is the best thing to do.

If you have tension, standard D-Loops need apply (JS-D > AD > JS-D or quick fall combos).

Posted

The most notible change with the K-counter is that the frc is where the move has inv.frames instead of after = you can K-counter frc throw safer.

Posted

Baiken's new Dustloop in AC: (YES IT IS NOT REALLY REMOVED! JUST NERFED :D)

Launch (at corner, FRC) -> j.S -> j.D -> a.D -> j.S -> j.D (FRC) -> Tatami -> j.S -> j.D

Not sure if you can continue again after that. hmm

Sakura (FRC) -> 6HS -> IAD.p -> j.S -> j.P -> j.K -> combo

Is there a vid showing these 2 string in action? The problem I have is when doing the 1st one is that after the 2nd j.D the tatami won't relaunch and just causes knowdown and/or pushes me too far back so I can't do the whole string and have to stop at 6-7 hits (which still isn't bad if your mixup game is on point as you can just start one from there).

Posted

Ugh. I just figured that new dustloop out! I was hoping I was the only one that knew...T_T I don't know if you still are talking about a throw combo ( didn't read the whole thread), but I found out that you can still combo off of it, if you use this in the corner. Throw > 2k >5s > JC > DL <-----works on everyone

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