GreekAngel Posted February 3, 2013 Posted February 3, 2013 (edited) http://www.youtube.com/watch?feature=player_detailpage&v=STASHMKtOJw#t=1748s I wonder, did anyone already post this combo before, because its pretty dumb how it starts EDIT: 3 seal throw combos are pretty freaking sweet http://www.youtube.com/watch?feature=player_detailpage&v=STASHMKtOJw#t=1781s EDIT EDIT: FOR FUCKS SAKE IKEGAMI, STOP MAKING ME WORK DX http://www.youtube.com/watch?v=SYkm7gFhwp8&feature=player_detailpage#t=19s EDIT EDIT EDIT: IKEGAMI FRKZ COMBO TAKE 2!! SERIOUSLY IKEGAMI, CALM DOWN http://www.youtube.com/watch?feature=player_detailpage&v=SYkm7gFhwp8#t=300s EDIT EDIT EDIT EDIT: Ok seriously, this is getting a bit too much..... Here's an FRKZ combo into a possible(?) reset attempt http://www.youtube.com/watch?v=SYkm7gFhwp8&feature=player_detailpage#t=402s Ikegami's hitconfirm lesson number one: http://www.youtube.com/watch?v=LdvcHdZ5tU8&feature=player_detailpage#t=821s This post is EXTREMELY oversaturated. Edited February 3, 2013 by GreekAngel
Assassin Cross Posted February 3, 2013 Posted February 3, 2013 (edited) Loving his command grabs cancels into FRKZs. And everything that has the FRKZ command grab super is epic xD I'm pretty sure you can make the 3 seal grab combo into 4 seal if you do 6D>web before the 5D Edited February 3, 2013 by Assassin Cross
Dat_Boy_DeAnte Posted February 3, 2013 Posted February 3, 2013 This is your first and second (last) warning. Do not double/triple/quad post again. If you have more things to post, PLEASE use the edit post feature. Sorry man didn't mean no disrespect. Understood. Any who I am so hype for these OD Combos I want MOAR! Love your hype btw GreekAngel!
DragonLordZ Posted February 3, 2013 Posted February 3, 2013 Loving his command grabs cancels into FRKZs. And everything that has the FRKZ command grab super is epic xD I'm pretty sure you can make the 3 seal grab combo into 4 seal if you do 6D>web before the 5D FUCK YEAH. I called that technology a page or a few back and based Ikegami must have seen that and thought "God damn, I'm havin me some of that!"
GreekAngel Posted February 3, 2013 Posted February 3, 2013 All this new shit ikegami did is mindfuckery
crystalwind Posted February 5, 2013 Posted February 5, 2013 (edited) Is there anyone who wants translation of CP bang information about his moves&etc from jbbs and jp bang wiki? If so, I would translate and post them here but.. If everyone here already knows the information, there is no need for me to waste time. Edited February 5, 2013 by crystalwind
Dat_Boy_DeAnte Posted February 5, 2013 Posted February 5, 2013 Is there anyone who wants translation of CP bang information about his moves&etc from jbbs and jp bang wiki? If so, I would translate and post them here but.. If everyone here already knows the information, there is no need for me to waste time. I would like that.
Skye Posted February 5, 2013 Posted February 5, 2013 Do it x n I'd personally appreciate if you did that for Arakune as well (obviously in the Arakune section).
huey253 Posted February 6, 2013 Author Posted February 6, 2013 Do it x n I'd personally appreciate if you did that for Arakune as well (obviously in the Arakune section). arakune is evil! don't do it!!!!
GreekAngel Posted February 6, 2013 Posted February 6, 2013 arakune is evil! don't do it!!!! HE'S STEALING MISS LITCHI!!! THAT NEFARIOUS FIEND!!!!
GreekAngel Posted February 7, 2013 Posted February 7, 2013 Double posting is fine art isn't it? Anyways, we have the return of Super Bang flying whimsically past the stage with swallow moon. I felt it was worth a highlight again http://www.youtube.com/watch?v=kIL4zI6hppM&feature=player_detailpage#t=852s
Sodelic Posted February 7, 2013 Posted February 7, 2013 So with FRKZ being an OD now, do you think more people will start to use bumpers? I think it would be nice if bumpers become inaccessible during FRKZ, it's annoying whenever I drop FRKZ combos because of bumpers that I placed earlier. :v
Dat_Boy_DeAnte Posted February 7, 2013 Posted February 7, 2013 So with FRKZ being an OD now, do you think more people will start to use bumpers? I think it would be nice if bumpers become inaccessible during FRKZ, it's annoying whenever I drop FRKZ combos because of bumpers that I placed earlier. :v True indeed. I for one always loved to use his bumpers! I feel that you should use all of your tools and don't take them for granted. It makes him so fun to use!!
zeth07 Posted February 8, 2013 Posted February 8, 2013 So with FRKZ being an OD now, do you think more people will start to use bumpers? I think it would be nice if bumpers become inaccessible during FRKZ, it's annoying whenever I drop FRKZ combos because of bumpers that I placed earlier. :v As long as BB has a tech roll system the answer to that question (will more people use them?) is no in my opinion. I still think it will be match-up and player dependent just like it has always been. Even without considering FRKZ combos, I guarantee you bumpers will mess up people's combos. Just think of all those "IAD" j.4C (j.C) combos or 22A mid-combo combos, if a bumper just so happens to be there you just got screwed out of a ton of corner carry and more damage. Instead you'll have to settle for Stuff into j.D>5A>5B>Air Combo or whatever it is. Even with the 4 input being removed from j.4C, you are still doing a lot of air movement mid-combo, and now double "IAD" combos are the common thing instead of just doing it once. Reading the question initially I wanted to just say those two things were irrelevant to each other because FRKZ being OD doesn't change anything in that regard. Like the decision you make hasn't changed at all just because of that fact. It would've made more sense if you said, "So with FRKZ being an OD now, do you think more people will use it or still use it?". Much like FRKZ, I myself use bumpers if I feel like it or if I think it provides some kind of benefit in a match-up. Like DeAnte said, I do think Bang players should at least have an understanding of all their tools or else you're limiting yourself. Using them as a core function of your gameplan is another story entirely.
YukiBlue Posted February 8, 2013 Posted February 8, 2013 Bumpers are an option. They have positives and negatives. The problem is that the Pro's and Con's are equally situational. You may get that mixup and score a combo only to later have said bumper ruin your round winning combo causing you to lose for example. Personally. I use them regardless if I feel the need. Especially against Hakumen for some reason.
Dreiko Posted February 9, 2013 Posted February 9, 2013 I find bumpers make fighting Carl a whole lot easier. Getting out of the sandwich is really a good thing and so is stopping him from using Ada as a shield to make his entry safe.
crystalwind Posted February 13, 2013 Posted February 13, 2013 (edited) Blazblue CHRONO PHANTASMA Bang Shishigami シシガミ・バング Normal Moves 5A P1:100 P2:77 : see P1. 2A P1:85 P2:75 : see P1. 5B P1:100 P2:89 : <NEW> Jump cancel on block. Better P1. 2B P1:100 P2:89 : <NEW> Jump cancel on block removed. New revolver action 2B>6B added. Better P1. 5C P1:80 P2:92 : Same as EX 2C P1:90 P2:79 : During OD, untechable. (Same as EX) 6A P1:90 P2:89 : <NEW> Jump cancel removed. New revolver action 6A>6B added. 6B P1:80 P2:92 : Main combo part of 3C fc. 3C P1:95 P2:94 : <NEW> Much better proration. During 10f-23f head invincible added. Fatal counter on CH. JA P1:90 P2:77 : Hitbox nerfed? JB P1:90 P2:85 : Hitbox buffed? JC P1:90 P2:92 : J4C of CS~EX. Easier input would save your days. J4C : Removed J4B P1:80 P2:94 : Same as before J2C P1:90 P2:89 : JC of CT~EX. Forward grab P1:100 P2:60 : Rapid cancel->combo is not available anymore. If Bang throw his opponent at the corner, the opponent will slide down instead of wall bouncing. Backward grab P1:100 P2:60 : Start-up is slower than the forward grap by 1f. Air grab P1:100 P2:60 : Same as EX? Crush trigger(CT) P1:80 P2:100 : New system move. Induce guard break if the opponent didn't barrier block it. Same movement proration exist. Drives General change from EX to CP: Four icons of Furikazan is now only obtained through hit of corresponding drive move. 5D=風 6D=林 JD=火 2D=山 Once an icon is obtained, the damage of corresponding drive move increases. (1.2x) Once all icons are obtained, the damage of all drive moves increase. (1.5x) Each furikazan icon gives bang a trait during his overdrive. 風:The number of air dash 1->3 林:Bang's dash has invincible frame and Bang can pass through his opponent. 火:Combo rate of Bang changes 山:All drive moves have GP of Head+Body+Leg. In other word, his drive can block all attacks. 5D : No longer launches his opponent on ground hit. Frame advantage on normal hit. Can combo if it CH. Blow away his opponent in the air. Wall slide at corners. Wall bouncing on CH->combo. 2D : Same as EX. 6D : 1f~ GP. <New> Special move cancel on block removed. JD : <New> Now JD is overhead. Jump cancel removed. But, Bang can cancel its landing recovery by jump cancel or his special moves. original source: http://www14.atwiki.jp/sisigamibangu/ translated by crystalwind Edited February 13, 2013 by crystalwind
Dat_Boy_DeAnte Posted February 13, 2013 Posted February 13, 2013 1. JD : <New> Now JD is overhead. Jump cancel removed. But, Bang can cancel its landing recovery by jump cancel or his special moves. 2. 5D : No longer launches his opponent on ground hit. Frame advantage on normal hit. Can combo if it CH. Blow away his opponent in the air. Wall slide at corners. Wall bouncing on CH->combo. 3. Once an icon is obtained, the damage of corresponding drive move increases. (1.2x) Once all icons are obtained, the damage of all drive moves increase. (1.5x) Each furikazan icon gives bang a trait during his overdrive. 風:The number of air dash 1->3 林:Bang's dash has invincible frame and Bang can pass through his opponent. 火:Combo rate of Bang changes 山:All drive moves have GP of Head+Body+Leg. In other word, his drive can block all attacks. OMG YOOOOO!!!!! No homo but I think I have a boner right now......yep.
Dat_Boy_DeAnte Posted February 13, 2013 Posted February 13, 2013 Oh come on it always felt like one and it is a air attack I have been waiting for this change!
zeth07 Posted February 13, 2013 Posted February 13, 2013 jD is an overhead are you kidding me Who the hell is going to get hit by that though? It's 24 frames and he has to be in the air which is blatantly obvious. You're not actually complaining about that are you? Outside of better proration on moves (which is probably universal anyway), some of those things are real head-scratchers.
GreekAngel Posted February 13, 2013 Posted February 13, 2013 what the fuck kind of Ikaruga god wizardry is this!? JD OVERHEADS, FRKZ DASH INVINCIBILITY, 3C INVINCIBILITY, D ATTACKS GUARD ALL, 3 NEW AIRDASHES, YO THIS SHIT IS TOO FUCKING HYPE!! "Forward grab P1:100 P2:60 : Rapid cancel->combo is not available anymore. If Bang throw his opponent at the corner, the opponent will slide down instead of wall bouncing" GOD FUCKING DAMMIT LIFE!!!! Now we'll never get our CS1 astral combo back T.T Pardon my language
Dat_Boy_DeAnte Posted February 13, 2013 Posted February 13, 2013 (edited) Greek I am sure we will think of something believe me In this head of mine in training mode I will come up with a combo into astral or trap. Orrrrr someone will do it first don't worry your little head. Edited February 17, 2013 by Dat_Boy_DeAnte
GreekAngel Posted February 13, 2013 Posted February 13, 2013 I hope there is some crazy ass astral trap that I can just abuse all day once we get CP :D. Besides, the Arksys team decided to give Bang more stuff. We all love more stuff.
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