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Posted

I was well aware of the different motions CAPABLE of doing tatami smart ass, I was asking if anyone knew which specific one it was before I had to spend the hour or so it took on the game to figure it out for myself...

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Posted

From Air: When you want to do it from the air, the input is simply 23656K. This is the method you want to use after a low j.D FRC

Not sure how linking what I'd written regarding this is being a smart ass.
Posted

Haha sh, your turtle level is too low for it. Sharon has appeared to be way out of practice since the beginning of ac, probably not the best player to study. You shouldnt be missing any combos really, its too important to get your tension/damage/knockdown.

Posted

Yeah, sometimes I screw up the j.D air dash tatami for relaunch in matchups I don't play very often. That's one of the things I go through on every character before a big tournament so I don't screw up and look like a fool. Although the nice part is it really just wastes tension(which still sucks), you still get the damage and knockdown though.

Posted

You shouldnt be missing any combos really, its too important to get your tension/damage/knockdown.

But if you super-FRC all the time, is it still worth hitting your combos?

  • 3 weeks later...
Posted

just wondering, is this clip from AC+ or the same AC that was domesticated? Just got back from Hiatus after slash. help a brotha out! I need, the best of the best match vids and combo videos pls or at least the most relavant ones, such as that it seems everyone has settled for the domestic release of AC. The new FRC point fascinates me, I'd like to work on looping dust after it, like TK youzansan FRC dust FRC, Air dash, S,dustFRC, standing heavy(cuz I'm lazy) J S dust FRC, air dash S DUST or some crap like that. Forgive me, I'm still tracking down a copy of AC, so i havnt been able to try it.

Posted

the FRC on the yozansen is both very difficult and not very useful. I'm pretty sure it's before the hit, and if it's not it's before the hit comes out enough to be useful. You can use it to do a quick overhead kick or something. Theres a combo very similar to that though, TK yozansen RC-> air tatami -> dust loop.

Posted

youzansen frc has very few practical uses, it's not really worth learning until you've got everything else she has down, and even then you likely won't find yourself using it much if at all.

Posted

These all sound like good strats, and yeah it seems that even after tk, yoz wont connect after frc. Though it seems like the real use of yoz frc is giving baiken some rather nice mix-up, which she did lose out to other chars in that aspect.

What do you guys think?

The only useful use of yoz frc I can think of is if you're jump installing a last combo with j.p j.p j.p j.k, JC, j.p j.p, yoz frc j.p yoz frc j.p yoz. gl with that if you ever try it

could someone elaborate on this just a slight?

Posted

could someone elaborate on this just a slight?

I'm just fucking around. Whenever a FRC yoz is useful, there's another option that will do the job better imo.

Posted

youzansen frc has very few practical uses, it's not really worth learning until you've got everything else she has down, and even then you likely won't find yourself using it much if at all.

That's a lie. Hellmonkey uses it all the time.

Also, gold burst telegraphs run up > TK Youzansen RC.

Posted

no

Rather than be a fantastic jerk, would you elaborate on this supposed correct way to think about the Youzansen FRC? Because right now it's looking a lot like you're just trolling.

Posted

Yo, I think I found a couple new combos (That at least I haven't seen before)! :yaaay: First I found a good Ouren CH combo: Ouren>(run)>5.fs>jc>j.PSD>ad>j.PSD Well the air dash only works if you're getting out of the corner. Secondly I found a good throw combo for everyone: (In corner) throw>5.hs>tatami This does enough damage by itself, but you can wait for the tech and air grab them out of it for a bonus 55 damage!

Posted

sorry dude, but that's kinda old news -- actually, there are some good combos to learn in the Baiken Guide STICKY. might wanna check there, first. edit: lol, "Next: GC Combos". whoops. anyways, it's old news ;) You might wanna take out those j.Ps, btw, they slightly reduce the damage. and although there are only, like, 2 Baiken combo vids, it's better than nothing i guess. try looking those up on youtube (or just watch match vids on youtube, too).

Posted

you can also blue roman the 4hs->tatami, it's not worth it at all compared to 2k->5.s->jump->air combo, or run up a little->tatami-> jump aircombo.

  • 3 weeks later...
Posted

Yeah, I knew they were old news to a lot of people. I didn't mean to put j.p in the air combo, it's good for catching people in the combo without the frc though. Some characters like Faust can't be hit with a j.s if you start on j.p to save a bit of tension. For Chars like Faust it takes a j.p>j.k>j.d for a tensionless air combo. The ouren combo is helpful if used scarsely, I hardly use Ouren but if I do I wanna make it count right? I read the entire guide sticky, the stuff I found myself wasn't in there. For vids I found some great Jp players, the air tatami combo he does was sick!

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